[Impeller] Fix validation errors in RendererTest. (#46076)
Vulkan validation was tripping on the fact that renderer tests were rendering to the root render pass. This root render pass doesn't contain a stencil buffer. However, `MakeDefaultPipelineDescriptor` assumes a stencil and color attachment. The other backends are resilient to this mismatch since there is no compat render pass created upfront. But Vulkan was sad. This should only happen in the low level tests. In the higher levels of the framework, we have variants that make sure there is a pipeline pass and render pass compatibility.
Fixes validations of the kind:
```
--- Vulkan Debug Report ----------------------------------------
| Severity: Error
| Type: { Validation }
| ID Name: VUID-vkCmdDraw-renderPass-02684
| ID Number: 1349015333
| Queue Breadcrumbs: [NONE]
| CMD Buffer Breadcrumbs: [NONE]
| Related Objects: RenderPass [16305153808034431137] [Playground Render Pass], RenderPass [18100546345029861533] [Compat Render Pass: BoxFade Pipeline]
| Trigger: Validation Error: [ VUID-vkCmdDraw-renderPass-02684 ] Object 0: handle = 0xe2478b00000000a1, name = Playground Render Pass, type = VK_OBJECT_TYPE_RENDER_PASS; Object 1: handle = 0xfb320f000000009d, name = Compat Render Pass: BoxFade Pipeline, type = VK_OBJECT_TYPE_RENDER_PASS; | MessageID = 0x50685725 | vkCmdDraw: RenderPasses incompatible between active render pass w/ VkRenderPass 0xe2478b00000000a1[Playground Render Pass] and pipeline state object w/ VkRenderPass 0xfb320f000000009d[Compat Render Pass: BoxFade Pipeline] Attachment 4294967295 is not compatible with 1: The first is unused while the second is not.. The Vulkan spec states: The current render pass must be compatible with the renderPass member of the VkGraphicsPipelineCreateInfo structure specified when creating the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS (https://vulkan.lunarg.com/doc/view/1.3.224.1/mac/1.3-extensions/vkspec.html#VUID-vkCmdDraw-renderPass-02684)
-----------------------------------------------------------------
```
https://dart.googlesource.com/external/github.com/flutter/engine/+/bf58df83955fdfe547c0d591abc89529ae649797
Monorepo is:
With depot_tools installed and on your path, create a directory for your monorepo checkout and run these commands to create a gclient solution in that directory:
mkdir monorepo cd monorepo gclient config --unmanaged https://dart.googlesource.com/monorepo gclient sync -D
This gives you a checkout in the monorepo directory that contains:
monorepo/ DEPS - the DEPS used for this gclient checkout commits.json - the pinned commits for Dart, flutter/engine, and flutter/flutter tools/ - scripts used to create monorepo DEPS engine/src/ - the flutter/buildroot repo flutter/ - the flutter/engine repo out/ - the build directory, where Flutter engine builds are created third_party/ - Flutter dependencies checked out by DEPS dart/ - the Dart SDK checkout. third_party - Dart dependencies, also used by Flutter flutter/ - the flutter/flutter repo
Flutter's instructions for building the engine are at Compiling the engine
They can be followed closely, with a few changes:
goma_ctl ensure_start is sufficient.Example build commands that work on linux:
MONOREPO_PATH=$PWD if [[ ! $PATH =~ (^|:)$MONOREPO_PATH/flutter/bin(:|$) ]]; then PATH=$MONOREPO_PATH/flutter/bin:$PATH fi export GOMA_DIR=$(dirname $(command -v gclient))/.cipd_bin goma_ctl ensure_start pushd engine/src flutter/tools/gn --goma --no-prebuilt-dart-sdk --unoptimized --full-dart-sdk autoninja -C out/host_debug_unopt popd
The Flutter commands used to build and run apps will use the locally built Flutter engine and Dart SDK, instead of the one downloaded by the Flutter tool, if the --local-engine option is provided.
For example, to build and run the Flutter spinning square sample on the web platform,
MONOREPO_PATH=$PWD cd flutter/examples/layers flutter --local-engine=host_debug_unopt \ -d chrome run widgets/spinning_square.dart cd $MONOREPO_PATH
To build for desktop, specify the desktop platform device in flutter run as -d macos or -d linux or -d windows. You may also need to run the command
flutter create --platforms=windows,macos,linux
on existing apps, such as sample apps. New apps created with flutter create already include these support files. Details of desktop support are at Desktop Support for Flutter
Tests in the Flutter source tree can be run with the flutter test command, run in the directory of a package containing tests. For example:
MONOREPO_PATH=$PWD cd flutter/packages/flutter flutter test --local-engine=host_debug_unopt cd $MONOREPO_PATH
Please file an issue or email the dart-engprod team with any problems with or questions about using monorepo.
We will update this documentation to address them.
flutter commands may download the engine and Dart SDK files for the configured channel, even though they will be using the local engine and its SDK.gclient sync needs to be run in an administrator session, because some installed dependencies create symlinks.