commit | a6944943ed44fda376b540b554d85d09012607d6 | [log] [tgz] |
---|---|---|
author | Jackson Gardner <jacksongardner@google.com> | Fri Jun 06 09:27:08 2025 -0700 |
committer | dart-internal-monorepo <dart-internal-monorepo@dart-ci-internal.iam.gserviceaccount.com> | Fri Jun 06 10:05:41 2025 -0700 |
tree | 068e7329df48de79bba20b2fa6921290018840c9 | |
parent | 47211ef9918bf68ec9434021fa0da0b4276bcfc0 [diff] |
Lazy paths and frame object arenas (#168996) The lifecycle of `Path` objects are currently not managed by the user. That is to say, there is no `dispose` method on path objects and therefore no explicit way to detect when the user is done with the path object and the native-side object can be exposed. As of right now, we use `FinalizationRegistry` to clean up the native-side objects when the dart-side objects are garbage collected. However, this has a number of issues: * Adding objects to the finalization registry actually ends up prolonging their lifetime in V8, since the V8 garbage collector will only collect them in a major GC and not a minor GC once they are registered with the finalization registry. See the following Chrome bug: https://issues.chromium.org/issues/340777103 * We can run into OOM issues where the linear memory of canvaskit/skwasm exceeds 2GB if the collection of paths go on too long. * Even if the paths do get collected by the GC, they often happen infrequently enough that paths over many frames have accumulated and are being collected all at once. This gap can often be dozens or hundreds of frames long, and when collection does occur it is freeing a lot of paths at once, which causes a janky frame. I have seen this take upwards of 800ms on my M1 Macbook Pro. There are some more details in https://github.com/flutter/flutter/issues/153678 This PR alleviates this issue by creating a `LazyPath` object. This object is added to an arena that explicitly collects the underlying native objects at the end of each frame. The object also tracks the API calls made to it so that if it is actually used across a frame boundary that we can recreate the native object if it was freed. Running our benchmarks, this has a non-trivial performance cost to building and using these paths (30-50% in a microbenchmark, 3-6% in a broader full app benchmark). However, as a team we've decided that this cost is worth it to avoid OOM issues as well as the non-deterministic jank associated with large collections of these objects. https://dart.googlesource.com/external/github.com/flutter/flutter/+/a11524896eaecaa2a6a44c14cdb65aa31492e479
Monorepo is:
With depot_tools installed and on your path, create a directory for your monorepo checkout and run these commands to create a gclient solution in that directory:
mkdir monorepo cd monorepo gclient config --unmanaged https://dart.googlesource.com/monorepo gclient sync -D
This gives you a checkout in the monorepo directory that contains:
monorepo/ DEPS - the DEPS used for this gclient checkout commits.json - the pinned commits for Dart, flutter/engine, and flutter/flutter tools/ - scripts used to create monorepo DEPS engine/src/ - the flutter/buildroot repo flutter/ - the flutter/engine repo out/ - the build directory, where Flutter engine builds are created third_party/ - Flutter dependencies checked out by DEPS dart/ - the Dart SDK checkout. third_party - Dart dependencies, also used by Flutter flutter/ - the flutter/flutter repo
Flutter's instructions for building the engine are at Compiling the engine
They can be followed closely, with a few changes:
goma_ctl ensure_start
is sufficient.Example build commands that work on linux:
MONOREPO_PATH=$PWD if [[ ! $PATH =~ (^|:)$MONOREPO_PATH/flutter/bin(:|$) ]]; then PATH=$MONOREPO_PATH/flutter/bin:$PATH fi export GOMA_DIR=$(dirname $(command -v gclient))/.cipd_bin goma_ctl ensure_start pushd engine/src flutter/tools/gn --goma --no-prebuilt-dart-sdk --unoptimized --full-dart-sdk autoninja -C out/host_debug_unopt popd
The Flutter commands used to build and run apps will use the locally built Flutter engine and Dart SDK, instead of the one downloaded by the Flutter tool, if the --local-engine
option is provided.
For example, to build and run the Flutter spinning square sample on the web platform,
MONOREPO_PATH=$PWD cd flutter/examples/layers flutter --local-engine=host_debug_unopt \ -d chrome run widgets/spinning_square.dart cd $MONOREPO_PATH
To build for desktop, specify the desktop platform device in flutter run
as -d macos
or -d linux
or -d windows
. You may also need to run the command
flutter create --platforms=windows,macos,linux
on existing apps, such as sample apps. New apps created with flutter create
already include these support files. Details of desktop support are at Desktop Support for Flutter
Tests in the Flutter source tree can be run with the flutter test
command, run in the directory of a package containing tests. For example:
MONOREPO_PATH=$PWD cd flutter/packages/flutter flutter test --local-engine=host_debug_unopt cd $MONOREPO_PATH
Please file an issue or email the dart-engprod team with any problems with or questions about using monorepo.
We will update this documentation to address them.
flutter
commands may download the engine and Dart SDK files for the configured channel, even though they will be using the local engine and its SDK.gclient sync
needs to be run in an administrator session, because some installed dependencies create symlinks.