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// Copyright (c) 2015, Google Inc. Please see the AUTHORS file for details.
// All rights reserved. Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
import 'dart:math' as math;
import 'package:test/test.dart';
import 'package:vector_math/vector_math.dart';
import 'test_utils.dart';
void testCorners() {
final a = Obb3()
..center.setValues(0.0, 0.0, 0.0)
..halfExtents.setValues(5.0, 5.0, 5.0);
final corner = Vector3.zero();
a.copyCorner(0, corner);
absoluteTest(corner, Vector3(-5.0, -5.0, -5.0));
a.copyCorner(1, corner);
absoluteTest(corner, Vector3(-5.0, -5.0, 5.0));
a.copyCorner(2, corner);
absoluteTest(corner, Vector3(-5.0, 5.0, -5.0));
a.copyCorner(3, corner);
absoluteTest(corner, Vector3(-5.0, 5.0, 5.0));
a.copyCorner(4, corner);
absoluteTest(corner, Vector3(5.0, -5.0, -5.0));
a.copyCorner(5, corner);
absoluteTest(corner, Vector3(5.0, -5.0, 5.0));
a.copyCorner(6, corner);
absoluteTest(corner, Vector3(5.0, 5.0, -5.0));
a.copyCorner(7, corner);
absoluteTest(corner, Vector3(5.0, 5.0, 5.0));
}
void testTranslate() {
final a = Obb3()
..center.setValues(0.0, 0.0, 0.0)
..halfExtents.setValues(5.0, 5.0, 5.0);
final corner = Vector3.zero();
a.translate(Vector3(-1.0, 2.0, 3.0));
a.copyCorner(0, corner);
absoluteTest(corner, Vector3(-5.0 - 1.0, -5.0 + 2.0, -5.0 + 3.0));
a.copyCorner(1, corner);
absoluteTest(corner, Vector3(-5.0 - 1.0, -5.0 + 2.0, 5.0 + 3.0));
a.copyCorner(2, corner);
absoluteTest(corner, Vector3(-5.0 - 1.0, 5.0 + 2.0, -5.0 + 3.0));
a.copyCorner(3, corner);
absoluteTest(corner, Vector3(-5.0 - 1.0, 5.0 + 2.0, 5.0 + 3.0));
a.copyCorner(4, corner);
absoluteTest(corner, Vector3(5.0 - 1.0, -5.0 + 2.0, -5.0 + 3.0));
a.copyCorner(5, corner);
absoluteTest(corner, Vector3(5.0 - 1.0, -5.0 + 2.0, 5.0 + 3.0));
a.copyCorner(6, corner);
absoluteTest(corner, Vector3(5.0 - 1.0, 5.0 + 2.0, -5.0 + 3.0));
a.copyCorner(7, corner);
absoluteTest(corner, Vector3(5.0 - 1.0, 5.0 + 2.0, 5.0 + 3.0));
}
void testRotate() {
final a = Obb3()
..center.setValues(0.0, 0.0, 0.0)
..halfExtents.setValues(5.0, 5.0, 5.0);
final corner = Vector3.zero();
final matrix = Matrix3.rotationY(radians(45.0));
a.rotate(matrix);
a.copyCorner(0, corner);
absoluteTest(corner, Vector3(0.0, -5.0, -7.071067810058594));
a.copyCorner(1, corner);
absoluteTest(corner, Vector3(-7.071067810058594, -5.0, 0.0));
a.copyCorner(2, corner);
absoluteTest(corner, Vector3(0.0, 5.0, -7.071067810058594));
a.copyCorner(3, corner);
absoluteTest(corner, Vector3(-7.071067810058594, 5.0, 0.0));
a.copyCorner(4, corner);
absoluteTest(corner, Vector3(7.071067810058594, -5.0, 0.0));
a.copyCorner(5, corner);
absoluteTest(corner, Vector3(0.0, -5.0, 7.071067810058594));
a.copyCorner(6, corner);
absoluteTest(corner, Vector3(7.071067810058594, 5.0, 0.0));
a.copyCorner(7, corner);
absoluteTest(corner, Vector3(0.0, 5.0, 7.071067810058594));
}
void testTransform() {
final a = Obb3()
..center.setValues(0.0, 0.0, 0.0)
..halfExtents.setValues(5.0, 5.0, 5.0);
final corner = Vector3.zero();
final matrix = Matrix4.diagonal3Values(3.0, 3.0, 3.0);
a.transform(matrix);
a.copyCorner(0, corner);
absoluteTest(corner, Vector3(-15.0, -15.0, -15.0));
a.copyCorner(1, corner);
absoluteTest(corner, Vector3(-15.0, -15.0, 15.0));
a.copyCorner(2, corner);
absoluteTest(corner, Vector3(-15.0, 15.0, -15.0));
a.copyCorner(3, corner);
absoluteTest(corner, Vector3(-15.0, 15.0, 15.0));
a.copyCorner(4, corner);
absoluteTest(corner, Vector3(15.0, -15.0, -15.0));
a.copyCorner(5, corner);
absoluteTest(corner, Vector3(15.0, -15.0, 15.0));
a.copyCorner(6, corner);
absoluteTest(corner, Vector3(15.0, 15.0, -15.0));
a.copyCorner(7, corner);
absoluteTest(corner, Vector3(15.0, 15.0, 15.0));
}
void testClosestPointTo() {
final a = Obb3()
..center.setValues(0.0, 0.0, 0.0)
..halfExtents.setValues(2.0, 2.0, 2.0);
final b = Vector3(3.0, 3.0, 3.0);
final c = Vector3(3.0, 3.0, -3.0);
final closestPoint = Vector3.zero();
a.closestPointTo(b, closestPoint);
absoluteTest(closestPoint, Vector3(2.0, 2.0, 2.0));
a.closestPointTo(c, closestPoint);
absoluteTest(closestPoint, Vector3(2.0, 2.0, -2.0));
a.rotate(Matrix3.rotationZ(radians(45.0)));
a.closestPointTo(b, closestPoint);
absoluteTest(closestPoint, Vector3(math.sqrt2, math.sqrt2, 2.0));
a.closestPointTo(c, closestPoint);
absoluteTest(closestPoint, Vector3(math.sqrt2, math.sqrt2, -2.0));
}
void testIntersectionObb3() {
final a = Obb3()
..center.setValues(0.0, 0.0, 0.0)
..halfExtents.setValues(2.0, 2.0, 2.0);
final b = Obb3()
..center.setValues(3.0, 0.0, 0.0)
..halfExtents.setValues(0.5, 0.5, 0.5);
final c = Obb3()
..center.setValues(0.0, 3.0, 0.0)
..halfExtents.setValues(0.5, 0.5, 0.5);
final d = Obb3()
..center.setValues(0.0, 0.0, 3.0)
..halfExtents.setValues(0.5, 0.5, 0.5);
final e = Obb3()
..center.setValues(-3.0, 0.0, 0.0)
..halfExtents.setValues(0.5, 0.5, 0.5);
final f = Obb3()
..center.setValues(0.0, -3.0, 0.0)
..halfExtents.setValues(0.5, 0.5, 0.5);
final g = Obb3()
..center.setValues(0.0, 0.0, -3.0)
..halfExtents.setValues(0.5, 0.5, 0.5);
final u = Obb3()
..center.setValues(1.0, 1.0, 1.0)
..halfExtents.setValues(0.5, 0.5, 0.5);
final v = Obb3()
..center.setValues(10.0, 10.0, -10.0)
..halfExtents.setValues(2.0, 2.0, 2.0);
final w = Obb3()
..center.setValues(10.0, 0.0, 0.0)
..halfExtents.setValues(1.0, 1.0, 1.0);
// a - b
expect(a.intersectsWithObb3(b), isFalse);
b.halfExtents.scale(2.0);
expect(a.intersectsWithObb3(b), isTrue);
b.rotate(Matrix3.rotationZ(radians(45.0)));
expect(a.intersectsWithObb3(b), isTrue);
// a - c
expect(a.intersectsWithObb3(c), isFalse);
c.halfExtents.scale(2.0);
expect(a.intersectsWithObb3(c), isTrue);
c.rotate(Matrix3.rotationZ(radians(45.0)));
expect(a.intersectsWithObb3(c), isTrue);
// a - d
expect(a.intersectsWithObb3(d), isFalse);
d.halfExtents.scale(2.0);
expect(a.intersectsWithObb3(d), isTrue);
d.rotate(Matrix3.rotationZ(radians(45.0)));
expect(a.intersectsWithObb3(d), isTrue);
// a - e
expect(a.intersectsWithObb3(e), isFalse);
e.halfExtents.scale(2.0);
expect(a.intersectsWithObb3(e), isTrue);
e.rotate(Matrix3.rotationZ(radians(45.0)));
expect(a.intersectsWithObb3(e), isTrue);
// a - f
expect(a.intersectsWithObb3(f), isFalse);
f.halfExtents.scale(2.0);
expect(a.intersectsWithObb3(f), isTrue);
f.rotate(Matrix3.rotationZ(radians(45.0)));
expect(a.intersectsWithObb3(f), isTrue);
// a - g
expect(a.intersectsWithObb3(g), isFalse);
g.halfExtents.scale(2.0);
expect(a.intersectsWithObb3(g), isTrue);
g.rotate(Matrix3.rotationZ(radians(45.0)));
expect(a.intersectsWithObb3(g), isTrue);
// u
expect(a.intersectsWithObb3(u), isTrue);
expect(b.intersectsWithObb3(u), isFalse);
u.halfExtents.scale(10.0);
expect(b.intersectsWithObb3(u), isTrue);
// v
expect(a.intersectsWithObb3(v), isFalse);
expect(b.intersectsWithObb3(v), isFalse);
// w
expect(a.intersectsWithObb3(w), isFalse);
w.rotate(Matrix3.rotationZ(radians(22.0)));
expect(a.intersectsWithObb3(w), isFalse);
expect(b.intersectsWithObb3(w), isFalse);
}
void testIntersectionVector3() {
//final parent = new Aabb3.minMax(_v(1.0,1.0,1.0), _v(8.0,8.0,8.0));
final parent = Obb3()
..center.setValues(4.5, 4.5, 4.5)
..halfExtents.setValues(3.5, 3.5, 3.5);
final child = $v3(7.0, 7.0, 7.0);
final cutting = $v3(1.0, 2.0, 1.0);
final outside1 = $v3(-10.0, 10.0, 10.0);
final outside2 = $v3(4.5, 4.5, 9.0);
expect(parent.intersectsWithVector3(child), isTrue);
expect(parent.intersectsWithVector3(cutting), isTrue);
expect(parent.intersectsWithVector3(outside1), isFalse);
expect(parent.intersectsWithVector3(outside2), isFalse);
final rotationX = Matrix3.rotationX(radians(45.0));
parent.rotate(rotationX);
expect(parent.intersectsWithVector3(child), isFalse);
expect(parent.intersectsWithVector3(cutting), isFalse);
expect(parent.intersectsWithVector3(outside1), isFalse);
expect(parent.intersectsWithVector3(outside2), isTrue);
}
void testIntersectionTriangle() {
final parent = Obb3();
parent.center.setValues(4.5, 4.5, 4.5);
parent.halfExtents.setValues(3.5, 3.5, 3.5);
final child = Triangle.points(
$v3(2.0, 2.0, 2.0), $v3(3.0, 3.0, 3.0), $v3(4.0, 4.0, 4.0));
final edge = Triangle.points(
$v3(1.0, 1.0, 1.0), $v3(3.0, 3.0, 3.0), $v3(4.0, 4.0, 4.0));
final cutting = Triangle.points(
$v3(2.0, 2.0, 2.0), $v3(3.0, 3.0, 3.0), $v3(14.0, 14.0, 14.0));
final outside = Triangle.points(
$v3(0.0, 0.0, 0.0), $v3(-3.0, -3.0, -3.0), $v3(-4.0, -4.0, -4.0));
final parallel0 = Triangle.points(
$v3(1.0, 0.0, 1.0), $v3(1.0, 10.0, 1.0), $v3(1.0, 0.0, 10.0));
final parallel1 = Triangle.points(
$v3(1.0, 4.5, 0.0), $v3(1.0, -1.0, 9.0), $v3(1.0, 10.0, 9.0));
final parallel2 = Triangle.points(
$v3(1.0, 10.0, 9.0), $v3(1.0, -1.0, 9.0), $v3(1.0, 4.5, 0.0));
expect(parent.intersectsWithTriangle(child), isTrue);
expect(parent.intersectsWithTriangle(edge), isTrue);
expect(parent.intersectsWithTriangle(cutting), isTrue);
expect(parent.intersectsWithTriangle(outside), isFalse);
expect(parent.intersectsWithTriangle(parallel0), isTrue);
expect(parent.intersectsWithTriangle(parallel1), isTrue);
expect(parent.intersectsWithTriangle(parallel2), isTrue);
final rotationX = Matrix3.rotationX(radians(0.01));
parent.rotate(rotationX);
expect(parent.intersectsWithTriangle(child), isTrue);
expect(parent.intersectsWithTriangle(edge), isTrue);
expect(parent.intersectsWithTriangle(cutting), isTrue);
expect(parent.intersectsWithTriangle(outside), isFalse);
expect(parent.intersectsWithTriangle(parallel0), isTrue);
expect(parent.intersectsWithTriangle(parallel1), isTrue);
expect(parent.intersectsWithTriangle(parallel2), isTrue);
final rotationY = Matrix3.rotationY(radians(45.0));
parent.rotate(rotationY);
expect(parent.intersectsWithTriangle(child), isTrue);
expect(parent.intersectsWithTriangle(edge), isTrue);
expect(parent.intersectsWithTriangle(cutting), isTrue);
expect(parent.intersectsWithTriangle(outside), isFalse);
expect(parent.intersectsWithTriangle(parallel0), isTrue);
expect(parent.intersectsWithTriangle(parallel1), isTrue);
expect(parent.intersectsWithTriangle(parallel2), isTrue);
final rotationZ = Matrix3.rotationZ(radians(45.0));
parent.rotate(rotationZ);
expect(parent.intersectsWithTriangle(child), isTrue);
expect(parent.intersectsWithTriangle(edge), isTrue);
expect(parent.intersectsWithTriangle(cutting), isTrue);
expect(parent.intersectsWithTriangle(outside), isFalse);
expect(parent.intersectsWithTriangle(parallel0), isTrue);
expect(parent.intersectsWithTriangle(parallel1), isTrue);
expect(parent.intersectsWithTriangle(parallel2), isTrue);
final obb = Obb3.centerExtentsAxes(
$v3(21.0, -36.400001525878906, 2.799999952316284),
$v3(0.25, 0.15000000596046448, 0.25),
$v3(0.0, 1.0, 0.0),
$v3(-1.0, 0.0, 0.0),
$v3(0.0, 0.0, 1.0));
final triangle = Triangle.points(
$v3(20.5, -36.5, 3.5), $v3(21.5, -36.5, 2.5), $v3(20.5, -36.5, 2.5));
expect(obb.intersectsWithTriangle(triangle), isTrue);
final obb2 = Obb3.centerExtentsAxes(
$v3(25.15829086303711, -36.27009201049805, 3.0299079418182373),
$v3(0.25, 0.15000000596046448, 0.25),
$v3(-0.7071067690849304, 0.7071067690849304, 0.0),
$v3(-0.7071067690849304, -0.7071067690849304, 0.0),
$v3(0.0, 0.0, 1.0));
final triangle2 = Triangle.points(
$v3(25.5, -36.5, 2.5), $v3(25.5, -35.5, 3.5), $v3(24.5, -36.5, 2.5));
final triangle2_1 = Triangle.points($v3(24.5, -36.5, 2.5),
$v3(25.5, -35.5, 3.5), $v3(25.5, -36.5, 2.5)); // reverse normal direction
expect(obb2.intersectsWithTriangle(triangle2), isTrue);
expect(obb2.intersectsWithTriangle(triangle2_1), isTrue);
final obb3 = Obb3.centerExtentsAxes(
$v3(20.937196731567383, -37.599998474121094, 2.799999952316284),
$v3(0.25, 0.15000000596046448, 0.25),
$v3(0.0, -1.0, 0.0),
$v3(1.0, 0.0, 0.0),
$v3(0.0, 0.0, 1.0));
final triangle3 = Triangle.points(
$v3(20.5, -37.5, 3.5), $v3(20.5, -37.5, 2.5), $v3(21.5, -37.5, 2.5));
final triangle3_1 = Triangle.points($v3(21.5, -37.5, 2.5),
$v3(20.5, -37.5, 2.5), $v3(20.5, -37.5, 3.5)); // reverse normal direction
expect(obb3.intersectsWithTriangle(triangle3), isTrue);
expect(obb3.intersectsWithTriangle(triangle3_1), isTrue);
final obb4 = Obb3.centerExtentsAxes(
$v3(19.242143630981445, -39.20925521850586, 2.549999952316284),
$v3(0.25, 0.15000000596046448, 0.25),
$v3(0.0, 1.0, 0.0),
$v3(-1.0, 0.0, 0.0),
$v3(0.0, 0.0, 1.0));
final triangle4 = Triangle.points(
$v3(18.5, -39.5, 2.5), $v3(19.5, -39.5, 2.5), $v3(19.5, -38.5, 2.5));
final triangle4_1 = Triangle.points($v3(19.5, -38.5, 2.5),
$v3(19.5, -39.5, 2.5), $v3(18.5, -39.5, 2.5)); // reverse normal direction
final triangle4_2 = Triangle.points(
$v3(18.5, -39.5, 2.5), $v3(19.5, -38.5, 2.5), $v3(18.5, -38.5, 2.5));
final triangle4_3 = Triangle.points($v3(18.5, -38.5, 2.5),
$v3(19.5, -38.5, 2.5), $v3(18.5, -39.5, 2.5)); // reverse normal direction
expect(obb4.intersectsWithTriangle(triangle4), isTrue);
expect(obb4.intersectsWithTriangle(triangle4_1), isTrue);
expect(obb4.intersectsWithTriangle(triangle4_2), isFalse);
expect(obb4.intersectsWithTriangle(triangle4_3), isFalse);
}
void main() {
group('Obb3', () {
test('Corners', testCorners);
test('Translate', testTranslate);
test('Rotate', testRotate);
test('Transforn', testTransform);
test('Closest Point To', testClosestPointTo);
test('Intersection Obb3', testIntersectionObb3);
test('Intersection Triangle', testIntersectionTriangle);
test('Intersection Vector3', testIntersectionVector3);
});
}