[ Widget Preview ] Remove `WidgetPreview` in favor of using annotation properties (#165500)

This change reworks how users define previews in their code, expands the
number of valid 'functions' that can be used to create previews, and
allows for specifying a 'wrapper' function to wrap the previewed widget
with

The `WidgetPreview` class has been removed from the framework, with its
properties being added to the `Preview` annotation class instead to
remove some boilerplate from the preview declaration workflow.

Before:

```dart
@Preview()
List<WidgetPreview> previews() => <WidgetPreview>[
      WidgetPreview(
        name: 'Top-level preview',
        child: Text('Foo'),
      ),
  ];
```

After:

```dart
@Preview(name: 'Top-level preview')
Widget previews() => Text('Foo');
```

Previews can now be defined using top-level functions, constructors and
factories which take no arguments, and static methods within classes:

Examples:

```dart
@Preview(name: 'Top-level preview')
Widget previews() => Text('Foo');

class MyWidget extends StatelessWidget {
  @Preview(name: 'Constructor preview')
  MyWidget.preview();

  @Preview(name: 'Factory preview')
  factory MyWidget.factoryPreview() => MyWidget.preview();

  @Preview(name: 'Static preview')
  static Widget previewStatic() => Text('Static');

  @override
  Widget build(BuildContext context) {
    return Text('MyWidget');
  }
}
```

Users can also provide a `wrapper` function with the signature `Widget
Function(Widget)` to easily wrap previewed widget with shared
bootstrapping logic.

Example:

```dart
Widget testWrapper(Widget child) {
  return Provider<int>.value(
    value: 42,
    child: child,
  );
}

@Preview(name: 'Preview with wrapper', wrapper: testWrapper)
Widget preview() {
  return Text('Attributes');
}
```

Which is effectively the same as:

```dart
@Preview(name: 'Preview with wrapper')
Widget preview() {
  return Provider<int>.value(
    value: 42,
    child: Text('Attributes'),
  );
}
```

Finally, for situations where a `BuildContext` is needed, users can
return a `WidgetBuilder` from their preview function:

```dart
@Preview('Builder preview')
WidgetBuilder builderPreview() {
  return (BuildContext context) {
    // TODO: retrieve state from context.
    return Text('Foo');
  };
}
```
https://dart.googlesource.com/external/github.com/flutter/flutter/+/41c427c6de863e3cc3cfb71649b868940a97d8b7
2 files changed
tree: 661f562ce8cf41080bd495b84995cae3d0f18041
  1. ci/
  2. tools/
  3. .gitignore
  4. commits.json
  5. DEPS
  6. OWNERS
  7. README.md
README.md

Monorepo

A gclient solution for checking out Dart and Flutter source trees

Monorepo is:

  • Optimized for Tip-of-Tree testing: The Monorepo DEPS used to check out Dart and Flutter dependencies comes from the Flutter engine DEPS with updated dependencies from Dart.

Checking out Monorepo

With depot_tools installed and on your path, create a directory for your monorepo checkout and run these commands to create a gclient solution in that directory:

mkdir monorepo
cd monorepo
gclient config --unmanaged https://dart.googlesource.com/monorepo
gclient sync -D

This gives you a checkout in the monorepo directory that contains:

monorepo/
  DEPS - the DEPS used for this gclient checkout
  commits.json - the pinned commits for Dart, flutter/engine,
                 and flutter/flutter
  tools/ - scripts used to create monorepo DEPS
engine/src/ - the flutter/buildroot repo
    flutter/ - the flutter/engine repo
    out/ - the build directory, where Flutter engine builds are created
    third_party/ - Flutter dependencies checked out by DEPS
      dart/ - the Dart SDK checkout.
        third_party - Dart dependencies, also used by Flutter
flutter/ - the flutter/flutter repo

Building Flutter engine

Flutter's instructions for building the engine are at Compiling the engine

They can be followed closely, with a few changes:

  • Googlers working on Dart do not need to switch to Fuchsia's Goma RBE, except for Windows. The GOMA_DIR enviroment variable can just point to the .cipd_bin directory in a depot_tools installation, and just goma_ctl ensure_start is sufficient.
  • The --no-prebuilt-dart-sdk option has to be added to every gn command, so that the build is set up to build and use a local Dart SDK.
  • The --full-dart-sdk option must be added to gn for the host build target if you will be building web or desktop apps.

Example build commands that work on linux:

MONOREPO_PATH=$PWD
if [[ ! $PATH =~ (^|:)$MONOREPO_PATH/flutter/bin(:|$) ]]; then
  PATH=$MONOREPO_PATH/flutter/bin:$PATH
fi

export GOMA_DIR=$(dirname $(command -v gclient))/.cipd_bin
goma_ctl ensure_start

pushd engine/src
flutter/tools/gn --goma --no-prebuilt-dart-sdk --unoptimized --full-dart-sdk
autoninja -C out/host_debug_unopt
popd

Building Flutter apps

The Flutter commands used to build and run apps will use the locally built Flutter engine and Dart SDK, instead of the one downloaded by the Flutter tool, if the --local-engine option is provided.

For example, to build and run the Flutter spinning square sample on the web platform,

MONOREPO_PATH=$PWD
cd flutter/examples/layers
flutter --local-engine=host_debug_unopt \
  -d chrome run widgets/spinning_square.dart
cd $MONOREPO_PATH

To build for desktop, specify the desktop platform device in flutter run as -d macos or -d linux or -d windows. You may also need to run the command

flutter create --platforms=windows,macos,linux

on existing apps, such as sample apps. New apps created with flutter create already include these support files. Details of desktop support are at Desktop Support for Flutter

Testing

Tests in the Flutter source tree can be run with the flutter test command, run in the directory of a package containing tests. For example:

MONOREPO_PATH=$PWD
cd flutter/packages/flutter
flutter test --local-engine=host_debug_unopt
cd $MONOREPO_PATH

Troubleshooting

Please file an issue or email the dart-engprod team with any problems with or questions about using monorepo.

We will update this documentation to address them.

  • flutter commands may download the engine and Dart SDK files for the configured channel, even though they will be using the local engine and its SDK.

Windows

  • On Windows, gclient sync needs to be run in an administrator session, because some installed dependencies create symlinks.