blob: a4a148e3c3a6f72d7cb8e6113ec6f8f2f1f9eb92 [file] [log] [blame]
// Copyright (c) 2014, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
/// Bootstrap to initialize polymer applications. This library is will be
/// replaced by boot.dart in the near future (see dartbug.com/18007).
///
/// This script contains logic to bootstrap polymer apps during development. It
/// internally discovers special Dart script tags through HTML imports, and
/// constructs a new entrypoint for the application that is then launched in an
/// isolate.
///
/// For each script tag found, we will load the corresponding Dart library and
/// execute all methods annotated with `@initMethod` and register all classes
/// labeled with `@CustomTag`. We keep track of the order of imports and execute
/// initializers in the same order.
///
/// All polymer applications use this bootstrap logic. It is included
/// automatically when you include the polymer.html import:
///
/// <link rel="import" href="packages/polymer/polymer.html">
///
/// There are two important changes compared to previous versions of polymer
/// (0.10.0-pre.6 and older):
///
/// * Use 'application/dart;component=1' instead of 'application/dart':
/// Dartium already limits to have a single script tag per document, but it
/// will be changing semantics soon and make them even stricter. Multiple
/// script tags are not going to be running on the same isolate after this
/// change. For polymer applications we'll use a parameter on the script tags
/// mime-type to prevent Dartium from loading them separately. Instead this
/// bootstrap script combines those special script tags and creates the
/// application Dartium needs to run.
///
// If you had:
///
/// <polymer-element name="x-foo"> ...
/// <script type="application/dart" src="x_foo.dart'></script>
///
/// Now you need to write:
///
/// <polymer-element name="x-foo"> ...
/// <script type="application/dart;component=1" src="x_foo.dart'></script>
///
/// * `initPolymer` is gone: we used to initialize applications in two
/// possible ways: using `init.dart` or invoking initPolymer in your main. Any
/// of these initialization patterns can be replaced to use an `@initMethod`
/// instead. For example, If you need to run some initialization code before
/// any other code is executed, include a "application/dart;component=1"
/// script tag that contains an initializer method with the body of your old
/// main, and make sure this tag is placed above other html-imports that load
/// the rest of the application. Initialization methods are executed in the
/// order in which they are discovered in the HTML document.
(function() {
// Only run in Dartium.
if (navigator.userAgent.indexOf('(Dart)') === -1) return;
// Extract a Dart import URL from a script tag, which is the 'src' attribute
// of the script tag, or a data-url with the script contents for inlined code.
function getScriptUrl(script) {
var url = script.src;
if (url) {
// Normalize package: urls
var index = url.indexOf('packages/');
if (index == 0 || (index > 0 && url[index - 1] == '/')) {
url = "package:" + url.slice(index + 9);
}
return url;
}
// TODO(sigmund): change back to application/dart: using application/json is
// wrong but it hides a warning in Dartium (dartbug.com/18000).
return "data:application/json;base64," + window.btoa(script.textContent);
}
// Creates a Dart program that imports [urls] and passes them to
// startPolymerInDevelopment, which in turn will invoke methods marked with
// @initMethod, and register any custom tag labeled with @CustomTag in those
// libraries.
function createMain(urls, mainUrl) {
var imports = Array(urls.length + 1);
for (var i = 0; i < urls.length; ++i) {
imports[i] = 'import "' + urls[i] + '" as i' + i + ';';
}
imports[urls.length] = 'import "package:polymer/src/mirror_loader.dart";';
var arg = urls.length == 0 ? '[]' :
('[\n "' + urls.join('",\n "') + '"\n ]');
return (imports.join('\n') +
'\n\nmain() {\n' +
' startPolymerInDevelopment(' + arg + ');\n' +
'}\n');
}
function discoverScripts(content, state) {
if (!state) {
// internal state tracking documents we've visited, the resulting list of
// scripts, and any tags with the incorrect mime-type.
state = {seen: {}, scripts: [], badTags: []};
}
if (!content) return state;
// Note: we visit both script and link-imports together to ensure we
// preserve the order of the script tags as they are discovered.
var nodes = content.querySelectorAll('script,link[rel="import"]');
for (var i = 0; i < nodes.length; i++) {
var node = nodes[i];
if (node instanceof HTMLLinkElement) {
// TODO(jmesserly): figure out why ".import" fails in content_shell but
// works in Dartium.
if (node.import && node.import.href) node = node.import;
if (state.seen[node.href]) continue;
state.seen[node.href] = node;
discoverScripts(node.import, state);
} else if (node instanceof HTMLScriptElement) {
if (node.type == 'application/dart;component=1') {
state.scripts.push(getScriptUrl(node));
}
if (node.type == 'application/dart') {
state.badTags.push(node);
}
}
}
return state;
}
// TODO(jmesserly): we're using this function because DOMContentLoaded can
// be fired too soon: https://www.w3.org/Bugs/Public/show_bug.cgi?id=23526
HTMLImports.whenImportsReady(function() {
// Append a new script tag that initializes everything.
var newScript = document.createElement('script');
newScript.type = "application/dart";
var results = discoverScripts(document);
if (results.badTags.length > 0) {
console.warn('Dartium currently only allows a single Dart script tag '
+ 'per application, and in the future it will run them in '
+ 'separtate isolates. To prepare for this all the following '
+ 'script tags need to be updated to use the mime-type '
+ '"application/dart;component=1" instead of "application/dart":');
for (var i = 0; i < results.badTags.length; i++) {
console.warn(results.badTags[i]);
}
}
newScript.textContent = createMain(results.scripts);
document.body.appendChild(newScript);
});
})();