Reverts "[flutter_tools] Cleanup of native asset related code (removes around 50% of the native asset related code) (#155430)" (#155713)

Reverts: flutter/flutter#155430
Initiated by: eyebrowsoffire
Reason for reverting: Postsubmit failures closing the tree. See the following examples:

https://ci.chromium.org/ui/p/flutter/builders/prod/Mac_ios%20native_assets_ios/5738/overview
https://ci.chromium.org/ui/p/flutter/builders/prod/Mac_arm64_mokey%20native_assets_android/583/overview
https://ci.chromium.org/ui/p/flutter/builders/prod/Linux_pixel_7pro%20native_assets_android/4075/overview
https://ci.chromium.org/u
Original PR Author: mkustermann

Reviewed By: {bkonyi, dcharkes}

This change reverts the following previous change:
tl;dr Removes 50% (>1650 locs) of native asset related code in `packages/flutter_tools`

Before this PR the invocation of dart build/link/dry-run was implemented per OS. This lead to very large code duplication of almost identical, but sligthly different code. It also led to similarly duplicated test code.

Almost the entire dart build/link/dry-run implementation is identical across OSes. There's small variations:

  - configuration of the build (e.g. android/macos/ios version, ios sdk, ...)
  - determining target locations & copying the final shared libraries

This PR unifies the implementation by reducing the code to basically two main functions:

  * `runFlutterSpecificDartBuild` which is responsible for
    - obtain flutter configuration
    - perform dart build (& link)
    - determine target location & install binaries

  * `runFlutterSpecificDartDryRunOnPlatforms` which is responsible for a similar (but not same):
    - obtain flutter configuration
    - perform dart dry run
    - determine target location

these two functions will call out to helpers for the OS specific functionality:

  * `_assetTargetLocationsForOS` for determining the location of the code assets

  * `_copyNativeCodeAssetsForOS` for copying the code assets (and possibly overriting the install name, etc)

=> Since we get rid of the code duplication across OSes and have only a single code path for the build/link/dry-run, we can also remove the duplicated tests that were pretty much identical across OSes.

We also harden the building code by adding asserts, e.g.

  * the dry fun functionality should never be used by `flutter test`

  * the `build/native_assets/<os>/native_assets.yaml` should only be used by `flutter test` and the dry-run of `flutter run`

=> We change the tests to also comply with these invariants (so the tests are not testing things that cannot happen in reality)

We also rename `{,Flutter}NativeAssetsBuildRunner` to disambiguate it from the `package:native_asset_builder`'s `NativeAssetsBuildRunner`.

We also reorganize the main code to make it readable from top-down and make members private where they can be.
https://dart.googlesource.com/external/github.com/flutter/flutter/+/4dfa688ec498844428b09653abc01dee8061777d
2 files changed
tree: 59dabfd4399f987589c5282d1b1c46cd749f707e
  1. ci/
  2. tools/
  3. .gitignore
  4. commits.json
  5. DEPS
  6. OWNERS
  7. README.md
README.md

Monorepo

A gclient solution for checking out Dart and Flutter source trees

Monorepo is:

  • Optimized for Tip-of-Tree testing: The Monorepo DEPS used to check out Dart and Flutter dependencies comes from the Flutter engine DEPS with updated dependencies from Dart.

Checking out Monorepo

With depot_tools installed and on your path, create a directory for your monorepo checkout and run these commands to create a gclient solution in that directory:

mkdir monorepo
cd monorepo
gclient config --unmanaged https://dart.googlesource.com/monorepo
gclient sync -D

This gives you a checkout in the monorepo directory that contains:

monorepo/
  DEPS - the DEPS used for this gclient checkout
  commits.json - the pinned commits for Dart, flutter/engine,
                 and flutter/flutter
  tools/ - scripts used to create monorepo DEPS
engine/src/ - the flutter/buildroot repo
    flutter/ - the flutter/engine repo
    out/ - the build directory, where Flutter engine builds are created
    third_party/ - Flutter dependencies checked out by DEPS
      dart/ - the Dart SDK checkout.
        third_party - Dart dependencies, also used by Flutter
flutter/ - the flutter/flutter repo

Building Flutter engine

Flutter's instructions for building the engine are at Compiling the engine

They can be followed closely, with a few changes:

  • Googlers working on Dart do not need to switch to Fuchsia's Goma RBE, except for Windows. The GOMA_DIR enviroment variable can just point to the .cipd_bin directory in a depot_tools installation, and just goma_ctl ensure_start is sufficient.
  • The --no-prebuilt-dart-sdk option has to be added to every gn command, so that the build is set up to build and use a local Dart SDK.
  • The --full-dart-sdk option must be added to gn for the host build target if you will be building web or desktop apps.

Example build commands that work on linux:

MONOREPO_PATH=$PWD
if [[ ! $PATH =~ (^|:)$MONOREPO_PATH/flutter/bin(:|$) ]]; then
  PATH=$MONOREPO_PATH/flutter/bin:$PATH
fi

export GOMA_DIR=$(dirname $(command -v gclient))/.cipd_bin
goma_ctl ensure_start

pushd engine/src
flutter/tools/gn --goma --no-prebuilt-dart-sdk --unoptimized --full-dart-sdk
autoninja -C out/host_debug_unopt
popd

Building Flutter apps

The Flutter commands used to build and run apps will use the locally built Flutter engine and Dart SDK, instead of the one downloaded by the Flutter tool, if the --local-engine option is provided.

For example, to build and run the Flutter spinning square sample on the web platform,

MONOREPO_PATH=$PWD
cd flutter/examples/layers
flutter --local-engine=host_debug_unopt \
  -d chrome run widgets/spinning_square.dart
cd $MONOREPO_PATH

To build for desktop, specify the desktop platform device in flutter run as -d macos or -d linux or -d windows. You may also need to run the command

flutter create --platforms=windows,macos,linux

on existing apps, such as sample apps. New apps created with flutter create already include these support files. Details of desktop support are at Desktop Support for Flutter

Testing

Tests in the Flutter source tree can be run with the flutter test command, run in the directory of a package containing tests. For example:

MONOREPO_PATH=$PWD
cd flutter/packages/flutter
flutter test --local-engine=host_debug_unopt
cd $MONOREPO_PATH

Troubleshooting

Please file an issue or email the dart-engprod team with any problems with or questions about using monorepo.

We will update this documentation to address them.

  • flutter commands may download the engine and Dart SDK files for the configured channel, even though they will be using the local engine and its SDK.

Windows

  • On Windows, gclient sync needs to be run in an administrator session, because some installed dependencies create symlinks.