Remove definitions from Kernel canonical names.

Before: Canonical names contained pointers to the corresponding Kernel
tree which assumed that the whole tree was in memory whenever the
canonical names were.

Now: Canonical names do not contain these pointers.  They were only
really used to perform name-based lookup in the VM's heap so the
canonical name itself is enough.

If we later find that we need to get from a canonical name to its
Kernel tree we can add an offset in the binary (for instance) to the
canonical name or in a separate mapping on the side.

BUG=
R=asgerf@google.com, jensj@google.com, vegorov@google.com

Committed: https://github.com/dart-lang/sdk/commit/ed77783cd32d55fdad61bf9bc749030847ba9384
Review-Url: https://codereview.chromium.org/2781893004 .
10 files changed
tree: c040c674e1aee5688fd93e6866c71aa8cf996e31
  1. build/
  2. client/
  3. docs/
  4. pkg/
  5. runtime/
  6. samples/
  7. samples-dev/
  8. sdk/
  9. tests/
  10. third_party/
  11. tools/
  12. utils/
  13. .clang-format
  14. .gitattributes
  15. .gitignore
  16. .gn
  17. .mailmap
  18. .packages
  19. .travis.yml
  20. AUTHORS
  21. BUILD.gn
  22. CHANGELOG.md
  23. codereview.settings
  24. create_sdk.gyp
  25. dart.gyp
  26. DEPS
  27. LICENSE
  28. PATENTS
  29. PRESUBMIT.py
  30. README.dart-sdk
  31. README.md
  32. WATCHLISTS
README.md

Dart

Dart is an open-source, scalable programming language, with robust libraries and runtimes, for building web, server, and mobile apps.

Using Dart

Visit the dartlang.org to learn more about the language, tools, getting started, and more.

Browse pub.dartlang.org for more packages and libraries contributed by the community and the Dart team.

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents on our wiki.

Contributing to Dart

The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.

License & patents

See LICENSE and PATENTS.