blob: 3a27e62c3c2ef498a921b606e92c8022c3a402b8 [file] [log] [blame]
// Copyright (c) 2022, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
import 'dart:collection' show Queue;
import '../common.dart';
import '../common/elements.dart' show ElementEnvironment;
import '../common/tasks.dart' show CompilerTask;
import '../common/work.dart' show WorkItem;
import '../enqueue.dart';
import '../elements/entities.dart';
import '../elements/types.dart';
import '../js_backend/annotations.dart';
import '../universe/member_usage.dart';
import '../universe/resolution_world_builder_interfaces.dart';
import '../universe/use.dart'
show
ConstantUse,
DynamicUse,
StaticUse,
StaticUseKind,
TypeUse,
TypeUseKind;
import '../util/enumset.dart';
import '../util/util.dart' show Setlet;
/// [Enqueuer] which is specific to resolution.
class ResolutionEnqueuer extends Enqueuer {
@override
final CompilerTask task;
final String name;
@override
final EnqueuerListener listener;
final Set<ClassEntity> _recentClasses = Setlet<ClassEntity>();
bool _recentConstants = false;
final ResolutionWorldBuilderForEnqueuer worldBuilder;
WorkItemBuilder? _workItemBuilder;
final DiagnosticReporter _reporter;
final AnnotationsData _annotationsData;
@override
bool queueIsClosed = false;
final Queue<WorkItem> _queue = Queue<WorkItem>();
// If not `null` this is called when the queue has been emptied. It allows for
// applying additional impacts before re-emptying the queue.
void Function()? onEmptyForTesting;
ResolutionEnqueuer(this.task, this._reporter, this.listener,
this.worldBuilder, this._workItemBuilder, this._annotationsData,
[this.name = 'resolution enqueuer']);
@override
Iterable<ClassEntity> get directlyInstantiatedClasses =>
worldBuilder.directlyInstantiatedClasses;
@override
bool get queueIsEmpty => _queue.isEmpty;
@override
void checkQueueIsEmpty() {
if (_queue.isNotEmpty) {
failedAt(_queue.first.element, "$name queue is not empty.");
}
}
void _registerInstantiatedType(InterfaceType type,
{ConstructorEntity? constructor,
bool nativeUsage = false,
bool globalDependency = false}) {
task.measureSubtask('resolution.typeUse', () {
worldBuilder.registerTypeInstantiation(type, _applyClassUse,
constructor: constructor);
listener.registerInstantiatedType(type,
isGlobal: globalDependency, nativeUsage: nativeUsage);
});
}
@override
bool checkNoEnqueuedInvokedInstanceMethods(
ElementEnvironment elementEnvironment) {
if (Enqueuer.skipEnqueuerCheckForTesting) return true;
return checkEnqueuerConsistency(elementEnvironment);
}
@override
void checkClass(ClassEntity cls) {
worldBuilder.processClassMembers(cls,
(MemberEntity member, EnumSet<MemberUse> useSet) {
if (useSet.isNotEmpty) {
_reporter.internalError(member,
'Unenqueued use of $member: ${useSet.iterable(MemberUse.values)}');
}
}, checkEnqueuerConsistency: true);
}
/// Callback for applying the use of a [member].
void _applyMemberUse(Entity member, EnumSet<MemberUse> useSet) {
if (useSet.contains(MemberUse.NORMAL)) {
_addToWorkList(member as MemberEntity);
}
if (useSet.contains(MemberUse.CLOSURIZE_INSTANCE)) {
_registerClosurizedMember(member as FunctionEntity);
}
if (useSet.contains(MemberUse.CLOSURIZE_STATIC)) {
applyImpact(listener.registerGetOfStaticFunction());
}
}
/// Callback for applying the use of a [cls].
void _applyClassUse(ClassEntity cls, EnumSet<ClassUse> useSet) {
if (useSet.contains(ClassUse.INSTANTIATED)) {
_recentClasses.add(cls);
worldBuilder.processClassMembers(cls, _applyMemberUse);
// We only tell the backend once that [cls] was instantiated, so
// any additional dependencies must be treated as global
// dependencies.
applyImpact(listener.registerInstantiatedClass(cls));
}
if (useSet.contains(ClassUse.IMPLEMENTED)) {
applyImpact(listener.registerImplementedClass(cls));
}
}
@override
void processDynamicUse(DynamicUse dynamicUse) {
task.measureSubtask('resolution.dynamicUse', () {
worldBuilder.registerDynamicUse(dynamicUse, _applyMemberUse);
});
}
@override
void processConstantUse(ConstantUse constantUse) {
task.measureSubtask('resolution.constantUse', () {
if (worldBuilder.registerConstantUse(constantUse)) {
applyImpact(listener.registerUsedConstant(constantUse.value));
_recentConstants = true;
}
});
}
@override
void processStaticUse(MemberEntity? member, StaticUse staticUse) {
task.measureSubtask('resolution.staticUse', () {
worldBuilder.registerStaticUse(staticUse, _applyMemberUse);
// TODO(johnniwinther): Add `ResolutionWorldBuilder.registerConstructorUse`
// for these:
switch (staticUse.kind) {
case StaticUseKind.CONSTRUCTOR_INVOKE:
case StaticUseKind.CONST_CONSTRUCTOR_INVOKE:
_registerInstantiatedType(staticUse.type!,
constructor: staticUse.element as ConstructorEntity?,
globalDependency: false);
break;
default:
break;
}
});
}
@override
void processTypeUse(MemberEntity? member, TypeUse typeUse) {
DartType type = typeUse.type;
switch (typeUse.kind) {
case TypeUseKind.INSTANTIATION:
case TypeUseKind.CONST_INSTANTIATION:
_registerInstantiatedType(type as InterfaceType,
globalDependency: false);
break;
case TypeUseKind.NATIVE_INSTANTIATION:
_registerInstantiatedType(type as InterfaceType,
nativeUsage: true, globalDependency: true);
break;
case TypeUseKind.IS_CHECK:
case TypeUseKind.CATCH_TYPE:
_registerIsCheck(type);
break;
case TypeUseKind.AS_CAST:
if (_annotationsData.getExplicitCastCheckPolicy(member).isEmitted) {
_registerIsCheck(type);
}
break;
case TypeUseKind.IMPLICIT_CAST:
if (_annotationsData.getImplicitDowncastCheckPolicy(member).isEmitted) {
_registerIsCheck(type);
}
break;
case TypeUseKind.PARAMETER_CHECK:
case TypeUseKind.TYPE_VARIABLE_BOUND_CHECK:
if (_annotationsData.getParameterCheckPolicy(member).isEmitted) {
_registerIsCheck(type);
}
break;
case TypeUseKind.TYPE_LITERAL:
if (type is TypeVariableType) {
worldBuilder.registerTypeVariableTypeLiteral(type);
}
break;
case TypeUseKind.RTI_VALUE:
case TypeUseKind.TYPE_ARGUMENT:
case TypeUseKind.CONSTRUCTOR_REFERENCE:
failedAt(CURRENT_ELEMENT_SPANNABLE, "Unexpected type use: $typeUse.");
case TypeUseKind.NAMED_TYPE_VARIABLE_NEW_RTI:
_registerNamedTypeVariableNewRti(type as TypeVariableType);
break;
}
}
void _registerIsCheck(DartType type) {
worldBuilder.registerIsCheck(type);
}
void _registerNamedTypeVariableNewRti(TypeVariableType type) {
worldBuilder.registerNamedTypeVariableNewRti(type);
}
void _registerClosurizedMember(FunctionEntity element) {
assert(element.isInstanceMember);
applyImpact(listener.registerClosurizedMember(element));
worldBuilder.registerClosurizedMember(element);
}
void _forEach(void f(WorkItem work)) {
do {
while (_queue.isNotEmpty) {
// TODO(johnniwinther): Find an optimal process order.
WorkItem work = _queue.removeLast();
if (!worldBuilder.isMemberProcessed(work.element)) {
f(work);
worldBuilder.registerProcessedMember(work.element);
}
}
List<ClassEntity> recents = _recentClasses.toList(growable: false);
_recentClasses.clear();
_recentConstants = false;
if (!_onQueueEmpty(recents)) {
_recentClasses.addAll(recents);
}
} while (
_queue.isNotEmpty || _recentClasses.isNotEmpty || _recentConstants);
}
@override
void forEach(void f(WorkItem work)) {
_forEach(f);
if (onEmptyForTesting != null) {
onEmptyForTesting!();
_forEach(f);
}
}
@override
void logSummary(void log(String message)) {
log('Resolved ${processedEntities.length} elements.');
listener.logSummary(log);
}
@override
String toString() => 'Enqueuer($name)';
@override
Iterable<MemberEntity> get processedEntities => worldBuilder.processedMembers;
@override
void close() {
super.close();
// Null out _workItemBuilder to release memory (it internally holds large
// data-structures unnecessary after resolution.)
_workItemBuilder = null;
}
/// Registers [entity] as processed by the resolution enqueuer. Used only for
/// testing.
void registerProcessedElementInternal(MemberEntity entity) {
worldBuilder.registerProcessedMember(entity);
}
/// Create a [WorkItem] for [entity] and add it to the work list if it has not
/// already been processed.
void _addToWorkList(MemberEntity entity) {
if (worldBuilder.isMemberProcessed(entity)) return;
final workItem = _workItemBuilder!.createWorkItem(entity);
if (workItem == null) return;
if (queueIsClosed) {
failedAt(
entity, "Resolution work list is closed. Trying to add $entity.");
}
applyImpact(listener.registerUsedElement(entity));
worldBuilder.registerUsedElement(entity);
_queue.add(workItem);
}
/// [_onQueueEmpty] is called whenever the queue is drained. [recentClasses]
/// contains the set of all classes seen for the first time since
/// [_onQueueEmpty] was called last. A return value of [true] indicates that
/// the [recentClasses] have been processed and may be cleared. If [false] is
/// returned, [_onQueueEmpty] will be called once the queue is empty again (or
/// still empty) and [recentClasses] will be a superset of the current value.
bool _onQueueEmpty(Iterable<ClassEntity> recentClasses) {
return listener.onQueueEmpty(this, recentClasses);
}
}