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README.md

Initialize

This package provides a common interface for static annotations on top level methods, classes, and libraries. The interface looks like this:

abstract class Initializer<T> {
  dynamic initialize(T target);
}

The initialize method will be called once for each annotation. The type T is determined by what was annotated. For libraries it will be the Symbol representing that library, for a class it will be the Type representing that class, and for a top level method it will be the Function object representing that method.

If a future is returned from the initialize method, it will wait until the future completes before running the next initializer.

Usage

In order to run all the initializers, you need to import package:initialize/initialize.dart and invoke the run method. This should typically be the first thing to happen in your main. That method returns a Future, so you should put the remainder of your program inside the chained then call.

import 'package:initialize/initialize.dart';

main() {
  run().then((_) {
    print('hello world!');
  });
}

Transformer

During development a mirror based system is used to find and run the initializers, but for deployment there is a transformer which can replace that with a static list of initializers to be ran.

This transformer does not modify your existing files, but instead creates a new entrypoint which bootstraps your existing app. Below is an example pubspec with the transformer:

name: my_app
dependencies:
  initialize: any
transformers:
- initialize:
    entryPoint: web/index.dart
    newEntryPoint: web/index.bootstrap.dart

Note: Until https://github.com/dart-lang/initialize/issues/10 is resolved, it is necessary to rewrite any script tags pointing to your entry point to the new bootstrapped entry point manually.

@initMethod

Ther is one initializer which comes with this package, @initMethod. Annotate any top level function with this and it will be invoked automatically. For example, the program below will print hello:

import 'package:initialize/initialize.dart';

@initMethod
printHello() => print('hello');

main() => run();

Creating your own initializer

Lets look at a slightly simplified version of the @initMethod class:

class InitMethod implements Initializer<Function> {
  const InitMethod();

  @override
  initialize(Function method) => method();
}

You would now be able to add @InitMethod() in front of any function and it will be automatically invoked when the user calls run().

For classes which are stateless, you can usually just have a single const instance, and that is how the actual InitMethod implementation works. Simply add something like the following:

const initMethod = const InitMethod();

Now when people use the annotation, it just looks like @initMethod without any parenthesis, and its a bit more efficient since there is a single instance. You can also make your class private to force users into using the static instance.