| // Copyright (c) 2014, the Dart project authors. Please see the AUTHORS file |
| // for details. All rights reserved. Use of this source code is governed by a |
| // BSD-style license that can be found in the LICENSE file. |
| |
| // Javascript preamble, that lets the output of dart2js run on V8's d8 shell. |
| |
| // Node wraps files and provides them with a different `this`. The global |
| // `this` can be accessed through `global`. |
| |
| var self = this; |
| if (typeof global != "undefined") self = global; // Node.js. |
| |
| (function(self) { |
| // Using strict mode to avoid accidentally defining global variables. |
| "use strict"; // Should be first statement of this function. |
| |
| // Location (Uri.base) |
| |
| var workingDirectory; |
| // TODO(sgjesse): This does not work on Windows. |
| if (typeof os == "object" && "system" in os) { |
| // V8. |
| workingDirectory = os.system("pwd"); |
| var length = workingDirectory.length; |
| if (workingDirectory[length - 1] == '\n') { |
| workingDirectory = workingDirectory.substring(0, length - 1); |
| } |
| } else if (typeof process != "undefined" && |
| typeof process.cwd == "function") { |
| // Node.js. |
| workingDirectory = process.cwd(); |
| } |
| self.location = { href: "file://" + workingDirectory + "/" }; |
| |
| // Event loop. |
| // Task queue as cyclic list queue. |
| var taskQueue = new Array(8); // Length is power of 2. |
| var head = 0; |
| var tail = 0; |
| var mask = taskQueue.length - 1; |
| function addTask(elem) { |
| taskQueue[head] = elem; |
| head = (head + 1) & mask; |
| if (head == tail) _growTaskQueue(); |
| } |
| function removeTask() { |
| if (head == tail) return; |
| var result = taskQueue[tail]; |
| taskQueue[tail] = undefined; |
| tail = (tail + 1) & mask; |
| return result; |
| } |
| function _growTaskQueue() { |
| // head == tail. |
| var length = taskQueue.length; |
| var split = head; |
| taskQueue.length = length * 2; |
| if (split * 2 < length) { // split < length / 2 |
| for (var i = 0; i < split; i++) { |
| taskQueue[length + i] = taskQueue[i]; |
| taskQueue[i] = undefined; |
| } |
| head += length; |
| } else { |
| for (var i = split; i < length; i++) { |
| taskQueue[length + i] = taskQueue[i]; |
| taskQueue[i] = undefined; |
| } |
| tail += length; |
| } |
| mask = taskQueue.length - 1; |
| } |
| |
| // Mapping from timer id to timer function. |
| // The timer id is written on the function as .$timerId. |
| // That field is cleared when the timer is cancelled, but it is not returned |
| // from the queue until its time comes. |
| var timerIds = {}; |
| var timerIdCounter = 1; // Counter used to assign ids. |
| |
| // Zero-timer queue as simple array queue using push/shift. |
| var zeroTimerQueue = []; |
| |
| function addTimer(f, ms) { |
| var id = timerIdCounter++; |
| f.$timerId = id; |
| timerIds[id] = f; |
| if (ms == 0 && !isNextTimerDue()) { |
| zeroTimerQueue.push(f); |
| } else { |
| addDelayedTimer(f, ms); |
| } |
| return id; |
| } |
| |
| function nextZeroTimer() { |
| while (zeroTimerQueue.length > 0) { |
| var action = zeroTimerQueue.shift(); |
| if (action.$timerId !== undefined) return action; |
| } |
| } |
| |
| function nextEvent() { |
| var action = removeTask(); |
| if (action) { |
| return action; |
| } |
| do { |
| action = nextZeroTimer(); |
| if (action) break; |
| var nextList = nextDelayedTimerQueue(); |
| if (!nextList) { |
| return; |
| } |
| var newTime = nextList.shift(); |
| advanceTimeTo(newTime); |
| zeroTimerQueue = nextList; |
| } while (true) |
| var id = action.$timerId; |
| clearTimerId(action, id); |
| return action; |
| } |
| |
| // Mocking time. |
| var timeOffset = 0; |
| var now = function() { |
| // Install the mock Date object only once. |
| // Following calls to "now" will just use the new (mocked) Date.now |
| // method directly. |
| installMockDate(); |
| now = Date.now; |
| return Date.now(); |
| }; |
| var originalDate = Date; |
| var originalNow = originalDate.now; |
| function advanceTimeTo(time) { |
| var now = originalNow(); |
| if (timeOffset < time - now) { |
| timeOffset = time - now; |
| } |
| } |
| function installMockDate() { |
| var NewDate = function Date(Y, M, D, h, m, s, ms) { |
| if (this instanceof Date) { |
| // Assume a construct call. |
| switch (arguments.length) { |
| case 0: return new originalDate(originalNow() + timeOffset); |
| case 1: return new originalDate(Y); |
| case 2: return new originalDate(Y, M); |
| case 3: return new originalDate(Y, M, D); |
| case 4: return new originalDate(Y, M, D, h); |
| case 5: return new originalDate(Y, M, D, h, m); |
| case 6: return new originalDate(Y, M, D, h, m, s); |
| default: return new originalDate(Y, M, D, h, m, s, ms); |
| } |
| } |
| return new originalDate(originalNow() + timeOffset).toString(); |
| }; |
| NewDate.UTC = originalDate.UTC; |
| NewDate.parse = originalDate.parse; |
| NewDate.now = function now() { return originalNow() + timeOffset; }; |
| NewDate.prototype = originalDate.prototype; |
| originalDate.prototype.constructor = NewDate; |
| Date = NewDate; |
| } |
| |
| // Heap priority queue with key index. |
| // Each entry is list of [timeout, callback1 ... callbackn]. |
| var timerHeap = []; |
| var timerIndex = {}; |
| function addDelayedTimer(f, ms) { |
| var timeout = now() + ms; |
| var timerList = timerIndex[timeout]; |
| if (timerList == null) { |
| timerList = [timeout, f]; |
| timerIndex[timeout] = timerList; |
| var index = timerHeap.length; |
| timerHeap.length += 1; |
| bubbleUp(index, timeout, timerList); |
| } else { |
| timerList.push(f); |
| } |
| } |
| |
| function isNextTimerDue() { |
| if (timerHeap.length == 0) return false; |
| var head = timerHeap[0]; |
| return head[0] < originalNow() + timeOffset; |
| } |
| |
| function nextDelayedTimerQueue() { |
| if (timerHeap.length == 0) return null; |
| var result = timerHeap[0]; |
| var last = timerHeap.pop(); |
| if (timerHeap.length > 0) { |
| bubbleDown(0, last[0], last); |
| } |
| return result; |
| } |
| |
| function bubbleUp(index, key, value) { |
| while (index != 0) { |
| var parentIndex = (index - 1) >> 1; |
| var parent = timerHeap[parentIndex]; |
| var parentKey = parent[0]; |
| if (key > parentKey) break; |
| timerHeap[index] = parent; |
| index = parentIndex; |
| } |
| timerHeap[index] = value; |
| } |
| |
| function bubbleDown(index, key, value) { |
| while (true) { |
| var leftChildIndex = index * 2 + 1; |
| if (leftChildIndex >= timerHeap.length) break; |
| var minChildIndex = leftChildIndex; |
| var minChild = timerHeap[leftChildIndex]; |
| var minChildKey = minChild[0]; |
| var rightChildIndex = leftChildIndex + 1; |
| if (rightChildIndex < timerHeap.length) { |
| var rightChild = timerHeap[rightChildIndex]; |
| var rightKey = rightChild[0]; |
| if (rightKey < minChildKey) { |
| minChildIndex = rightChildIndex; |
| minChild = rightChild; |
| minChildKey = rightKey; |
| } |
| } |
| if (minChildKey > key) break; |
| timerHeap[index] = minChild; |
| index = minChildIndex; |
| } |
| timerHeap[index] = value; |
| } |
| |
| function addInterval(f, ms) { |
| var id = timerIdCounter++; |
| function repeat() { |
| // Reactivate with the same id. |
| repeat.$timerId = id; |
| timerIds[id] = repeat; |
| addDelayedTimer(repeat, ms); |
| f(); |
| } |
| repeat.$timerId = id; |
| timerIds[id] = repeat; |
| addDelayedTimer(repeat, ms); |
| return id; |
| } |
| |
| function cancelTimer(id) { |
| var f = timerIds[id]; |
| if (f == null) return; |
| clearTimerId(f, id); |
| } |
| |
| function clearTimerId(f, id) { |
| f.$timerId = undefined; |
| delete timerIds[id]; |
| } |
| |
| function eventLoop(action) { |
| while (action) { |
| try { |
| action(); |
| } catch (e) { |
| if (typeof onerror == "function") { |
| onerror(e, null, -1); |
| } else { |
| throw e; |
| } |
| } |
| action = nextEvent(); |
| } |
| } |
| |
| // Global properties. "self" refers to the global object, so adding a |
| // property to "self" defines a global variable. |
| self.dartMainRunner = function(main, args) { |
| // Initialize. |
| var action = function() { main(args); } |
| eventLoop(action); |
| }; |
| self.setTimeout = addTimer; |
| self.clearTimeout = cancelTimer; |
| self.setInterval = addInterval; |
| self.clearInterval = cancelTimer; |
| self.scheduleImmediate = addTask; |
| self.self = self; |
| })(self); |