| commit | d3b82953efe1fc0098f5073ffbdc1ba3a342765b | [log] [tgz] | 
|---|---|---|
| author | John McCutchan <john@johnmccutchan.com> | Sat Oct 20 22:27:00 2012 -0700 | 
| committer | John McCutchan <john@johnmccutchan.com> | Sat Oct 20 22:27:00 2012 -0700 | 
| tree | f86fa1d549853e3c6d98628f3fe2f510ed77369d | |
| parent | e728c6841fd657986e5b53cccdbeb7bac79c600e [diff] | 
More tweaks. Signed-off-by: John McCutchan <john@johnmccutchan.com>
A Vector math library for 2D and 3D applications.
position.xwz = color.grb;new vec3(new vec2(x,y), z);Create a new Dart project and add the following to pubspec.yaml
dependencies:
  vector_math:
    git: https://github.com/johnmccutchan/DartVectorMath.git
Add the correct import to your project.
If your project depends on dart:io:
#import('package:vector_math/vector_math_console.dart');
If your project depends on dart:html:
#import('package:vector_math/vector_math_browser.dart');
1. Using the GLSL getter and setter syntax.
void main() {
	vec3 x = new vec3(); // Zero vector
	vec4 y = new vec4(4.0); // Vector with 4.0 in all lanes
	x.zyx = y.xzz; // Sets z,y,x the values in x,z,z
}
2. Transforming a vector.
void main() {
	// Rotation of pi/2 degrees around the Y axis followed by a 
	// translation of (5.0, 2.0, 3.0).
	mat4 T = new mat4.rotationY(pi*0.5).translate(5.0, 2.0, 3.0);
	// A point.
	vec3 position = new vec3.raw(1.0, 1.0, 1.0);
	// Transform position by T.
	T.transform3(position);
}
3. Invert a matrix
void main() {
	// Rotation of 90 degrees around the Y axis followed by a 
	// translation of (5.0, 2.0, 3.0).
	mat4 T = new mat4.rotationY(pi*0.5).translate(5.0, 2.0, 3.0);
	// Invert T.
	T.invert();
	// Invert just the rotation in T.
	T.invertRotation();
}
4. Rotate a vector using a quaternion
void main() {
	// The X axis.
	vec3 axis = new vec3.raw(1.0, 0.0, 0.0);
	// 90 degrees.
	double angle = pi/2.0;
	// Quaternion encoding a 90 degree rotation along the X axis. 
	quat q = new quat.axisAngle(axis, angle);
	// A point.
	vec3 point = new vec3.raw(1.0, 1.0, 1.0);
	// Rotate point by q.
	q.rotate(point);
}