| #import <Foundation/NSObject.h> |
| |
| typedef struct { |
| double x; |
| double y; |
| double z; |
| double w; |
| } Vec4; |
| |
| @interface MethodInterface : NSObject { |
| } |
| |
| |
| -(int32_t)add; |
| -(int32_t)add:(int32_t)x; |
| -(int32_t)add:(int32_t)x Y:(int32_t) y; |
| -(int32_t)add:(int32_t)x Y:(int32_t) y Z:(int32_t) z; |
| |
| +(int32_t)sub; |
| +(int32_t)sub:(int32_t)x; |
| +(int32_t)sub:(int32_t)x Y:(int32_t) y; |
| +(int32_t)sub:(int32_t)x Y:(int32_t) y Z:(int32_t) z; |
| |
| -(Vec4)twiddleVec4Components:(Vec4)v; |
| -(float)addFloats:(float)x Y:(float) y; |
| -(double)addDoubles:(double)x Y:(double) y; |
| |
| @end |
| |
| @implementation MethodInterface |
| |
| -(int32_t)add { |
| return 5; |
| } |
| |
| -(int32_t)add:(int32_t)x { |
| return x; |
| } |
| |
| -(int32_t)add:(int32_t)x Y:(int32_t) y { |
| return x + y; |
| } |
| |
| -(int32_t)add:(int32_t)x Y:(int32_t) y Z:(int32_t) z { |
| return x + y + z; |
| } |
| |
| +(int32_t)sub { |
| return -5; |
| } |
| |
| +(int32_t)sub:(int32_t)x { |
| return -x; |
| } |
| |
| +(int32_t)sub:(int32_t)x Y:(int32_t) y { |
| return -x - y; |
| } |
| |
| +(int32_t)sub:(int32_t)x Y:(int32_t) y Z:(int32_t) z { |
| return - x - y - z; |
| } |
| |
| -(Vec4)twiddleVec4Components:(Vec4)v { |
| Vec4 u; |
| u.x = v.y; |
| u.y = v.z; |
| u.z = v.w; |
| u.w = v.x; |
| return u; |
| } |
| |
| -(float)addFloats:(float)x Y:(float) y { |
| return x + y; |
| } |
| |
| -(double)addDoubles:(double)x Y:(double) y { |
| return x + y; |
| } |
| |
| @end |