blob: 0e12414902274be5cf7fbabdf383cc311656049e [file] [log] [blame]
// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
part of dart.io;
/**
* The type of an entity on the file system, such as a file, directory, or link.
*
* These constants are used by the [FileSystemEntity] class
* to indicate the object's type.
*
*/
class FileSystemEntityType {
static const file = const FileSystemEntityType._internal(0);
@Deprecated("Use file instead")
static const FILE = file;
static const directory = const FileSystemEntityType._internal(1);
@Deprecated("Use directory instead")
static const DIRECTORY = directory;
static const link = const FileSystemEntityType._internal(2);
@Deprecated("Use link instead")
static const LINK = link;
static const notFound = const FileSystemEntityType._internal(3);
@Deprecated("Use notFound instead")
static const NOT_FOUND = notFound;
static const _typeList = const [
FileSystemEntityType.file,
FileSystemEntityType.directory,
FileSystemEntityType.link,
FileSystemEntityType.notFound,
];
final int _type;
const FileSystemEntityType._internal(this._type);
static FileSystemEntityType _lookup(int type) => _typeList[type];
String toString() => const ['file', 'directory', 'link', 'notFound'][_type];
}
/**
* A FileStat object represents the result of calling the POSIX stat() function
* on a file system object. It is an immutable object, representing the
* snapshotted values returned by the stat() call.
*/
class FileStat {
// These must agree with enum FileStat in file.h.
static const _type = 0;
static const _changedTime = 1;
static const _modifiedTime = 2;
static const _accessedTime = 3;
static const _mode = 4;
static const _size = 5;
static final _epoch = DateTime.fromMillisecondsSinceEpoch(0, isUtc: true);
static final _notFound = new FileStat._internal(
_epoch, _epoch, _epoch, FileSystemEntityType.notFound, 0, -1);
/**
* The time of the last change to the data or metadata of the file system
* object.
*
* On Windows platforms, this is instead the file creation time.
*/
final DateTime changed;
/**
* The time of the last change to the data of the file system object.
*/
final DateTime modified;
/**
* The time of the last access to the data of the file system object.
*
* On Windows platforms, this may have 1 day granularity, and be
* out of date by an hour.
*/
final DateTime accessed;
/**
* The type of the underlying file system object.
*
* [FileSystemEntityType.notFound] if [stat] or [statSync] failed.
*/
final FileSystemEntityType type;
/**
* The mode of the file system object.
*
* Permissions are encoded in the lower 16 bits of this number, and can be
* decoded using the [modeString] getter.
*/
final int mode;
/**
* The size of the file system object.
*/
final int size;
FileStat._internal(this.changed, this.modified, this.accessed, this.type,
this.mode, this.size);
external static _statSync(_Namespace namespace, String path);
/**
* Calls the operating system's `stat()` function (or equivalent) on [path].
*
* Returns a [FileStat] object containing the data returned by `stat()`.
* If the call fails, returns a [FileStat] object with [FileStat.type] set to
* [FileSystemEntityType.notFound] and the other fields invalid.
*/
static FileStat statSync(String path) {
final IOOverrides? overrides = IOOverrides.current;
if (overrides == null) {
return _statSyncInternal(path);
}
return overrides.statSync(path);
}
static FileStat _statSyncInternal(String path) {
// Trailing path is not supported on Windows.
if (Platform.isWindows) {
path = FileSystemEntity._trimTrailingPathSeparators(path);
}
var data = _statSync(_Namespace._namespace, path);
if (data is OSError) return FileStat._notFound;
return new FileStat._internal(
new DateTime.fromMillisecondsSinceEpoch(data[_changedTime]),
new DateTime.fromMillisecondsSinceEpoch(data[_modifiedTime]),
new DateTime.fromMillisecondsSinceEpoch(data[_accessedTime]),
FileSystemEntityType._lookup(data[_type]),
data[_mode],
data[_size]);
}
/**
* Asynchronously calls the operating system's `stat()` function (or
* equivalent) on [path].
*
* Returns a [Future] which completes with the same results as [statSync].
*/
static Future<FileStat> stat(String path) {
final IOOverrides? overrides = IOOverrides.current;
if (overrides == null) {
return _stat(path);
}
return overrides.stat(path);
}
static Future<FileStat> _stat(String path) {
// Trailing path is not supported on Windows.
if (Platform.isWindows) {
path = FileSystemEntity._trimTrailingPathSeparators(path);
}
return _File._dispatchWithNamespace(_IOService.fileStat, [null, path])
.then((response) {
if (_isErrorResponse(response)) {
return FileStat._notFound;
}
// Unwrap the real list from the "I'm not an error" wrapper.
List data = response[1];
return new FileStat._internal(
new DateTime.fromMillisecondsSinceEpoch(data[_changedTime]),
new DateTime.fromMillisecondsSinceEpoch(data[_modifiedTime]),
new DateTime.fromMillisecondsSinceEpoch(data[_accessedTime]),
FileSystemEntityType._lookup(data[_type]),
data[_mode],
data[_size]);
});
}
String toString() => """
FileStat: type $type
changed $changed
modified $modified
accessed $accessed
mode ${modeString()}
size $size""";
/**
* Returns the mode value as a human-readable string.
*
* The string is in the format "rwxrwxrwx", reflecting the user, group, and
* world permissions to read, write, and execute the file system object, with
* "-" replacing the letter for missing permissions. Extra permission bits
* may be represented by prepending "(suid)", "(guid)", and/or "(sticky)" to
* the mode string.
*/
String modeString() {
var permissions = mode & 0xFFF;
var codes = const ['---', '--x', '-w-', '-wx', 'r--', 'r-x', 'rw-', 'rwx'];
var result = [];
if ((permissions & 0x800) != 0) result.add("(suid) ");
if ((permissions & 0x400) != 0) result.add("(guid) ");
if ((permissions & 0x200) != 0) result.add("(sticky) ");
result
..add(codes[(permissions >> 6) & 0x7])
..add(codes[(permissions >> 3) & 0x7])
..add(codes[permissions & 0x7]);
return result.join();
}
}
/**
* The common super class for [File], [Directory], and [Link] objects.
*
* [FileSystemEntity] objects are returned from directory listing
* operations. To determine if a FileSystemEntity is a [File], a
* [Directory], or a [Link] perform a type check:
*
* if (entity is File) (entity as File).readAsStringSync();
*
* You can also use the [type] or [typeSync] methods to determine
* the type of a file system object.
*
* Most methods in this class occur in synchronous and asynchronous pairs,
* for example, [exists] and [existsSync].
* Unless you have a specific reason for using the synchronous version
* of a method, prefer the asynchronous version to avoid blocking your program.
*
* Here's the exists method in action:
*
* entity.exists().then((isThere) {
* isThere ? print('exists') : print('non-existent');
* });
*
*
* ## Other resources
*
* * The [Files and directories](https://dart.dev/guides/libraries/library-tour#files-and-directories)
* section of the library tour.
*
* * [Write Command-Line Apps](https://dart.dev/tutorials/server/cmdline),
* a tutorial about writing command-line apps, includes information about
* files and directories.
*/
abstract class FileSystemEntity {
static const _backslashChar = 0x5c;
static const _slashChar = 0x2f;
static const _colonChar = 0x3a;
String get _path;
Uint8List get _rawPath;
String get path;
/**
* Returns a [Uri] representing the file system entity's location.
*
* The returned URI's scheme is always "file" if the entity's [path] is
* absolute, otherwise the scheme will be empty.
*/
Uri get uri => new Uri.file(path);
/**
* Checks whether the file system entity with this path exists. Returns
* a [:Future<bool>:] that completes with the result.
*
* Since FileSystemEntity is abstract, every FileSystemEntity object
* is actually an instance of one of the subclasses [File],
* [Directory], and [Link]. Calling [exists] on an instance of one
* of these subclasses checks whether the object exists in the file
* system object exists and is of the correct type (file, directory,
* or link). To check whether a path points to an object on the
* file system, regardless of the object's type, use the [type]
* static method.
*
*/
Future<bool> exists();
/**
* Synchronously checks whether the file system entity with this path
* exists.
*
* Since FileSystemEntity is abstract, every FileSystemEntity object
* is actually an instance of one of the subclasses [File],
* [Directory], and [Link]. Calling [existsSync] on an instance of
* one of these subclasses checks whether the object exists in the
* file system object exists and is of the correct type (file,
* directory, or link). To check whether a path points to an object
* on the file system, regardless of the object's type, use the
* [typeSync] static method.
*/
bool existsSync();
/**
* Renames this file system entity.
*
* Returns a `Future<FileSystemEntity>` that completes with a
* [FileSystemEntity] instance for the renamed file system entity.
*
* If [newPath] identifies an existing entity of the same type, that entity
* is replaced. If [newPath] identifies an existing entity of a different
* type, the operation fails and the future completes with an exception.
*/
Future<FileSystemEntity> rename(String newPath);
/**
* Synchronously renames this file system entity.
*
* Returns a [FileSystemEntity] instance for the renamed entity.
*
* If [newPath] identifies an existing entity of the same type, that entity
* is replaced. If [newPath] identifies an existing entity of a different
* type, the operation fails and an exception is thrown.
*/
FileSystemEntity renameSync(String newPath);
/**
* Resolves the path of a file system object relative to the
* current working directory.
*
* Resolves all symbolic links on the path and resolves all `..` and `.` path
* segments.
*
* [resolveSymbolicLinks] uses the operating system's native
* file system API to resolve the path, using the `realpath` function
* on linux and OS X, and the `GetFinalPathNameByHandle` function on
* Windows. If the path does not point to an existing file system object,
* `resolveSymbolicLinks` throws a `FileSystemException`.
*
* On Windows the `..` segments are resolved _before_ resolving the symbolic
* link, and on other platforms the symbolic links are _resolved to their
* target_ before applying a `..` that follows.
*
* To ensure the same behavior on all platforms resolve `..` segments before
* calling `resolveSymbolicLinks`. One way of doing this is with the `Uri`
* class:
*
* var path = Uri.parse('.').resolveUri(new Uri.file(input)).toFilePath();
* if (path == '') path = '.';
* new File(path).resolveSymbolicLinks().then((resolved) {
* print(resolved);
* });
*
* since `Uri.resolve` removes `..` segments. This will result in the Windows
* behavior.
*/
Future<String> resolveSymbolicLinks() {
return _File._dispatchWithNamespace(
_IOService.fileResolveSymbolicLinks, [null, _rawPath]).then((response) {
if (_isErrorResponse(response)) {
throw _exceptionFromResponse(
response, "Cannot resolve symbolic links", path);
}
return response;
});
}
/**
* Resolves the path of a file system object relative to the
* current working directory.
*
* Resolves all symbolic links on the path and resolves all `..` and `.` path
* segments.
*
* [resolveSymbolicLinksSync] uses the operating system's native
* file system API to resolve the path, using the `realpath` function
* on linux and OS X, and the `GetFinalPathNameByHandle` function on
* Windows. If the path does not point to an existing file system object,
* `resolveSymbolicLinksSync` throws a `FileSystemException`.
*
* On Windows the `..` segments are resolved _before_ resolving the symbolic
* link, and on other platforms the symbolic links are _resolved to their
* target_ before applying a `..` that follows.
*
* To ensure the same behavior on all platforms resolve `..` segments before
* calling `resolveSymbolicLinksSync`. One way of doing this is with the `Uri`
* class:
*
* var path = Uri.parse('.').resolveUri(new Uri.file(input)).toFilePath();
* if (path == '') path = '.';
* var resolved = new File(path).resolveSymbolicLinksSync();
* print(resolved);
*
* since `Uri.resolve` removes `..` segments. This will result in the Windows
* behavior.
*/
String resolveSymbolicLinksSync() {
var result = _resolveSymbolicLinks(_Namespace._namespace, _rawPath);
_throwIfError(result, "Cannot resolve symbolic links", path);
return result;
}
/**
* Calls the operating system's stat() function on the [path] of this
* [FileSystemEntity].
*
* Identical to [:FileStat.stat(this.path):].
*
* Returns a [:Future<FileStat>:] object containing the data returned by
* stat().
*
* If the call fails, completes the future with a [FileStat] object
* with `.type` set to [FileSystemEntityType.notFound] and the other fields
* invalid.
*/
Future<FileStat> stat() => FileStat.stat(path);
/**
* Synchronously calls the operating system's stat() function on the
* [path] of this [FileSystemEntity].
*
* Identical to [:FileStat.statSync(this.path):].
*
* Returns a [FileStat] object containing the data returned by stat().
*
* If the call fails, returns a [FileStat] object with `.type` set to
* [FileSystemEntityType.notFound] and the other fields invalid.
*/
FileStat statSync() => FileStat.statSync(path);
/**
* Deletes this [FileSystemEntity].
*
* If the [FileSystemEntity] is a directory, and if [recursive] is false,
* the directory must be empty. Otherwise, if [recursive] is true, the
* directory and all sub-directories and files in the directories are
* deleted. Links are not followed when deleting recursively. Only the link
* is deleted, not its target.
*
* If [recursive] is true, the [FileSystemEntity] is deleted even if the type
* of the [FileSystemEntity] doesn't match the content of the file system.
* This behavior allows [delete] to be used to unconditionally delete any file
* system object.
*
* Returns a [:Future<FileSystemEntity>:] that completes with this
* [FileSystemEntity] when the deletion is done. If the [FileSystemEntity]
* cannot be deleted, the future completes with an exception.
*/
Future<FileSystemEntity> delete({bool recursive: false}) =>
_delete(recursive: recursive);
/**
* Synchronously deletes this [FileSystemEntity].
*
* If the [FileSystemEntity] is a directory, and if [recursive] is false,
* the directory must be empty. Otherwise, if [recursive] is true, the
* directory and all sub-directories and files in the directories are
* deleted. Links are not followed when deleting recursively. Only the link
* is deleted, not its target.
*
* If [recursive] is true, the [FileSystemEntity] is deleted even if the type
* of the [FileSystemEntity] doesn't match the content of the file system.
* This behavior allows [deleteSync] to be used to unconditionally delete any
* file system object.
*
* Throws an exception if the [FileSystemEntity] cannot be deleted.
*/
void deleteSync({bool recursive: false}) => _deleteSync(recursive: recursive);
/**
* Start watching the [FileSystemEntity] for changes.
*
* The implementation uses platform-dependent event-based APIs for receiving
* file-system notifications, thus behavior depends on the platform.
*
* * `Windows`: Uses `ReadDirectoryChangesW`. The implementation only
* supports watching directories. Recursive watching is supported.
* * `Linux`: Uses `inotify`. The implementation supports watching both
* files and directories. Recursive watching is not supported.
* Note: When watching files directly, delete events might not happen
* as expected.
* * `OS X`: Uses `FSEvents`. The implementation supports watching both
* files and directories. Recursive watching is supported.
*
* The system will start listening for events once the returned [Stream] is
* being listened to, not when the call to [watch] is issued.
*
* The returned value is an endless broadcast [Stream], that only stops when
* one of the following happens:
*
* * The [Stream] is canceled, e.g. by calling `cancel` on the
* [StreamSubscription].
* * The [FileSystemEntity] being watched, is deleted.
* * System Watcher exits unexpectedly. e.g. On `Windows` this happens when
* buffer that receive events from `ReadDirectoryChangesW` overflows.
*
* Use `events` to specify what events to listen for. The constants in
* [FileSystemEvent] can be or'ed together to mix events. Default is
* [FileSystemEvent.ALL].
*
* A move event may be reported as seperate delete and create events.
*/
Stream<FileSystemEvent> watch(
{int events: FileSystemEvent.all, bool recursive: false}) {
// FIXME(bkonyi): find a way to do this using the raw path.
final String trimmedPath = _trimTrailingPathSeparators(path);
final IOOverrides? overrides = IOOverrides.current;
if (overrides == null) {
return _FileSystemWatcher._watch(trimmedPath, events, recursive);
}
return overrides.fsWatch(trimmedPath, events, recursive);
}
Future<FileSystemEntity> _delete({bool recursive: false});
void _deleteSync({bool recursive: false});
static Future<bool> _identical(String path1, String path2) {
return _File._dispatchWithNamespace(
_IOService.fileIdentical, [null, path1, path2]).then((response) {
if (_isErrorResponse(response)) {
throw _exceptionFromResponse(response,
"Error in FileSystemEntity.identical($path1, $path2)", "");
}
return response;
});
}
/**
* Checks whether two paths refer to the same object in the
* file system.
*
* Returns a [:Future<bool>:] that completes with the result.
*
* Comparing a link to its target returns false, as does comparing two links
* that point to the same target. To check the target of a link, use
* Link.target explicitly to fetch it. Directory links appearing
* inside a path are followed, though, to find the file system object.
*
* Completes the returned Future with an error if one of the paths points
* to an object that does not exist.
*/
static Future<bool> identical(String path1, String path2) {
IOOverrides? overrides = IOOverrides.current;
if (overrides == null) {
return _identical(path1, path2);
}
return overrides.fseIdentical(path1, path2);
}
static final RegExp _absoluteWindowsPathPattern =
new RegExp(r'^(?:\\\\|[a-zA-Z]:[/\\])');
/**
* Whether this object's path is absolute.
*
* An absolute path is independent of the current working
* directory ([Directory.current]).
* A non-absolute path must be interpreted relative to
* the current working directory.
*
* On Windows, a path is absolute if it starts with `\\`
* (two backslashesor representing a UNC path) or with a drive letter
* between `a` and `z` (upper or lower case) followed by `:\` or `:/`.
* The makes, for example, `\file.ext` a non-absolute path
* because it depends on the current drive letter.
*
* On non-Windows, a path is absolute if it starts with `/`.
*
* If the path is not absolute, use [absolute] to get an entity
* with an absolute path referencing the same object in the file system,
* if possible.
*/
bool get isAbsolute => _isAbsolute(path);
static bool _isAbsolute(String path) {
if (Platform.isWindows) {
return path.startsWith(_absoluteWindowsPathPattern);
} else {
return path.startsWith('/');
}
}
/**
* Returns a [FileSystemEntity] whose path is the absolute path to [this].
*
* The type of the returned instance is the type of [this].
*
* A file system entity with an already absolute path
* (as reported by [isAbsolute]) is returned directly.
* For a non-absolute path, the returned entity is absolute ([isAbsolute])
* *if possible*, but still refers to the same file system object.
*/
FileSystemEntity get absolute;
String get _absolutePath {
if (isAbsolute) return path;
if (Platform.isWindows) return _absoluteWindowsPath(path);
String current = Directory.current.path;
if (current.endsWith('/')) {
return '$current$path';
} else {
return '$current${Platform.pathSeparator}$path';
}
}
/// The ASCII code of the Windows drive letter if [entity], if any.
///
/// Returns the ASCII code of the upper-cased drive letter of
/// the path of [entity], if it has a drive letter (starts with `[a-zA-z]:`),
/// or `-1` if it has no drive letter.
static int _windowsDriveLetter(String path) {
if (path.isEmpty || !path.startsWith(':', 1)) return -1;
var first = path.codeUnitAt(0) & ~0x20;
if (first >= 0x41 && first <= 0x5b) return first;
return -1;
}
/// The relative [path] converted to an absolute path.
static String _absoluteWindowsPath(String path) {
assert(Platform.isWindows);
assert(!_isAbsolute(path));
// Could perhaps use something like
// https://docs.microsoft.com/en-us/windows/win32/api/pathcch/nf-pathcch-pathalloccombine
var current = Directory.current.path;
if (path.startsWith(r'\')) {
assert(!path.startsWith(r'\', 1));
// Absolute path, no drive letter.
var currentDrive = _windowsDriveLetter(current);
if (currentDrive >= 0) {
return '${current[0]}:$path';
}
// If `current` is a UNC path \\server\share[...],
// we make the absolute path relative to the share.
// Also works with `\\?\c:\` paths.
if (current.startsWith(r'\\')) {
var serverEnd = current.indexOf(r'\', 2);
if (serverEnd >= 0) {
// We may want to recognize UNC paths of the form:
// \\?\UNC\Server\share\...
// specially, and be relative to the *share* not to UNC\.
var shareEnd = current.indexOf(r'\', serverEnd + 1);
if (shareEnd < 0) shareEnd = current.length;
return '${current.substring(0, shareEnd)}$path';
}
}
// If `current` is not in the drive-letter:path format,
// or not \\server\share[\path],
// we ignore it and return a relative path.
return path;
}
var entityDrive = _windowsDriveLetter(path);
if (entityDrive >= 0) {
if (entityDrive != _windowsDriveLetter(current)) {
// Need to resolve relative to current directory of the drive.
// Windows remembers the last CWD of each drive.
// We currently don't have that information,
// so we assume the root of that drive.
return '${path[0]}:\\$path';
}
/// A `c:relative\path` path on the same drive as `current`.
path = path.substring(2);
assert(!path.startsWith(r'\\'));
}
if (current.endsWith(r'\') || current.endsWith('/')) {
return '$current$path';
}
return '$current\\$path';
}
static bool _identicalSync(String path1, String path2) {
var result = _identicalNative(_Namespace._namespace, path1, path2);
_throwIfError(result, 'Error in FileSystemEntity.identicalSync');
return result;
}
/**
* Synchronously checks whether two paths refer to the same object in the
* file system.
*
* Comparing a link to its target returns false, as does comparing two links
* that point to the same target. To check the target of a link, use
* Link.target explicitly to fetch it. Directory links appearing
* inside a path are followed, though, to find the file system object.
*
* Throws an error if one of the paths points to an object that does not
* exist.
*/
static bool identicalSync(String path1, String path2) {
IOOverrides? overrides = IOOverrides.current;
if (overrides == null) {
return _identicalSync(path1, path2);
}
return overrides.fseIdenticalSync(path1, path2);
}
/**
* Test if [watch] is supported on the current system.
*
* OS X 10.6 and below is not supported.
*/
static bool get isWatchSupported {
final IOOverrides? overrides = IOOverrides.current;
if (overrides == null) {
return _FileSystemWatcher.isSupported;
}
return overrides.fsWatchIsSupported();
}
// The native methods which determine type of the FileSystemEntity require
// that the buffer provided is null terminated.
static Uint8List _toUtf8Array(String s) =>
_toNullTerminatedUtf8Array(utf8.encoder.convert(s));
static Uint8List _toNullTerminatedUtf8Array(Uint8List l) {
if (l.isNotEmpty && l.last != 0) {
final tmp = new Uint8List(l.length + 1);
tmp.setRange(0, l.length, l);
return tmp;
} else {
return l;
}
}
static String _toStringFromUtf8Array(Uint8List l) {
Uint8List nonNullTerminated = l;
if (l.last == 0) {
nonNullTerminated =
new Uint8List.view(l.buffer, l.offsetInBytes, l.length - 1);
}
return utf8.decode(nonNullTerminated, allowMalformed: true);
}
/**
* Finds the type of file system object that a path points to.
*
* Returns a [:Future<FileSystemEntityType>:] that completes with the same
* results as [typeSync].
*/
static Future<FileSystemEntityType> type(String path,
{bool followLinks: true}) {
return _getType(_toUtf8Array(path), followLinks);
}
/**
* Synchronously finds the type of file system object that a path points to.
*
* Returns a [FileSystemEntityType].
*
* Returns [FileSystemEntityType.link] only if [followLinks] is false and if
* [path] points to a link.
*
* Returns [FileSystemEntityType.notFound] if [path] does not point to a file
* system object or if any other error occurs in looking up the path.
*/
static FileSystemEntityType typeSync(String path, {bool followLinks: true}) {
return _getTypeSync(_toUtf8Array(path), followLinks);
}
/**
* Checks if type(path, followLinks: false) returns FileSystemEntityType.link.
*/
static Future<bool> isLink(String path) => _isLinkRaw(_toUtf8Array(path));
static Future<bool> _isLinkRaw(Uint8List rawPath) => _getType(rawPath, false)
.then((type) => (type == FileSystemEntityType.link));
/**
* Checks if type(path) returns FileSystemEntityType.file.
*/
static Future<bool> isFile(String path) => _getType(_toUtf8Array(path), true)
.then((type) => (type == FileSystemEntityType.file));
/**
* Checks if type(path) returns FileSystemEntityType.directory.
*/
static Future<bool> isDirectory(String path) =>
_getType(_toUtf8Array(path), true)
.then((type) => (type == FileSystemEntityType.directory));
/**
* Synchronously checks if typeSync(path, followLinks: false) returns
* FileSystemEntityType.link.
*/
static bool isLinkSync(String path) => _isLinkRawSync(_toUtf8Array(path));
static bool _isLinkRawSync(rawPath) =>
(_getTypeSync(rawPath, false) == FileSystemEntityType.link);
/**
* Synchronously checks if typeSync(path) returns
* FileSystemEntityType.file.
*/
static bool isFileSync(String path) =>
(_getTypeSync(_toUtf8Array(path), true) == FileSystemEntityType.file);
/**
* Synchronously checks if typeSync(path) returns
* FileSystemEntityType.directory.
*/
static bool isDirectorySync(String path) =>
(_getTypeSync(_toUtf8Array(path), true) ==
FileSystemEntityType.directory);
external static _getTypeNative(
_Namespace namespace, Uint8List rawPath, bool followLinks);
external static _identicalNative(
_Namespace namespace, String path1, String path2);
external static _resolveSymbolicLinks(_Namespace namespace, Uint8List path);
// Finds the next-to-last component when dividing at path separators.
static final RegExp _parentRegExp = Platform.isWindows
? new RegExp(r'[^/\\][/\\]+[^/\\]')
: new RegExp(r'[^/]/+[^/]');
/**
* Removes the final path component of a path, using the platform's
* path separator to split the path.
*
* Will not remove the root component of a Windows path, like "C:\\" or
* "\\\\server_name\\". Ignores trailing path separators, and leaves no
* trailing path separators.
*/
static String parentOf(String path) {
int rootEnd = -1;
if (Platform.isWindows) {
if (path.startsWith(_absoluteWindowsPathPattern)) {
// Root ends at first / or \ after the first two characters.
rootEnd = path.indexOf(new RegExp(r'[/\\]'), 2);
if (rootEnd == -1) return path;
} else if (path.startsWith('\\') || path.startsWith('/')) {
rootEnd = 0;
}
} else if (path.startsWith('/')) {
rootEnd = 0;
}
// Ignore trailing slashes.
// All non-trivial cases have separators between two non-separators.
int pos = path.lastIndexOf(_parentRegExp);
if (pos > rootEnd) {
return path.substring(0, pos + 1);
} else if (rootEnd > -1) {
return path.substring(0, rootEnd + 1);
} else {
return '.';
}
}
/**
* The directory containing [this].
*/
Directory get parent => new Directory(parentOf(path));
static FileSystemEntityType _getTypeSyncHelper(
Uint8List rawPath, bool followLinks) {
var result = _getTypeNative(_Namespace._namespace, rawPath, followLinks);
_throwIfError(result, 'Error getting type of FileSystemEntity');
return FileSystemEntityType._lookup(result);
}
static FileSystemEntityType _getTypeSync(
Uint8List rawPath, bool followLinks) {
IOOverrides? overrides = IOOverrides.current;
if (overrides == null) {
return _getTypeSyncHelper(rawPath, followLinks);
}
return overrides.fseGetTypeSync(
utf8.decode(rawPath, allowMalformed: true), followLinks);
}
static Future<FileSystemEntityType> _getTypeRequest(
Uint8List rawPath, bool followLinks) {
return _File._dispatchWithNamespace(
_IOService.fileType, [null, rawPath, followLinks]).then((response) {
if (_isErrorResponse(response)) {
throw _exceptionFromResponse(response, "Error getting type",
utf8.decode(rawPath, allowMalformed: true));
}
return FileSystemEntityType._lookup(response);
});
}
static Future<FileSystemEntityType> _getType(
Uint8List rawPath, bool followLinks) {
IOOverrides? overrides = IOOverrides.current;
if (overrides == null) {
return _getTypeRequest(rawPath, followLinks);
}
return overrides.fseGetType(
utf8.decode(rawPath, allowMalformed: true), followLinks);
}
static _throwIfError(Object result, String msg, [String? path]) {
if (result is OSError) {
throw new FileSystemException(msg, path, result);
} else if (result is ArgumentError) {
throw result;
}
}
// TODO(bkonyi): find a way to do this with raw paths.
static String _trimTrailingPathSeparators(String path) {
// TODO(40614): Remove once non-nullability is sound.
ArgumentError.checkNotNull(path, "path");
if (Platform.isWindows) {
while (path.length > 1 &&
(path.endsWith(Platform.pathSeparator) || path.endsWith('/'))) {
path = path.substring(0, path.length - 1);
}
} else {
while (path.length > 1 && path.endsWith(Platform.pathSeparator)) {
path = path.substring(0, path.length - 1);
}
}
return path;
}
// TODO(bkonyi): find a way to do this with raw paths.
static String _ensureTrailingPathSeparators(String path) {
if (path.isEmpty) path = '.';
if (Platform.isWindows) {
while (!path.endsWith(Platform.pathSeparator) && !path.endsWith('/')) {
path = "$path${Platform.pathSeparator}";
}
} else {
while (!path.endsWith(Platform.pathSeparator)) {
path = "$path${Platform.pathSeparator}";
}
}
return path;
}
}
/**
* Base event class emitted by [FileSystemEntity.watch].
*/
class FileSystemEvent {
/**
* Bitfield for [FileSystemEntity.watch], to enable [FileSystemCreateEvent]s.
*/
static const int create = 1 << 0;
@Deprecated("Use create instead")
static const int CREATE = 1 << 0;
/**
* Bitfield for [FileSystemEntity.watch], to enable [FileSystemModifyEvent]s.
*/
static const int modify = 1 << 1;
@Deprecated("Use modify instead")
static const int MODIFY = 1 << 1;
/**
* Bitfield for [FileSystemEntity.watch], to enable [FileSystemDeleteEvent]s.
*/
static const int delete = 1 << 2;
@Deprecated("Use delete instead")
static const int DELETE = 1 << 2;
/**
* Bitfield for [FileSystemEntity.watch], to enable [FileSystemMoveEvent]s.
*/
static const int move = 1 << 3;
@Deprecated("Use move instead")
static const int MOVE = 1 << 3;
/**
* Bitfield for [FileSystemEntity.watch], for enabling all of [create],
* [modify], [delete] and [move].
*/
static const int all = create | modify | delete | move;
@Deprecated("Use all instead")
static const int ALL = create | modify | delete | move;
static const int _modifyAttributes = 1 << 4;
static const int _deleteSelf = 1 << 5;
static const int _isDir = 1 << 6;
/**
* The type of event. See [FileSystemEvent] for a list of events.
*/
final int type;
/**
* The path that triggered the event.
*
* Depending on the platform and the FileSystemEntity, the path may be
* relative.
*/
final String path;
/**
* Is `true` if the event target was a directory.
*
* Note that if the file has been deleted by the time the event has arrived,
* this will always be `false` on Windows. In particular, it will always be
* `false` for `delete` events.
*/
final bool isDirectory;
FileSystemEvent._(this.type, this.path, this.isDirectory);
}
/**
* File system event for newly created file system objects.
*/
class FileSystemCreateEvent extends FileSystemEvent {
FileSystemCreateEvent._(path, isDirectory)
: super._(FileSystemEvent.create, path, isDirectory);
String toString() => "FileSystemCreateEvent('$path')";
}
/**
* File system event for modifications of file system objects.
*/
class FileSystemModifyEvent extends FileSystemEvent {
/**
* If the content was changed and not only the attributes, [contentChanged]
* is `true`.
*/
final bool contentChanged;
FileSystemModifyEvent._(path, isDirectory, this.contentChanged)
: super._(FileSystemEvent.modify, path, isDirectory);
String toString() =>
"FileSystemModifyEvent('$path', contentChanged=$contentChanged)";
}
/**
* File system event for deletion of file system objects.
*/
class FileSystemDeleteEvent extends FileSystemEvent {
FileSystemDeleteEvent._(path, isDirectory)
: super._(FileSystemEvent.delete, path, isDirectory);
String toString() => "FileSystemDeleteEvent('$path')";
}
/**
* File system event for moving of file system objects.
*/
class FileSystemMoveEvent extends FileSystemEvent {
/**
* If the underlying implementation is able to identify the destination of
* the moved file, [destination] will be set. Otherwise, it will be `null`.
*/
final String? destination;
FileSystemMoveEvent._(path, isDirectory, this.destination)
: super._(FileSystemEvent.move, path, isDirectory);
String toString() {
var buffer = new StringBuffer();
buffer.write("FileSystemMoveEvent('$path'");
if (destination != null) buffer.write(", '$destination'");
buffer.write(')');
return buffer.toString();
}
}
abstract class _FileSystemWatcher {
external static Stream<FileSystemEvent> _watch(
String path, int events, bool recursive);
external static bool get isSupported;
}