[dart2wasm] Add JS compatibility mode. The purpose of the wasm_js_compatibility target is to facilitate experiments with a JS compatibility mode for Dart2Wasm. Initially, we're just going to focus on typed data, but this will give us a place to experiment with moving List and String to JS as well. In addition, someday down the road we hope to experiment with two additional compatibility changes: 1) Exclusively using double for all Dart numbers 2) Allowing undefined to flow as null. The two major benefits of this approach are: 1) Much faster JS interop 2) To make it easier to bring up Dart2JS applications on Dart2Wasm The only downside will be access overhead on the Wasm side, but the JS builtins proposal could potentially bring us close to parity with Wasm builtins someday. Tested: Wasm specific trivial refactor. Change-Id: I2c09426b6999507c1de6e584e9bc7072a088bda9 Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/313240 Commit-Queue: Joshua Litt <joshualitt@google.com> Reviewed-by: Ömer Ağacan <omersa@google.com> Reviewed-by: William Hesse <whesse@google.com> https://dart.googlesource.com/sdk/+/9e37c2b480126a47ea87d560f19aff11932a543d
Monorepo is:
With depot_tools installed and on your path, create a directory for your monorepo checkout and run these commands to create a gclient solution in that directory:
mkdir monorepo cd monorepo gclient config --unmanaged https://dart.googlesource.com/monorepo gclient sync -D
This gives you a checkout in the monorepo directory that contains:
monorepo/ DEPS - the DEPS used for this gclient checkout commits.json - the pinned commits for Dart, flutter/engine, and flutter/flutter tools/ - scripts used to create monorepo DEPS engine/src/ - the flutter/buildroot repo flutter/ - the flutter/engine repo out/ - the build directory, where Flutter engine builds are created third_party/ - Flutter dependencies checked out by DEPS dart/ - the Dart SDK checkout. third_party - Dart dependencies, also used by Flutter flutter/ - the flutter/flutter repo
Flutter's instructions for building the engine are at Compiling the engine
They can be followed closely, with a few changes:
goma_ctl ensure_start is sufficient.Example build commands that work on linux:
MONOREPO_PATH=$PWD if [[ ! $PATH =~ (^|:)$MONOREPO_PATH/flutter/bin(:|$) ]]; then PATH=$MONOREPO_PATH/flutter/bin:$PATH fi export GOMA_DIR=$(dirname $(command -v gclient))/.cipd_bin goma_ctl ensure_start pushd engine/src flutter/tools/gn --goma --no-prebuilt-dart-sdk --unoptimized --full-dart-sdk autoninja -C out/host_debug_unopt popd
The Flutter commands used to build and run apps will use the locally built Flutter engine and Dart SDK, instead of the one downloaded by the Flutter tool, if the --local-engine option is provided.
For example, to build and run the Flutter spinning square sample on the web platform,
MONOREPO_PATH=$PWD cd flutter/examples/layers flutter --local-engine=host_debug_unopt \ -d chrome run widgets/spinning_square.dart cd $MONOREPO_PATH
To build for desktop, specify the desktop platform device in flutter run as -d macos or -d linux or -d windows. You may also need to run the command
flutter create --platforms=windows,macos,linux
on existing apps, such as sample apps. New apps created with flutter create already include these support files. Details of desktop support are at Desktop Support for Flutter
Tests in the Flutter source tree can be run with the flutter test command, run in the directory of a package containing tests. For example:
MONOREPO_PATH=$PWD cd flutter/packages/flutter flutter test --local-engine=host_debug_unopt cd $MONOREPO_PATH
Please file an issue or email the dart-engprod team with any problems with or questions about using monorepo.
We will update this documentation to address them.
flutter commands may download the engine and Dart SDK files for the configured channel, even though they will be using the local engine and its SDK.gclient sync needs to be run in an administrator session, because some installed dependencies create symlinks.