Switch to triage-* labels for platform package triage (#149614) Currently the ecosystem team triages all PRs in the packages repository, but the platform teams also triage all PRs with their platform label. Due to the way PRs in packages work, however, it's relatively common for a PR to not be relevant to all the teams' triages at all times. Common examples: - One platform team may LGTM a multi-platform PR for their platform's portion, while another platform goes through review for several more weeks. - A cross-platform PR may not have high-level design approval from the ecosystem owner, at which point platform implementation review is premature. To avoid PRs showing up repeatedly in a platform team's triage when it's not relevant, this adjusts the triage structure: - Queries for PRs in platform teams query `triage-<platform name>` rather than `platform-<platform name>` - Ecosystem triage will add the `triage-<platform name>` label during triage when a PR is ready for that platform team's consideration. - Platform teams can remove the label when it's not relevant to them (e..g, after it's been LGTM'd for that platform). This also adds a desktop PR query, since there wasn't one, covering the separate platforms. They are separated to allow for more triage flexibility in the future. https://dart.googlesource.com/external/github.com/flutter/flutter/+/8c4295b1160c8bc5ce503bb637f87836007cc14e
Monorepo is:
With depot_tools installed and on your path, create a directory for your monorepo checkout and run these commands to create a gclient solution in that directory:
mkdir monorepo cd monorepo gclient config --unmanaged https://dart.googlesource.com/monorepo gclient sync -D
This gives you a checkout in the monorepo directory that contains:
monorepo/ DEPS - the DEPS used for this gclient checkout commits.json - the pinned commits for Dart, flutter/engine, and flutter/flutter tools/ - scripts used to create monorepo DEPS engine/src/ - the flutter/buildroot repo flutter/ - the flutter/engine repo out/ - the build directory, where Flutter engine builds are created third_party/ - Flutter dependencies checked out by DEPS dart/ - the Dart SDK checkout. third_party - Dart dependencies, also used by Flutter flutter/ - the flutter/flutter repo
Flutter's instructions for building the engine are at Compiling the engine
They can be followed closely, with a few changes:
goma_ctl ensure_start is sufficient.Example build commands that work on linux:
MONOREPO_PATH=$PWD if [[ ! $PATH =~ (^|:)$MONOREPO_PATH/flutter/bin(:|$) ]]; then PATH=$MONOREPO_PATH/flutter/bin:$PATH fi export GOMA_DIR=$(dirname $(command -v gclient))/.cipd_bin goma_ctl ensure_start pushd engine/src flutter/tools/gn --goma --no-prebuilt-dart-sdk --unoptimized --full-dart-sdk autoninja -C out/host_debug_unopt popd
The Flutter commands used to build and run apps will use the locally built Flutter engine and Dart SDK, instead of the one downloaded by the Flutter tool, if the --local-engine option is provided.
For example, to build and run the Flutter spinning square sample on the web platform,
MONOREPO_PATH=$PWD cd flutter/examples/layers flutter --local-engine=host_debug_unopt \ -d chrome run widgets/spinning_square.dart cd $MONOREPO_PATH
To build for desktop, specify the desktop platform device in flutter run as -d macos or -d linux or -d windows. You may also need to run the command
flutter create --platforms=windows,macos,linux
on existing apps, such as sample apps. New apps created with flutter create already include these support files. Details of desktop support are at Desktop Support for Flutter
Tests in the Flutter source tree can be run with the flutter test command, run in the directory of a package containing tests. For example:
MONOREPO_PATH=$PWD cd flutter/packages/flutter flutter test --local-engine=host_debug_unopt cd $MONOREPO_PATH
Please file an issue or email the dart-engprod team with any problems with or questions about using monorepo.
We will update this documentation to address them.
flutter commands may download the engine and Dart SDK files for the configured channel, even though they will be using the local engine and its SDK.gclient sync needs to be run in an administrator session, because some installed dependencies create symlinks.