commit | d74a3d3c8441bd2905d8fc81908508764901d313 | [log] [tgz] |
---|---|---|
author | Daco Harkes <dacoharkes@google.com> | Fri Oct 04 14:17:21 2024 +0000 |
committer | dart-internal-monorepo <dart-internal-monorepo@dart-ci-internal.iam.gserviceaccount.com> | Fri Oct 04 07:23:10 2024 -0700 |
tree | d9802b073c7fdda7c885c12052d719a9313ba1e9 | |
parent | 3e5190f966ff88b9700609e48792682adadfe563 [diff] |
[vm/ffi] Add embedder API for resolving asset ids Extends the `NativeAssetsApi` with a `dlopen` that takes an asset id instead of an asset path. This enables the embedder (instead of the vm) to resolve the asset id to asset path. Additionally, the `NativeAssetsApi` gets an `available_assets` callback to report which asset ids are available if asset resolution failed. (Otherwise, users would lose this important part of the error message on failed resolution.) We postpone migrating the Dart standalone embedder to this API: https://dart-review.googlesource.com/c/sdk/+/388160. That CL verifies this new API and it's implementation. Without that CL this new API is hard to test. So, no further tests are added here. Tests that verify the old behavior for the standalone embedder: TEST=tests/ffi/native_assets/* TEST=pkg/dartdev/test/native_assets/* Bug: https://github.com/flutter/flutter/issues/154425 Change-Id: I04d0fb45dc5663e63d91b21a6f5764929f10aaff Cq-Include-Trybots: dart/try:vm-aot-linux-debug-x64-try,vm-aot-linux-debug-x64c-try,vm-aot-mac-release-arm64-try,vm-aot-mac-release-x64-try,vm-aot-obfuscate-linux-release-x64-try,vm-aot-optimization-level-linux-release-x64-try,vm-aot-win-debug-arm64-try,vm-aot-win-debug-x64-try,vm-aot-win-debug-x64c-try,pkg-linux-debug-try,pkg-linux-release-arm64-try,pkg-mac-release-try,pkg-mac-release-arm64-try,pkg-win-release-try,pkg-win-release-arm64-try,vm-aot-asan-linux-release-x64-try,vm-asan-linux-release-x64-try,vm-aot-msan-linux-release-x64-try,vm-msan-linux-release-x64-try Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/388161 Commit-Queue: Daco Harkes <dacoharkes@google.com> Reviewed-by: Martin Kustermann <kustermann@google.com> https://dart.googlesource.com/sdk/+/9a6503b5006b34eb5645f952f4b3e08dd8641f97
Monorepo is:
With depot_tools installed and on your path, create a directory for your monorepo checkout and run these commands to create a gclient solution in that directory:
mkdir monorepo cd monorepo gclient config --unmanaged https://dart.googlesource.com/monorepo gclient sync -D
This gives you a checkout in the monorepo directory that contains:
monorepo/ DEPS - the DEPS used for this gclient checkout commits.json - the pinned commits for Dart, flutter/engine, and flutter/flutter tools/ - scripts used to create monorepo DEPS engine/src/ - the flutter/buildroot repo flutter/ - the flutter/engine repo out/ - the build directory, where Flutter engine builds are created third_party/ - Flutter dependencies checked out by DEPS dart/ - the Dart SDK checkout. third_party - Dart dependencies, also used by Flutter flutter/ - the flutter/flutter repo
Flutter's instructions for building the engine are at Compiling the engine
They can be followed closely, with a few changes:
goma_ctl ensure_start
is sufficient.Example build commands that work on linux:
MONOREPO_PATH=$PWD if [[ ! $PATH =~ (^|:)$MONOREPO_PATH/flutter/bin(:|$) ]]; then PATH=$MONOREPO_PATH/flutter/bin:$PATH fi export GOMA_DIR=$(dirname $(command -v gclient))/.cipd_bin goma_ctl ensure_start pushd engine/src flutter/tools/gn --goma --no-prebuilt-dart-sdk --unoptimized --full-dart-sdk autoninja -C out/host_debug_unopt popd
The Flutter commands used to build and run apps will use the locally built Flutter engine and Dart SDK, instead of the one downloaded by the Flutter tool, if the --local-engine
option is provided.
For example, to build and run the Flutter spinning square sample on the web platform,
MONOREPO_PATH=$PWD cd flutter/examples/layers flutter --local-engine=host_debug_unopt \ -d chrome run widgets/spinning_square.dart cd $MONOREPO_PATH
To build for desktop, specify the desktop platform device in flutter run
as -d macos
or -d linux
or -d windows
. You may also need to run the command
flutter create --platforms=windows,macos,linux
on existing apps, such as sample apps. New apps created with flutter create
already include these support files. Details of desktop support are at Desktop Support for Flutter
Tests in the Flutter source tree can be run with the flutter test
command, run in the directory of a package containing tests. For example:
MONOREPO_PATH=$PWD cd flutter/packages/flutter flutter test --local-engine=host_debug_unopt cd $MONOREPO_PATH
Please file an issue or email the dart-engprod team with any problems with or questions about using monorepo.
We will update this documentation to address them.
flutter
commands may download the engine and Dart SDK files for the configured channel, even though they will be using the local engine and its SDK.gclient sync
needs to be run in an administrator session, because some installed dependencies create symlinks.