Use the Dart isolate ownership API on the root isolate (#163703)

The isolate ownership API was [introduced
recently](https://dart-review.googlesource.com/c/sdk/+/407700) to solve
[some deadlock bugs](https://github.com/dart-lang/native/issues/1908) in
native callbacks.

A native callback is a call from native code into a Dart function.
Currently all such callbacks must run that Dart function in the isolate
that created the callback (called the target isolate). The only native
callback primitives at the moment are `NativeCallable.isolateLocal`
(blocking, but must be invoked from the same thread as the target
isolate, and the target isolate must be currently entered on that
thread) and `NativeCallable.listener` (non-blocking, can be invoked from
any thread).

To build blocking callbacks that can be called from any thread, we can
use a `NativeCallable.listener`, and use a synchronization object like a
mutex or a condition variable to block until the callback is complete.
However, if we try to do this on the thread that is currently entered in
the target isolate, we will deadlock: we invoke the listener, a message
is sent to the target isolate, and we block waiting for the message to
be handled, so we never pass control flow back to the isolate to handle
the message, and never stop waiting.

To fix this deadlock, Ffigen and Jnigen both have a mechanism that
checks if we're on the target isolate's thread first:
- If the native caller is already on the same thread as the target
isolate, and the target isolate is entered:
- Call the Dart function directly using `NativeCallable.isolateLocal` or
similar
- Otherwise, if the native caller is coming from a different thread:
- Call the Dart function asynchronously using `NativeCallable.listener`
or similar
  - Block until the callback finishes

However, this neglects the case where we're on the target isolate's
thread, but not entered into the isolate. This case happens in Flutter
when the callback is invoked from the UI thread (or the platform thread
when thread merging is enabled), and the target isolate is the root
isolate. When the native callback is invoked, the root isolate is not
entered, so we hit the second case: we send a message to the root
isolate, and block to wait for a response. Since the root isolate is
exclusively run on the UI thread, and we're blocking the UI thread, the
message will never be handled, and we deadlock.

The isolate ownership API fixes this by allowing the embedder to inform
the VM that it will run a particular isolate exclusively on a particular
thread, using `Dart_SetCurrentThreadOwnsIsolate`. Other native code can
then query that ownership using `Dart_GetCurrentThreadOwnsIsolate`. This
lets us add a third case to our conditional:

- If the native caller is on the thread that is currently entered in the
target isolate:
- Call the Dart function directly using `NativeCallable.isolateLocal` or
similar
- Otherwise, if the native caller is on the thread that owns the target
isolate
  - Enter the target isolate
- Call the Dart function directly using `NativeCallable.isolateLocal `or
similar
  - Exit the target isolate
- Otherwise, the native caller is coming from an unrelated thread:
- Call the Dart function asynchronously using `NativeCallable.listener`
or similar
  - Block until the callback finishes

**Note:** We don't need to set the ownership of VM managed threads,
because they run in a thread pool exclusively used by the VM, so there's
no way for native code to be executed on the thread (except by FFI, in
which case we're entered into the isolate anyway). We only need this for
Flutter's root isolate because work can be sent to the UI
thread/platform thread using OS specific APIs like Android's
`Looper.getMainLooper()`.
https://dart.googlesource.com/external/github.com/flutter/flutter/+/0f3b092a10f7bae804ec1df1cf2e520bca8275c7
2 files changed
tree: 72818b8f2b4fbde805410a6115aa945cf85f02c8
  1. ci/
  2. tools/
  3. .gitignore
  4. commits.json
  5. DEPS
  6. OWNERS
  7. README.md
README.md

Monorepo

A gclient solution for checking out Dart and Flutter source trees

Monorepo is:

  • Optimized for Tip-of-Tree testing: The Monorepo DEPS used to check out Dart and Flutter dependencies comes from the Flutter engine DEPS with updated dependencies from Dart.

Checking out Monorepo

With depot_tools installed and on your path, create a directory for your monorepo checkout and run these commands to create a gclient solution in that directory:

mkdir monorepo
cd monorepo
gclient config --unmanaged https://dart.googlesource.com/monorepo
gclient sync -D

This gives you a checkout in the monorepo directory that contains:

monorepo/
  DEPS - the DEPS used for this gclient checkout
  commits.json - the pinned commits for Dart, flutter/engine,
                 and flutter/flutter
  tools/ - scripts used to create monorepo DEPS
engine/src/ - the flutter/buildroot repo
    flutter/ - the flutter/engine repo
    out/ - the build directory, where Flutter engine builds are created
    third_party/ - Flutter dependencies checked out by DEPS
      dart/ - the Dart SDK checkout.
        third_party - Dart dependencies, also used by Flutter
flutter/ - the flutter/flutter repo

Building Flutter engine

Flutter's instructions for building the engine are at Compiling the engine

They can be followed closely, with a few changes:

  • Googlers working on Dart do not need to switch to Fuchsia's Goma RBE, except for Windows. The GOMA_DIR enviroment variable can just point to the .cipd_bin directory in a depot_tools installation, and just goma_ctl ensure_start is sufficient.
  • The --no-prebuilt-dart-sdk option has to be added to every gn command, so that the build is set up to build and use a local Dart SDK.
  • The --full-dart-sdk option must be added to gn for the host build target if you will be building web or desktop apps.

Example build commands that work on linux:

MONOREPO_PATH=$PWD
if [[ ! $PATH =~ (^|:)$MONOREPO_PATH/flutter/bin(:|$) ]]; then
  PATH=$MONOREPO_PATH/flutter/bin:$PATH
fi

export GOMA_DIR=$(dirname $(command -v gclient))/.cipd_bin
goma_ctl ensure_start

pushd engine/src
flutter/tools/gn --goma --no-prebuilt-dart-sdk --unoptimized --full-dart-sdk
autoninja -C out/host_debug_unopt
popd

Building Flutter apps

The Flutter commands used to build and run apps will use the locally built Flutter engine and Dart SDK, instead of the one downloaded by the Flutter tool, if the --local-engine option is provided.

For example, to build and run the Flutter spinning square sample on the web platform,

MONOREPO_PATH=$PWD
cd flutter/examples/layers
flutter --local-engine=host_debug_unopt \
  -d chrome run widgets/spinning_square.dart
cd $MONOREPO_PATH

To build for desktop, specify the desktop platform device in flutter run as -d macos or -d linux or -d windows. You may also need to run the command

flutter create --platforms=windows,macos,linux

on existing apps, such as sample apps. New apps created with flutter create already include these support files. Details of desktop support are at Desktop Support for Flutter

Testing

Tests in the Flutter source tree can be run with the flutter test command, run in the directory of a package containing tests. For example:

MONOREPO_PATH=$PWD
cd flutter/packages/flutter
flutter test --local-engine=host_debug_unopt
cd $MONOREPO_PATH

Troubleshooting

Please file an issue or email the dart-engprod team with any problems with or questions about using monorepo.

We will update this documentation to address them.

  • flutter commands may download the engine and Dart SDK files for the configured channel, even though they will be using the local engine and its SDK.

Windows

  • On Windows, gclient sync needs to be run in an administrator session, because some installed dependencies create symlinks.