Lazy paths and frame object arenas (#168996)

The lifecycle of `Path` objects are currently not managed by the user.
That is to say, there is no `dispose` method on path objects and
therefore no explicit way to detect when the user is done with the path
object and the native-side object can be exposed. As of right now, we
use `FinalizationRegistry` to clean up the native-side objects when the
dart-side objects are garbage collected. However, this has a number of
issues:
* Adding objects to the finalization registry actually ends up
prolonging their lifetime in V8, since the V8 garbage collector will
only collect them in a major GC and not a minor GC once they are
registered with the finalization registry. See the following Chrome bug:
https://issues.chromium.org/issues/340777103
* We can run into OOM issues where the linear memory of canvaskit/skwasm
exceeds 2GB if the collection of paths go on too long.
* Even if the paths do get collected by the GC, they often happen
infrequently enough that paths over many frames have accumulated and are
being collected all at once. This gap can often be dozens or hundreds of
frames long, and when collection does occur it is freeing a lot of paths
at once, which causes a janky frame. I have seen this take upwards of
800ms on my M1 Macbook Pro.

There are some more details in
https://github.com/flutter/flutter/issues/153678

This PR alleviates this issue by creating a `LazyPath` object. This
object is added to an arena that explicitly collects the underlying
native objects at the end of each frame. The object also tracks the API
calls made to it so that if it is actually used across a frame boundary
that we can recreate the native object if it was freed.

Running our benchmarks, this has a non-trivial performance cost to
building and using these paths (30-50% in a microbenchmark, 3-6% in a
broader full app benchmark). However, as a team we've decided that this
cost is worth it to avoid OOM issues as well as the non-deterministic
jank associated with large collections of these objects.
https://dart.googlesource.com/external/github.com/flutter/flutter/+/a11524896eaecaa2a6a44c14cdb65aa31492e479
2 files changed
tree: 068e7329df48de79bba20b2fa6921290018840c9
  1. ci/
  2. tools/
  3. .gitignore
  4. commits.json
  5. DEPS
  6. OWNERS
  7. README.md
README.md

Monorepo

A gclient solution for checking out Dart and Flutter source trees

Monorepo is:

  • Optimized for Tip-of-Tree testing: The Monorepo DEPS used to check out Dart and Flutter dependencies comes from the Flutter engine DEPS with updated dependencies from Dart.

Checking out Monorepo

With depot_tools installed and on your path, create a directory for your monorepo checkout and run these commands to create a gclient solution in that directory:

mkdir monorepo
cd monorepo
gclient config --unmanaged https://dart.googlesource.com/monorepo
gclient sync -D

This gives you a checkout in the monorepo directory that contains:

monorepo/
  DEPS - the DEPS used for this gclient checkout
  commits.json - the pinned commits for Dart, flutter/engine,
                 and flutter/flutter
  tools/ - scripts used to create monorepo DEPS
engine/src/ - the flutter/buildroot repo
    flutter/ - the flutter/engine repo
    out/ - the build directory, where Flutter engine builds are created
    third_party/ - Flutter dependencies checked out by DEPS
      dart/ - the Dart SDK checkout.
        third_party - Dart dependencies, also used by Flutter
flutter/ - the flutter/flutter repo

Building Flutter engine

Flutter's instructions for building the engine are at Compiling the engine

They can be followed closely, with a few changes:

  • Googlers working on Dart do not need to switch to Fuchsia's Goma RBE, except for Windows. The GOMA_DIR enviroment variable can just point to the .cipd_bin directory in a depot_tools installation, and just goma_ctl ensure_start is sufficient.
  • The --no-prebuilt-dart-sdk option has to be added to every gn command, so that the build is set up to build and use a local Dart SDK.
  • The --full-dart-sdk option must be added to gn for the host build target if you will be building web or desktop apps.

Example build commands that work on linux:

MONOREPO_PATH=$PWD
if [[ ! $PATH =~ (^|:)$MONOREPO_PATH/flutter/bin(:|$) ]]; then
  PATH=$MONOREPO_PATH/flutter/bin:$PATH
fi

export GOMA_DIR=$(dirname $(command -v gclient))/.cipd_bin
goma_ctl ensure_start

pushd engine/src
flutter/tools/gn --goma --no-prebuilt-dart-sdk --unoptimized --full-dart-sdk
autoninja -C out/host_debug_unopt
popd

Building Flutter apps

The Flutter commands used to build and run apps will use the locally built Flutter engine and Dart SDK, instead of the one downloaded by the Flutter tool, if the --local-engine option is provided.

For example, to build and run the Flutter spinning square sample on the web platform,

MONOREPO_PATH=$PWD
cd flutter/examples/layers
flutter --local-engine=host_debug_unopt \
  -d chrome run widgets/spinning_square.dart
cd $MONOREPO_PATH

To build for desktop, specify the desktop platform device in flutter run as -d macos or -d linux or -d windows. You may also need to run the command

flutter create --platforms=windows,macos,linux

on existing apps, such as sample apps. New apps created with flutter create already include these support files. Details of desktop support are at Desktop Support for Flutter

Testing

Tests in the Flutter source tree can be run with the flutter test command, run in the directory of a package containing tests. For example:

MONOREPO_PATH=$PWD
cd flutter/packages/flutter
flutter test --local-engine=host_debug_unopt
cd $MONOREPO_PATH

Troubleshooting

Please file an issue or email the dart-engprod team with any problems with or questions about using monorepo.

We will update this documentation to address them.

  • flutter commands may download the engine and Dart SDK files for the configured channel, even though they will be using the local engine and its SDK.

Windows

  • On Windows, gclient sync needs to be run in an administrator session, because some installed dependencies create symlinks.