| // Copyright (c) 2015, the Dart project authors. Please see the AUTHORS file |
| // for details. All rights reserved. Use of this source code is governed by a |
| // BSD-style license that can be found in the LICENSE file. |
| |
| /// A load-balancing runner pool. |
| library isolate.load_balancer; |
| |
| import 'dart:async' show Future, FutureOr; |
| |
| import 'runner.dart'; |
| import 'src/errors.dart'; |
| import 'src/util.dart'; |
| |
| /// A pool of runners, ordered by load. |
| /// |
| /// Keeps a pool of runners, |
| /// and allows running function through the runner with the lowest current load. |
| class LoadBalancer implements Runner { |
| // A heap-based priority queue of entries, prioritized by `load`. |
| // Each entry has its own entry in the queue, for faster update. |
| List<_LoadBalancerEntry> _queue; |
| |
| // The number of entries currently in the queue. |
| int _length; |
| |
| // Whether [stop] has been called. |
| Future<void> _stopFuture; |
| |
| /// Create a load balancer backed by the [Runner]s of [runners]. |
| LoadBalancer(Iterable<Runner> runners) : this._(_createEntries(runners)); |
| |
| LoadBalancer._(List<_LoadBalancerEntry> entries) |
| : _queue = entries, |
| _length = entries.length { |
| for (var i = 0; i < _length; i++) { |
| _queue[i].queueIndex = i; |
| } |
| } |
| |
| /// The number of runners currently in the pool. |
| int get length => _length; |
| |
| /// Asynchronously create [size] runners and create a `LoadBalancer` of those. |
| /// |
| /// This is a helper function that makes it easy to create a `LoadBalancer` |
| /// with asynchronously created runners, for example: |
| /// ```dart |
| /// var isolatePool = LoadBalancer.create(10, IsolateRunner.spawn); |
| /// ``` |
| static Future<LoadBalancer> create( |
| int size, Future<Runner> Function() createRunner) { |
| return Future.wait(Iterable.generate(size, (_) => createRunner()), |
| cleanUp: (Runner runner) { |
| runner.close(); |
| }).then((runners) => LoadBalancer(runners)); |
| } |
| |
| static List<_LoadBalancerEntry> _createEntries(Iterable<Runner> runners) { |
| var entries = runners.map((runner) => _LoadBalancerEntry(runner)); |
| return List<_LoadBalancerEntry>.from(entries, growable: false); |
| } |
| |
| /// Execute the command in the currently least loaded isolate. |
| /// |
| /// The optional [load] parameter represents the load that the command |
| /// is causing on the isolate where it runs. |
| /// The number has no fixed meaning, but should be seen as relative to |
| /// other commands run in the same load balancer. |
| /// The `load` must not be negative. |
| /// |
| /// If [timeout] and [onTimeout] are provided, they are forwarded to |
| /// the runner running the function, which will handle a timeout |
| /// as normal. If the runners are running in other isolates, then |
| /// the [onTimeout] function must be a constant function. |
| @override |
| Future<R> run<R, P>(FutureOr<R> Function(P argument) function, argument, |
| {Duration timeout, FutureOr<R> Function() onTimeout, int load = 100}) { |
| RangeError.checkNotNegative(load, 'load'); |
| var entry = _first; |
| _increaseLoad(entry, load); |
| return entry.run(this, load, function, argument, timeout, onTimeout); |
| } |
| |
| /// Execute the same function in the least loaded [count] isolates. |
| /// |
| /// This guarantees that the function isn't run twice in the same isolate, |
| /// so `count` is not allowed to exceed [length]. |
| /// |
| /// The optional [load] parameter represents the load that the command |
| /// is causing on the isolate where it runs. |
| /// The number has no fixed meaning, but should be seen as relative to |
| /// other commands run in the same load balancer. |
| /// The `load` must not be negative. |
| /// |
| /// If [timeout] and [onTimeout] are provided, they are forwarded to |
| /// the runners running the function, which will handle any timeouts |
| /// as normal. |
| List<Future<R>> runMultiple<R, P>( |
| int count, FutureOr<R> Function(P argument) function, P argument, |
| {Duration timeout, FutureOr<R> Function() onTimeout, int load = 100}) { |
| RangeError.checkValueInInterval(count, 1, _length, 'count'); |
| RangeError.checkNotNegative(load, 'load'); |
| if (count == 1) { |
| return List<Future<R>>(1) |
| ..[0] = run(function, argument, |
| load: load, timeout: timeout, onTimeout: onTimeout); |
| } |
| var result = List<Future<R>>(count); |
| if (count == _length) { |
| // No need to change the order of entries in the queue. |
| for (var i = 0; i < count; i++) { |
| var entry = _queue[i]; |
| entry.load += load; |
| result[i] = |
| entry.run(this, load, function, argument, timeout, onTimeout); |
| } |
| } else { |
| // Remove the [count] least loaded services and run the |
| // command on each, then add them back to the queue. |
| // This avoids running the same command twice in the same |
| // isolate. |
| // We can't assume that the first [count] entries in the |
| // heap list are the least loaded. |
| var entries = List<_LoadBalancerEntry>(count); |
| for (var i = 0; i < count; i++) { |
| entries[i] = _removeFirst(); |
| } |
| for (var i = 0; i < count; i++) { |
| var entry = entries[i]; |
| entry.load += load; |
| _add(entry); |
| result[i] = |
| entry.run(this, load, function, argument, timeout, onTimeout); |
| } |
| } |
| return result; |
| } |
| |
| @override |
| Future<void> close() { |
| if (_stopFuture != null) return _stopFuture; |
| _stopFuture = |
| MultiError.waitUnordered(_queue.take(_length).map((e) => e.close())) |
| .then(ignore); |
| // Remove all entries. |
| for (var i = 0; i < _length; i++) { |
| _queue[i].queueIndex = -1; |
| } |
| _queue = null; |
| _length = 0; |
| return _stopFuture; |
| } |
| |
| /// Place [element] in heap at [index] or above. |
| /// |
| /// Put element into the empty cell at `index`. |
| /// While the `element` has higher priority than the |
| /// parent, swap it with the parent. |
| void _bubbleUp(_LoadBalancerEntry element, int index) { |
| while (index > 0) { |
| var parentIndex = (index - 1) ~/ 2; |
| var parent = _queue[parentIndex]; |
| if (element.compareTo(parent) > 0) break; |
| _queue[index] = parent; |
| parent.queueIndex = index; |
| index = parentIndex; |
| } |
| _queue[index] = element; |
| element.queueIndex = index; |
| } |
| |
| /// Place [element] in heap at [index] or above. |
| /// |
| /// Put element into the empty cell at `index`. |
| /// While the `element` has lower priority than either child, |
| /// swap it with the highest priority child. |
| void _bubbleDown(_LoadBalancerEntry element, int index) { |
| while (true) { |
| var childIndex = index * 2 + 1; // Left child index. |
| if (childIndex >= _length) break; |
| var child = _queue[childIndex]; |
| var rightChildIndex = childIndex + 1; |
| if (rightChildIndex < _length) { |
| var rightChild = _queue[rightChildIndex]; |
| if (rightChild.compareTo(child) < 0) { |
| childIndex = rightChildIndex; |
| child = rightChild; |
| } |
| } |
| if (element.compareTo(child) <= 0) break; |
| _queue[index] = child; |
| child.queueIndex = index; |
| index = childIndex; |
| } |
| _queue[index] = element; |
| element.queueIndex = index; |
| } |
| |
| /// Removes the entry from the queue, but doesn't stop its service. |
| /// |
| /// The entry is expected to be either added back to the queue |
| /// immediately or have its stop method called. |
| void _remove(_LoadBalancerEntry entry) { |
| var index = entry.queueIndex; |
| if (index < 0) return; |
| entry.queueIndex = -1; |
| _length--; |
| var replacement = _queue[_length]; |
| _queue[_length] = null; |
| if (index < _length) { |
| if (entry.compareTo(replacement) < 0) { |
| _bubbleDown(replacement, index); |
| } else { |
| _bubbleUp(replacement, index); |
| } |
| } |
| } |
| |
| /// Adds entry to the queue. |
| void _add(_LoadBalancerEntry entry) { |
| if (_stopFuture != null) throw StateError('LoadBalancer is stopped'); |
| assert(entry.queueIndex < 0); |
| if (_queue.length == _length) { |
| _grow(); |
| } |
| var index = _length; |
| _length = index + 1; |
| _bubbleUp(entry, index); |
| } |
| |
| void _increaseLoad(_LoadBalancerEntry entry, int load) { |
| assert(load >= 0); |
| entry.load += load; |
| if (entry.inQueue) { |
| _bubbleDown(entry, entry.queueIndex); |
| } |
| } |
| |
| void _decreaseLoad(_LoadBalancerEntry entry, int load) { |
| assert(load >= 0); |
| entry.load -= load; |
| if (entry.inQueue) { |
| _bubbleUp(entry, entry.queueIndex); |
| } |
| } |
| |
| void _grow() { |
| var newQueue = List(_length * 2); |
| newQueue.setRange(0, _length, _queue); |
| _queue = newQueue; |
| } |
| |
| _LoadBalancerEntry get _first { |
| assert(_length > 0); |
| return _queue[0]; |
| } |
| |
| _LoadBalancerEntry _removeFirst() { |
| var result = _first; |
| _remove(result); |
| return result; |
| } |
| } |
| |
| class _LoadBalancerEntry implements Comparable<_LoadBalancerEntry> { |
| // The current load on the isolate. |
| int load = 0; |
| // The current index in the heap-queue. |
| // Negative when the entry is not part of the queue. |
| int queueIndex = -1; |
| |
| // The service used to send commands to the other isolate. |
| Runner runner; |
| |
| _LoadBalancerEntry(Runner runner) : runner = runner; |
| |
| /// Whether the entry is still in the queue. |
| bool get inQueue => queueIndex >= 0; |
| |
| Future<R> run<R, P>( |
| LoadBalancer balancer, |
| int load, |
| FutureOr<R> Function(P argument) function, |
| argument, |
| Duration timeout, |
| FutureOr<R> Function() onTimeout) { |
| return runner |
| .run<R, P>(function, argument, timeout: timeout, onTimeout: onTimeout) |
| .whenComplete(() { |
| balancer._decreaseLoad(this, load); |
| }); |
| } |
| |
| Future close() => runner.close(); |
| |
| @override |
| int compareTo(_LoadBalancerEntry other) => load - other.load; |
| } |