[native assets] Create `NativeAssetsManifest.json` instead of kernel embedding (#159322)

This PR introduces a `NativeAssetsManifest.json` next to the
`AssetManifest.bin` and `FontManifest.json`. This removes the need for
embedding the native assets mapping inside the kernel file and enables
decoupling native assets building and bundling from the kernel
compilation in flutter tools. This means `flutter run` no longer does a
dry run of `hook/build.dart` hooks.

(It also means all isolate groups will have the same native assets.
However, since Flutter does not support `Isolate.spawnUri` from kernel
files, this is not a regression.)

Implementation details:

* g3 is still using kernel embedding.
https://github.com/flutter/flutter/pull/142016 introduced an argument to
embed a `native_assets.yaml` inside `flutter attach` and `flutter run`
(the outer flutter process), but it is not used in `flutter assemble`
(the inner process when doing `flutter run`). So, those arguments need
to still be respected. However, all other logic related to embedding a
yaml encoding in the kernel file has been removed.
* All dry-run logic has been removed. 🎉
* The `KernelSnapshot` target no longer depends on the
`InstallCodeAssets` target. Instead, the various OS-specific
"BundleAsset" targets now depend on the `InstallCodeAssets` target. The
`InstallCodeAssets` invokes the build hooks and produces the
`NativeAssetsManifest.json`. The various "BundleAsset" commands
synchronize the `NativeAssetsManifest.json` to the app bundle.
* `InstallCodeAssets` produces a `native_assets.json`, which is renamed
to `NativeAssetsManifest.json` in the various "Bundle" targets. This
means that all unit tests of the "Bundle" targets now need to create
this file. (Similar to how `app.dill` is expected to exist because
`KernelSnapshot` is a dependency of the "Bundle" targets.)
* Because dynamic libraries need to be code signed (at least on iOS and
MacOS), the bundling of the dylibs is _not_ migrated to reuse
`_updateDevFS` (which is used for ordinary assets). Only the 2nd and 3rd
invocation of `flutter assemble` from `xcodebuild` has access to the
code signing identity.

Relevant tests:

* test/integration.shard/isolated/native_assets_test.dart - runs
`flutter run` with native assets including hot restart and hot reload.

TODO:

* Undo engine-roll in this PR after engine has rolled in.

Issue:

* https://github.com/flutter/flutter/issues/154425

Related PRs:

* https://dart-review.googlesource.com/c/sdk/+/388161
* https://github.com/flutter/engine/pull/56727

## Pre-launch Checklist

- [x] I read the [Contributor Guide] and followed the process outlined
there for submitting PRs.
- [x] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [x] I read and followed the [Flutter Style Guide], including [Features
we expect every widget to implement].
- [x] I signed the [CLA].
- [x] I listed at least one issue that this PR fixes in the description
above.
- [x] I updated/added relevant documentation (doc comments with `///`).
- [x] I added new tests to check the change I am making, or this PR is
[test-exempt].
- [x] I followed the [breaking change policy] and added [Data Driven
Fixes] where supported.
- [x] All existing and new tests are passing.

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https://dart.googlesource.com/external/github.com/flutter/flutter/+/4aa2caef20a9d4c930a53ad04f0791e907b63815
2 files changed
tree: 99736e2c5a10c07ffcb5ab1c649c45477f6bf51a
  1. ci/
  2. tools/
  3. .gitignore
  4. commits.json
  5. DEPS
  6. OWNERS
  7. README.md
README.md

Monorepo

A gclient solution for checking out Dart and Flutter source trees

Monorepo is:

  • Optimized for Tip-of-Tree testing: The Monorepo DEPS used to check out Dart and Flutter dependencies comes from the Flutter engine DEPS with updated dependencies from Dart.

Checking out Monorepo

With depot_tools installed and on your path, create a directory for your monorepo checkout and run these commands to create a gclient solution in that directory:

mkdir monorepo
cd monorepo
gclient config --unmanaged https://dart.googlesource.com/monorepo
gclient sync -D

This gives you a checkout in the monorepo directory that contains:

monorepo/
  DEPS - the DEPS used for this gclient checkout
  commits.json - the pinned commits for Dart, flutter/engine,
                 and flutter/flutter
  tools/ - scripts used to create monorepo DEPS
engine/src/ - the flutter/buildroot repo
    flutter/ - the flutter/engine repo
    out/ - the build directory, where Flutter engine builds are created
    third_party/ - Flutter dependencies checked out by DEPS
      dart/ - the Dart SDK checkout.
        third_party - Dart dependencies, also used by Flutter
flutter/ - the flutter/flutter repo

Building Flutter engine

Flutter's instructions for building the engine are at Compiling the engine

They can be followed closely, with a few changes:

  • Googlers working on Dart do not need to switch to Fuchsia's Goma RBE, except for Windows. The GOMA_DIR enviroment variable can just point to the .cipd_bin directory in a depot_tools installation, and just goma_ctl ensure_start is sufficient.
  • The --no-prebuilt-dart-sdk option has to be added to every gn command, so that the build is set up to build and use a local Dart SDK.
  • The --full-dart-sdk option must be added to gn for the host build target if you will be building web or desktop apps.

Example build commands that work on linux:

MONOREPO_PATH=$PWD
if [[ ! $PATH =~ (^|:)$MONOREPO_PATH/flutter/bin(:|$) ]]; then
  PATH=$MONOREPO_PATH/flutter/bin:$PATH
fi

export GOMA_DIR=$(dirname $(command -v gclient))/.cipd_bin
goma_ctl ensure_start

pushd engine/src
flutter/tools/gn --goma --no-prebuilt-dart-sdk --unoptimized --full-dart-sdk
autoninja -C out/host_debug_unopt
popd

Building Flutter apps

The Flutter commands used to build and run apps will use the locally built Flutter engine and Dart SDK, instead of the one downloaded by the Flutter tool, if the --local-engine option is provided.

For example, to build and run the Flutter spinning square sample on the web platform,

MONOREPO_PATH=$PWD
cd flutter/examples/layers
flutter --local-engine=host_debug_unopt \
  -d chrome run widgets/spinning_square.dart
cd $MONOREPO_PATH

To build for desktop, specify the desktop platform device in flutter run as -d macos or -d linux or -d windows. You may also need to run the command

flutter create --platforms=windows,macos,linux

on existing apps, such as sample apps. New apps created with flutter create already include these support files. Details of desktop support are at Desktop Support for Flutter

Testing

Tests in the Flutter source tree can be run with the flutter test command, run in the directory of a package containing tests. For example:

MONOREPO_PATH=$PWD
cd flutter/packages/flutter
flutter test --local-engine=host_debug_unopt
cd $MONOREPO_PATH

Troubleshooting

Please file an issue or email the dart-engprod team with any problems with or questions about using monorepo.

We will update this documentation to address them.

  • flutter commands may download the engine and Dart SDK files for the configured channel, even though they will be using the local engine and its SDK.

Windows

  • On Windows, gclient sync needs to be run in an administrator session, because some installed dependencies create symlinks.