blob: 78336cea8759eec890303e7798271e6776af144d [file] [log] [blame]
// Copyright (c) 2015, Google Inc. Please see the AUTHORS file for details.
// All rights reserved. Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
import 'dart:typed_data';
import 'package:test/test.dart';
import 'package:vector_math/vector_math.dart';
import 'package:vector_math/vector_math_geometry.dart';
import 'package:vector_math/vector_math_lists.dart';
import 'test_utils.dart';
void testGenerateNormals() {
final positions = Vector3List.fromList([
Vector3(-1.0, 1.0, 1.0),
Vector3(1.0, 1.0, 1.0),
Vector3(1.0, 1.0, -1.0),
Vector3(1.0, -1.0, 1.0),
]);
final indices = Uint16List.fromList([0, 1, 2, 3, 2, 1]);
final normals = Vector3List(positions.length);
generateNormals(normals, positions, indices);
relativeTest(normals[0], Vector3(0.0, 1.0, 0.0));
relativeTest(normals[1], Vector3(0.70710, 0.70710, 0.0));
relativeTest(normals[2], Vector3(0.70710, 0.70710, 0.0));
relativeTest(normals[3], Vector3(1.0, 0.0, 0.0));
}
void testGenerateTangents() {
final positions = Vector3List.fromList([
Vector3(-1.0, 1.0, 1.0),
Vector3(1.0, 1.0, 1.0),
Vector3(1.0, 1.0, -1.0),
Vector3(1.0, -1.0, 1.0),
]);
final normals = Vector3List.fromList([
Vector3(0.0, 1.0, 0.0),
Vector3(0.70710, 0.70710, 0.0),
Vector3(0.70710, 0.70710, 0.0),
Vector3(1.0, 0.0, 0.0),
]);
final texCoords = Vector2List.fromList([
Vector2(-1.0, 1.0),
Vector2(1.0, 1.0),
Vector2(1.0, -1.0),
Vector2(-1.0, 1.0),
]);
final indices = Uint16List.fromList([0, 1, 2, 3, 2, 1]);
final tangents = Vector4List(positions.length);
generateTangents(tangents, positions, normals, texCoords, indices);
relativeTest(tangents[0], Vector4(1.0, 0.0, 0.0, -1.0));
relativeTest(tangents[1], Vector4(0.70710, 0.70710, 0.0, 1.0));
relativeTest(tangents[2], Vector4(0.70710, 0.70710, 0.0, 1.0));
relativeTest(tangents[3], Vector4(0.0, 1.0, 0.0, 1.0));
}
MeshGeometry filterUnitCube(GeometryFilter filter) {
final generator = CubeGenerator();
return generator.createCube(1.0, 1.0, 1.0, filters: [filter]);
}
void testTransformFilter() {
final scaleMat = Matrix4.identity();
scaleMat.scale(2.0, 2.0, 2.0);
final filter = TransformFilter(scaleMat);
final cube = filterUnitCube(filter);
// Check to ensure all the vertices were properly scaled
final positions = cube.getViewForAttrib('POSITION') as Vector3List;
for (var i = 0; i < positions.length; ++i) {
final position = positions[i];
expect(position.storage[0].abs(), equals(2.0));
expect(position.storage[1].abs(), equals(2.0));
expect(position.storage[2].abs(), equals(2.0));
}
}
void testFlatShadeFilter() {
final filter = FlatShadeFilter();
final cube = filterUnitCube(filter);
// Flat shading removes indices and duplicates vertices
expect(cube.indices, equals(null));
expect(cube.length, equals(36));
}
void testBarycentricFilter() {
final filter = BarycentricFilter();
final cube = filterUnitCube(filter);
// Generating barycentric coords removes indices and duplicates vertices
expect(cube.indices, equals(null));
expect(cube.length, equals(36));
expect(cube.getViewForAttrib('BARYCENTRIC'), isNotNull);
}
void testColorFilter() {
final filterColor = Vector4(1.0, 0.0, 0.0, 1.0);
final filter = ColorFilter(filterColor);
final cube = filterUnitCube(filter);
// Ensure that the same color was applied to all vertices
final colors = cube.getViewForAttrib('COLOR') as Vector4List;
for (var i = 0; i < colors.length; ++i) {
final color = colors[i];
relativeTest(color, filterColor);
}
}
void testCombineIndices() {
// Combining two meshes should generate indices that are not out of range.
final sphereGenerator = SphereGenerator();
final sphere0 =
sphereGenerator.createSphere(10.0, latSegments: 8, lonSegments: 8);
final sphere1 =
sphereGenerator.createSphere(10.0, latSegments: 8, lonSegments: 8);
final combined = MeshGeometry.combine([sphere0, sphere1]);
expect(combined.indices, everyElement(lessThan(combined.length)));
}
void main() {
group('Geometry', () {
group('Generators', () {
test('normal generation', testGenerateNormals);
test('tangent generation', testGenerateTangents);
test('geometry combination', testCombineIndices);
});
group('Filters', () {
test('transform filter', testTransformFilter);
test('flat shade filter', testFlatShadeFilter);
test('barycentric filter', testBarycentricFilter);
test('color filter', testColorFilter);
});
});
}