commit | 47669336a5a6da401319804560c3a88355d499b2 | [log] [tgz] |
---|---|---|
author | Tong Mu <dkwingsmt@users.noreply.github.com> | Sat Jun 22 10:24:39 2024 -0700 |
committer | dart-internal-monorepo <dart-internal-monorepo@dart-ci-internal.iam.gserviceaccount.com> | Sat Jun 22 10:31:02 2024 -0700 |
tree | b58bad134a1fec26e3b5dc1aded029ecb5a78ae4 | |
parent | c66ea2d4b62a48a395e0ce745c04f325f0fa75b3 [diff] |
[CupertinoActionSheet] Fix the layout (part 1) (#149636) This PR fixes the general layout of `CupertinoActionSheet` to match the native behavior. This PR adjusts the height of buttons, the height of the content section, the gap between the cancel button and the main sheet, and most importantly, the maximum height of the action sheet. The maximum height is the trickiest part. I tried to figure out a rule, and found that the top padding only depends the type of the device - notch-less, notch, capsule - but there isn't a clear rule that can unify the 3 padding numbers. This PR uses linear interpolation as a heuristic algorithm. See the in-code comment for details. * What about iPad? Well, action sheets look completely different on iPad, more similar to a drop down menu. This might be fixed in the future. ### Tests Among all the test changes, there are a few tests that have been converted to using `AnimationSheetRecorder` to verify the animation changes. Before the PR they were checking the height at each from, which is hard to reason whether a change makes sense, and hard to modify if anything needs changing. ### Result demo The following images compares native(left) with Flutter after PR (right) by stacking them closely, and show that their layout really match almost pixel perfect. <img width="455" alt="image" src="https://github.com/flutter/flutter/assets/1596656/f8be35bd-0da5-4908-92f7-7a1f4e999229"> _No notch (iPhone 13)_ <img width="405" alt="image" src="https://github.com/flutter/flutter/assets/1596656/54a37c2f-cd99-4e3b-86f0-045b1dfdbbb8"> _Notch (iPhone 13)_ <img width="385" alt="image" src="https://github.com/flutter/flutter/assets/1596656/546ab529-0b62-4e3d-9019-ef900d3552e5"> _Capsule (iPhone 15 Plus)_ <img width="1142" alt="image" src="https://github.com/flutter/flutter/assets/1596656/e06b6dac-dbcd-48f7-9dee-83700ae680e0"> _iPhone 13 landscape_ <img width="999" alt="image" src="https://github.com/flutter/flutter/assets/1596656/698cf530-51fc-4906-90a5-7a3ab626f489"> _All "capsule" devices share the same top padding in logical pixels (iPhone 15 Pro Max, iPhone 15 Pro, iPhone 15 Plus)_ https://dart.googlesource.com/external/github.com/flutter/flutter/+/88e6f6297487cd4aebd26419aa1175e03770c400
Monorepo is:
With depot_tools installed and on your path, create a directory for your monorepo checkout and run these commands to create a gclient solution in that directory:
mkdir monorepo cd monorepo gclient config --unmanaged https://dart.googlesource.com/monorepo gclient sync -D
This gives you a checkout in the monorepo directory that contains:
monorepo/ DEPS - the DEPS used for this gclient checkout commits.json - the pinned commits for Dart, flutter/engine, and flutter/flutter tools/ - scripts used to create monorepo DEPS engine/src/ - the flutter/buildroot repo flutter/ - the flutter/engine repo out/ - the build directory, where Flutter engine builds are created third_party/ - Flutter dependencies checked out by DEPS dart/ - the Dart SDK checkout. third_party - Dart dependencies, also used by Flutter flutter/ - the flutter/flutter repo
Flutter's instructions for building the engine are at Compiling the engine
They can be followed closely, with a few changes:
goma_ctl ensure_start
is sufficient.Example build commands that work on linux:
MONOREPO_PATH=$PWD if [[ ! $PATH =~ (^|:)$MONOREPO_PATH/flutter/bin(:|$) ]]; then PATH=$MONOREPO_PATH/flutter/bin:$PATH fi export GOMA_DIR=$(dirname $(command -v gclient))/.cipd_bin goma_ctl ensure_start pushd engine/src flutter/tools/gn --goma --no-prebuilt-dart-sdk --unoptimized --full-dart-sdk autoninja -C out/host_debug_unopt popd
The Flutter commands used to build and run apps will use the locally built Flutter engine and Dart SDK, instead of the one downloaded by the Flutter tool, if the --local-engine
option is provided.
For example, to build and run the Flutter spinning square sample on the web platform,
MONOREPO_PATH=$PWD cd flutter/examples/layers flutter --local-engine=host_debug_unopt \ -d chrome run widgets/spinning_square.dart cd $MONOREPO_PATH
To build for desktop, specify the desktop platform device in flutter run
as -d macos
or -d linux
or -d windows
. You may also need to run the command
flutter create --platforms=windows,macos,linux
on existing apps, such as sample apps. New apps created with flutter create
already include these support files. Details of desktop support are at Desktop Support for Flutter
Tests in the Flutter source tree can be run with the flutter test
command, run in the directory of a package containing tests. For example:
MONOREPO_PATH=$PWD cd flutter/packages/flutter flutter test --local-engine=host_debug_unopt cd $MONOREPO_PATH
Please file an issue or email the dart-engprod team with any problems with or questions about using monorepo.
We will update this documentation to address them.
flutter
commands may download the engine and Dart SDK files for the configured channel, even though they will be using the local engine and its SDK.gclient sync
needs to be run in an administrator session, because some installed dependencies create symlinks.