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// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:collection';
import 'package:flutter/foundation.dart';
import 'package:flutter/services.dart';
import 'actions.dart';
import 'focus_manager.dart';
import 'focus_scope.dart';
import 'framework.dart';
import 'inherited_notifier.dart';
/// A set of [KeyboardKey]s that can be used as the keys in a [Map].
///
/// A key set contains the keys that are down simultaneously to represent a
/// shortcut.
///
/// This is a thin wrapper around a [Set], but changes the equality comparison
/// from an identity comparison to a contents comparison so that non-identical
/// sets with the same keys in them will compare as equal.
///
/// See also:
///
/// * [ShortcutManager], which uses [LogicalKeySet] (a [KeySet] subclass) to
/// define its key map.
@immutable
class KeySet<T extends KeyboardKey> {
/// A constructor for making a [KeySet] of up to four keys.
///
/// If you need a set of more than four keys, use [KeySet.fromSet].
///
/// The same [KeyboardKey] may not be appear more than once in the set.
KeySet(
T key1, [
T? key2,
T? key3,
T? key4,
]) : assert(key1 != null),
_keys = HashSet<T>()..add(key1) {
int count = 1;
if (key2 != null) {
_keys.add(key2);
assert(() {
count++;
return true;
}());
}
if (key3 != null) {
_keys.add(key3);
assert(() {
count++;
return true;
}());
}
if (key4 != null) {
_keys.add(key4);
assert(() {
count++;
return true;
}());
}
assert(_keys.length == count, 'Two or more provided keys are identical. Each key must appear only once.');
}
/// Create a [KeySet] from a set of [KeyboardKey]s.
///
/// Do not mutate the `keys` set after passing it to this object.
///
/// The `keys` set must not be empty.
KeySet.fromSet(Set<T> keys)
: assert(keys != null),
assert(keys.isNotEmpty),
assert(!keys.contains(null)),
_keys = HashSet<T>.of(keys);
/// Returns a copy of the [KeyboardKey]s in this [KeySet].
Set<T> get keys => _keys.toSet();
final HashSet<T> _keys;
@override
bool operator ==(Object other) {
if (other.runtimeType != runtimeType) {
return false;
}
return other is KeySet<T>
&& setEquals<T>(other._keys, _keys);
}
// Cached hash code value. Improves [hashCode] performance by 27%-900%,
// depending on key set size and read/write ratio.
@override
late final int hashCode = _computeHashCode(_keys);
// Arrays used to temporarily store hash codes for sorting.
static final List<int> _tempHashStore3 = <int>[0, 0, 0]; // used to sort exactly 3 keys
static final List<int> _tempHashStore4 = <int>[0, 0, 0, 0]; // used to sort exactly 4 keys
static int _computeHashCode<T>(Set<T> keys) {
// Compute order-independent hash and cache it.
final int length = keys.length;
final Iterator<T> iterator = keys.iterator;
// There's always at least one key. Just extract it.
iterator.moveNext();
final int h1 = iterator.current.hashCode;
if (length == 1) {
// Don't do anything fancy if there's exactly one key.
return h1;
}
iterator.moveNext();
final int h2 = iterator.current.hashCode;
if (length == 2) {
// No need to sort if there's two keys, just compare them.
return h1 < h2
? hashValues(h1, h2)
: hashValues(h2, h1);
}
// Sort key hash codes and feed to hashList to ensure the aggregate
// hash code does not depend on the key order.
final List<int> sortedHashes = length == 3
? _tempHashStore3
: _tempHashStore4;
sortedHashes[0] = h1;
sortedHashes[1] = h2;
iterator.moveNext();
sortedHashes[2] = iterator.current.hashCode;
if (length == 4) {
iterator.moveNext();
sortedHashes[3] = iterator.current.hashCode;
}
sortedHashes.sort();
return hashList(sortedHashes);
}
}
/// An interface to define the keyboard key combination to trigger a shortcut.
///
/// [ShortcutActivator]s are used by [Shortcuts] widgets, and are mapped to
/// [Intent]s, the intended behavior that the key combination should trigger.
/// When a [Shortcuts] widget receives a key event, its [ShortcutManager] looks
/// up the first matching [ShortcutActivator], and signals the corresponding
/// [Intent], which might trigger an action as defined by a hierarchy of
/// [Actions] widgets. For a detailed introduction on the mechanism and use of
/// the shortcut-action system, see [Actions].
///
/// The matching [ShortcutActivator] is looked up in the following way:
///
/// * Find the registered [ShortcutActivator]s whose [triggers] contain the
/// incoming event.
/// * Of the previous list, finds the first activator whose [accepts] returns
/// true in the order of insertion.
///
/// See also:
///
/// * [SingleActivator], an implementation that represents a single key combined
/// with modifiers (control, shift, alt, meta).
/// * [CharacterActivator], an implementation that represents key combinations
/// that result in the specified character, such as question mark.
/// * [LogicalKeySet], an implementation that requires one or more
/// [LogicalKeyboardKey]s to be pressed at the same time. Prefer
/// [SingleActivator] when possible.
abstract class ShortcutActivator {
/// Abstract const constructor. This constructor enables subclasses to provide
/// const constructors so that they can be used in const expressions.
const ShortcutActivator();
/// All the keys that might be the final event to trigger this shortcut.
///
/// For example, for `Ctrl-A`, the KeyA is the only trigger, while Ctrl is not,
/// because the shortcut should only work by pressing KeyA *after* Ctrl, but
/// not before. For `Ctrl-A-E`, on the other hand, both KeyA and KeyE should be
/// triggers, since either of them is allowed to trigger.
///
/// The trigger keys are used as the first-pass filter for incoming events, as
/// [Intent]s are stored in a [Map] and indexed by trigger keys. Subclasses
/// should make sure that the return value of this method does not change
/// throughout the lifespan of this object.
///
/// This method might also return null, which means this activator declares
/// all keys as the trigger key. All activators whose [triggers] returns null
/// will be tested with [accepts] on every event. Since this becomes a
/// linear search, and having too many might impact performance, it is
/// preferred to return non-null [triggers] whenever possible.
Iterable<LogicalKeyboardKey>? get triggers;
/// Whether the triggering `event` and the keyboard `state` at the time of the
/// event meet required conditions, providing that the event is a triggering
/// event.
///
/// For example, for `Ctrl-A`, it has to check if the event is a
/// [KeyDownEvent], if either side of the Ctrl key is pressed, and none of
/// the Shift keys, Alt keys, or Meta keys are pressed; it doesn't have to
/// check if KeyA is pressed, since it's already guaranteed.
///
/// This method must not cause any side effects for the `state`. Typically
/// this is only used to query whether [HardwareKeyboard.logicalKeysPressed]
/// contains a key.
///
/// Since [ShortcutActivator] accepts all event types, subclasses might want
/// to check the event type in [accepts].
///
/// See also:
///
/// * [LogicalKeyboardKey.collapseSynonyms], which helps deciding whether a
/// modifier key is pressed when the side variation is not important.
bool accepts(RawKeyEvent event, RawKeyboard state);
/// Returns a description of the key set that is short and readable.
///
/// Intended to be used in debug mode for logging purposes.
String debugDescribeKeys();
}
/// A set of [LogicalKeyboardKey]s that can be used as the keys in a map.
///
/// [LogicalKeySet] can be used as a [ShortcutActivator]. It is not recommended
/// to use [LogicalKeySet] for a common shortcut such as `Delete` or `Ctrl+C`,
/// prefer [SingleActivator] when possible, whose behavior more closely resembles
/// that of typical platforms.
///
/// When used as a [ShortcutActivator], [LogicalKeySet] will activate the intent
/// when all [keys] are pressed, and no others, except that modifier keys are
/// considered without considering sides (e.g. control left and control right are
/// considered the same).
///
/// {@tool dartpad}
/// In the following example, the counter is increased when the following key
/// sequences are pressed:
///
/// * Control left, then C.
/// * Control right, then C.
/// * C, then Control left.
///
/// But not when:
///
/// * Control left, then A, then C.
///
/// ** See code in examples/api/lib/widgets/shortcuts/logical_key_set.0.dart **
/// {@end-tool}
///
/// This is also a thin wrapper around a [Set], but changes the equality
/// comparison from an identity comparison to a contents comparison so that
/// non-identical sets with the same keys in them will compare as equal.
class LogicalKeySet extends KeySet<LogicalKeyboardKey> with Diagnosticable
implements ShortcutActivator {
/// A constructor for making a [LogicalKeySet] of up to four keys.
///
/// If you need a set of more than four keys, use [LogicalKeySet.fromSet].
///
/// The same [LogicalKeyboardKey] may not be appear more than once in the set.
LogicalKeySet(
LogicalKeyboardKey key1, [
LogicalKeyboardKey? key2,
LogicalKeyboardKey? key3,
LogicalKeyboardKey? key4,
]) : super(key1, key2, key3, key4);
/// Create a [LogicalKeySet] from a set of [LogicalKeyboardKey]s.
///
/// Do not mutate the `keys` set after passing it to this object.
LogicalKeySet.fromSet(Set<LogicalKeyboardKey> keys) : super.fromSet(keys);
@override
Iterable<LogicalKeyboardKey> get triggers => _triggers;
late final Set<LogicalKeyboardKey> _triggers = keys.expand(
(LogicalKeyboardKey key) => _unmapSynonyms[key] ?? <LogicalKeyboardKey>[key],
).toSet();
@override
bool accepts(RawKeyEvent event, RawKeyboard state) {
if (event is! RawKeyDownEvent)
return false;
final Set<LogicalKeyboardKey> collapsedRequired = LogicalKeyboardKey.collapseSynonyms(keys);
final Set<LogicalKeyboardKey> collapsedPressed = LogicalKeyboardKey.collapseSynonyms(state.keysPressed);
final bool keysEqual = collapsedRequired.difference(collapsedPressed).isEmpty
&& collapsedRequired.length == collapsedPressed.length;
return keysEqual;
}
static final Set<LogicalKeyboardKey> _modifiers = <LogicalKeyboardKey>{
LogicalKeyboardKey.alt,
LogicalKeyboardKey.control,
LogicalKeyboardKey.meta,
LogicalKeyboardKey.shift,
};
static final Map<LogicalKeyboardKey, List<LogicalKeyboardKey>> _unmapSynonyms = <LogicalKeyboardKey, List<LogicalKeyboardKey>>{
LogicalKeyboardKey.control: <LogicalKeyboardKey>[LogicalKeyboardKey.controlLeft, LogicalKeyboardKey.controlRight],
LogicalKeyboardKey.shift: <LogicalKeyboardKey>[LogicalKeyboardKey.shiftLeft, LogicalKeyboardKey.shiftRight],
LogicalKeyboardKey.alt: <LogicalKeyboardKey>[LogicalKeyboardKey.altLeft, LogicalKeyboardKey.altRight],
LogicalKeyboardKey.meta: <LogicalKeyboardKey>[LogicalKeyboardKey.metaLeft, LogicalKeyboardKey.metaRight],
};
@override
String debugDescribeKeys() {
final List<LogicalKeyboardKey> sortedKeys = keys.toList()
..sort((LogicalKeyboardKey a, LogicalKeyboardKey b) {
// Put the modifiers first. If it has a synonym, then it's something
// like shiftLeft, altRight, etc.
final bool aIsModifier = a.synonyms.isNotEmpty || _modifiers.contains(a);
final bool bIsModifier = b.synonyms.isNotEmpty || _modifiers.contains(b);
if (aIsModifier && !bIsModifier) {
return -1;
} else if (bIsModifier && !aIsModifier) {
return 1;
}
return a.debugName!.compareTo(b.debugName!);
});
return sortedKeys.map<String>((LogicalKeyboardKey key) => key.debugName.toString()).join(' + ');
}
@override
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
super.debugFillProperties(properties);
properties.add(DiagnosticsProperty<Set<LogicalKeyboardKey>>('keys', _keys, description: debugDescribeKeys()));
}
}
/// A [DiagnosticsProperty] which handles formatting a `Map<LogicalKeySet,
/// Intent>` (the same type as the [Shortcuts.shortcuts] property) so that its
/// diagnostic output is human-readable.
class ShortcutMapProperty extends DiagnosticsProperty<Map<ShortcutActivator, Intent>> {
/// Create a diagnostics property for `Map<ShortcutActivator, Intent>` objects,
/// which are the same type as the [Shortcuts.shortcuts] property.
ShortcutMapProperty(
String name,
Map<ShortcutActivator, Intent> value, {
bool showName = true,
Object defaultValue = kNoDefaultValue,
DiagnosticLevel level = DiagnosticLevel.info,
String? description,
}) : assert(showName != null),
assert(level != null),
super(
name,
value,
showName: showName,
defaultValue: defaultValue,
level: level,
description: description,
);
@override
Map<ShortcutActivator, Intent> get value => super.value!;
@override
String valueToString({TextTreeConfiguration? parentConfiguration}) {
return '{${value.keys.map<String>((ShortcutActivator keySet) => '{${keySet.debugDescribeKeys()}}: ${value[keySet]}').join(', ')}}';
}
}
/// A shortcut key combination of a single key and modifiers.
///
/// The [SingleActivator] implements typical shortcuts such as:
///
/// * ArrowLeft
/// * Shift + Delete
/// * Control + Alt + Meta + Shift + A
///
/// More specifically, it creates shortcut key combinations that are composed of a
/// [trigger] key, and zero, some, or all of the four modifiers (control, shift,
/// alt, meta). The shortcut is activated when the following conditions are met:
///
/// * The incoming event is a down event for a [trigger] key.
/// * If [control] is true, then at least one control key must be held.
/// Otherwise, no control keys must be held.
/// * Similar conditions apply for the [alt], [shift], and [meta] keys.
///
/// This resembles the typical behavior of most operating systems, and handles
/// modifier keys differently from [LogicalKeySet] in the following way:
///
/// * [SingleActivator]s allow additional non-modifier keys being pressed in
/// order to activate the shortcut. For example, pressing key X while holding
/// ControlLeft *and key A* will be accepted by
/// `SingleActivator(LogicalKeyboardKey.keyX, control: true)`.
/// * [SingleActivator]s do not consider modifiers to be a trigger key. For
/// example, pressing ControlLeft while holding key X *will not* activate a
/// `SingleActivator(LogicalKeyboardKey.keyX, control: true)`.
///
/// See also:
///
/// * [CharacterActivator], an activator that represents key combinations
/// that result in the specified character, such as question mark.
class SingleActivator with Diagnosticable implements ShortcutActivator {
/// Triggered when the [trigger] key is pressed while the modifiers are held.
///
/// The `trigger` should be the non-modifier key that is pressed after all the
/// modifiers, such as [LogicalKeyboardKey.keyC] as in `Ctrl+C`. It must not be
/// a modifier key (sided or unsided).
///
/// The `control`, `shift`, `alt`, and `meta` flags represent whether
/// the respect modifier keys should be held (true) or released (false)
///
/// By default, the activator is checked on all [RawKeyDownEvent] events for
/// the [trigger] key. If `includeRepeats` is false, only the [trigger] key
/// events with a false [RawKeyDownEvent.repeat] attribute will be considered.
///
/// {@tool dartpad}
/// In the following example, the shortcut `Control + C` increases the counter:
///
/// ** See code in examples/api/lib/widgets/shortcuts/single_activator.single_activator.0.dart **
/// {@end-tool}
const SingleActivator(
this.trigger, {
this.control = false,
this.shift = false,
this.alt = false,
this.meta = false,
this.includeRepeats = true,
}) : // The enumerated check with `identical` is cumbersome but the only way
// since const constructors can not call functions such as `==` or
// `Set.contains`. Checking with `identical` might not work when the
// key object is created from ID, but it covers common cases.
assert(
!identical(trigger, LogicalKeyboardKey.control) &&
!identical(trigger, LogicalKeyboardKey.controlLeft) &&
!identical(trigger, LogicalKeyboardKey.controlRight) &&
!identical(trigger, LogicalKeyboardKey.shift) &&
!identical(trigger, LogicalKeyboardKey.shiftLeft) &&
!identical(trigger, LogicalKeyboardKey.shiftRight) &&
!identical(trigger, LogicalKeyboardKey.alt) &&
!identical(trigger, LogicalKeyboardKey.altLeft) &&
!identical(trigger, LogicalKeyboardKey.altRight) &&
!identical(trigger, LogicalKeyboardKey.meta) &&
!identical(trigger, LogicalKeyboardKey.metaLeft) &&
!identical(trigger, LogicalKeyboardKey.metaRight),
);
/// The non-modifier key of the shortcut that is pressed after all modifiers
/// to activate the shortcut.
///
/// For example, for `Control + C`, [trigger] should be
/// [LogicalKeyboardKey.keyC].
final LogicalKeyboardKey trigger;
/// Whether either (or both) control keys should be held for [trigger] to
/// activate the shortcut.
///
/// If false, then all control keys must be released when the event is received
/// in order to activate the shortcut.
///
/// See also:
///
/// * [LogicalKeyboardKey.controlLeft], [LogicalKeyboardKey.controlRight].
final bool control;
/// Whether either (or both) shift keys should be held for [trigger] to
/// activate the shortcut.
///
/// If false, then all shift keys must be released when the event is received
/// in order to activate the shortcut.
///
/// See also:
///
/// * [LogicalKeyboardKey.shiftLeft], [LogicalKeyboardKey.shiftRight].
final bool shift;
/// Whether either (or both) alt keys should be held for [trigger] to
/// activate the shortcut.
///
/// If false, then all alt keys must be released when the event is received
/// in order to activate the shortcut.
///
/// See also:
///
/// * [LogicalKeyboardKey.altLeft], [LogicalKeyboardKey.altRight].
final bool alt;
/// Whether either (or both) meta keys should be held for [trigger] to
/// activate the shortcut.
///
/// If false, then all meta keys must be released when the event is received
/// in order to activate the shortcut.
///
/// See also:
///
/// * [LogicalKeyboardKey.metaLeft], [LogicalKeyboardKey.metaRight].
final bool meta;
/// Whether this activator accepts repeat events of the [trigger] key.
///
/// If [includeRepeats] is true, the activator is checked on all
/// [RawKeyDownEvent] events for the [trigger] key. If `includeRepeats` is
/// false, only the [trigger] key events with a false [RawKeyDownEvent.repeat]
/// attribute will be considered.
final bool includeRepeats;
@override
Iterable<LogicalKeyboardKey> get triggers {
return <LogicalKeyboardKey>[trigger];
}
@override
bool accepts(RawKeyEvent event, RawKeyboard state) {
final Set<LogicalKeyboardKey> pressed = state.keysPressed;
return event is RawKeyDownEvent
&& (includeRepeats || !event.repeat)
&& (control == (pressed.contains(LogicalKeyboardKey.controlLeft) || pressed.contains(LogicalKeyboardKey.controlRight)))
&& (shift == (pressed.contains(LogicalKeyboardKey.shiftLeft) || pressed.contains(LogicalKeyboardKey.shiftRight)))
&& (alt == (pressed.contains(LogicalKeyboardKey.altLeft) || pressed.contains(LogicalKeyboardKey.altRight)))
&& (meta == (pressed.contains(LogicalKeyboardKey.metaLeft) || pressed.contains(LogicalKeyboardKey.metaRight)));
}
/// Returns a short and readable description of the key combination.
///
/// Intended to be used in debug mode for logging purposes. In release mode,
/// [debugDescribeKeys] returns an empty string.
@override
String debugDescribeKeys() {
String result = '';
assert(() {
final List<String> keys = <String>[
if (control) 'Control',
if (alt) 'Alt',
if (meta) 'Meta',
if (shift) 'Shift',
trigger.debugName ?? trigger.toStringShort(),
];
result = keys.join(' + ');
return true;
}());
return result;
}
@override
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
super.debugFillProperties(properties);
properties.add(DiagnosticsProperty<String>('keys', debugDescribeKeys()));
properties.add(FlagProperty('includeRepeats', value: includeRepeats, ifFalse: 'excluding repeats'));
}
}
/// A shortcut combination that is triggered by a key event that produces a
/// specific character.
///
/// Keys often produce different characters when combined with modifiers. For
/// example, it might be helpful for the user to bring up a help menu by
/// pressing the question mark ('?'). However, there is no logical key that
/// directly represents a question mark. Althouh 'Shift+Slash' produces a '?'
/// character on a US keyboard, its logical key is still considered a Slash key,
/// and hard-coding 'Shift+Slash' in this situation is unfriendly to other
/// keyboard layouts.
///
/// For example, `CharacterActivator('?')` is triggered when a key combination
/// results in a question mark, which is 'Shift+Slash' on a US keyboard, but
/// 'Shift+Comma' on a French keyboard.
///
/// {@tool dartpad}
/// In the following example, when a key combination results in a question mark,
/// the counter is increased:
///
/// ** See code in examples/api/lib/widgets/shortcuts/character_activator.0.dart **
/// {@end-tool}
///
/// See also:
///
/// * [SingleActivator], an activator that represents a single key combined
/// with modifiers, such as `Ctrl+C`.
class CharacterActivator with Diagnosticable implements ShortcutActivator {
/// Create a [CharacterActivator] from the triggering character.
const CharacterActivator(this.character);
/// The character of the triggering event.
///
/// This is typically a single-character string, such as '?' or 'Å“', although
/// [CharacterActivator] doesn't check the length of [character] or whether it
/// can be matched by any key combination at all. It is case-sensitive, since
/// the [character] is directly compared by `==` to the character reported by
/// the platform.
///
/// See also:
///
/// * [RawKeyEvent.character], the character of a key event.
final String character;
@override
Iterable<LogicalKeyboardKey>? get triggers => null;
@override
bool accepts(RawKeyEvent event, RawKeyboard state) {
return event is RawKeyDownEvent
&& event.character == character;
}
@override
String debugDescribeKeys() {
String result = '';
assert(() {
result = "'$character'";
return true;
}());
return result;
}
@override
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
super.debugFillProperties(properties);
properties.add(StringProperty('character', character));
}
}
class _ActivatorIntentPair with Diagnosticable {
const _ActivatorIntentPair(this.activator, this.intent);
final ShortcutActivator activator;
final Intent intent;
@override
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
super.debugFillProperties(properties);
properties.add(DiagnosticsProperty<String>('activator', activator.debugDescribeKeys()));
properties.add(DiagnosticsProperty<Intent>('intent', intent));
}
}
/// A manager of keyboard shortcut bindings.
///
/// A [ShortcutManager] is obtained by calling [Shortcuts.of] on the context of
/// the widget that you want to find a manager for.
class ShortcutManager extends ChangeNotifier with Diagnosticable {
/// Constructs a [ShortcutManager].
ShortcutManager({
Map<ShortcutActivator, Intent> shortcuts = const <ShortcutActivator, Intent>{},
this.modal = false,
}) : assert(shortcuts != null),
_shortcuts = shortcuts;
/// True if the [ShortcutManager] should not pass on keys that it doesn't
/// handle to any key-handling widgets that are ancestors to this one.
///
/// Setting [modal] to true will prevent any key event given to this manager
/// from being given to any ancestor managers, even if that key doesn't appear
/// in the [shortcuts] map.
///
/// The net effect of setting `modal` to true is to return
/// [KeyEventResult.skipRemainingHandlers] from [handleKeypress] if it does
/// not exist in the shortcut map, instead of returning
/// [KeyEventResult.ignored].
final bool modal;
/// Returns the shortcut map.
///
/// When the map is changed, listeners to this manager will be notified.
///
/// The returned map should not be modified.
Map<ShortcutActivator, Intent> get shortcuts => _shortcuts;
Map<ShortcutActivator, Intent> _shortcuts = <ShortcutActivator, Intent>{};
set shortcuts(Map<ShortcutActivator, Intent> value) {
assert(value != null);
if (!mapEquals<ShortcutActivator, Intent>(_shortcuts, value)) {
_shortcuts = value;
_indexedShortcutsCache = null;
notifyListeners();
}
}
static Map<LogicalKeyboardKey?, List<_ActivatorIntentPair>> _indexShortcuts(Map<ShortcutActivator, Intent> source) {
final Map<LogicalKeyboardKey?, List<_ActivatorIntentPair>> result = <LogicalKeyboardKey?, List<_ActivatorIntentPair>>{};
source.forEach((ShortcutActivator activator, Intent intent) {
// This intermediate variable is necessary to comply with Dart analyzer.
final Iterable<LogicalKeyboardKey?>? nullableTriggers = activator.triggers;
for (final LogicalKeyboardKey? trigger in nullableTriggers ?? <LogicalKeyboardKey?>[null]) {
result.putIfAbsent(trigger, () => <_ActivatorIntentPair>[])
.add(_ActivatorIntentPair(activator, intent));
}
});
return result;
}
Map<LogicalKeyboardKey?, List<_ActivatorIntentPair>> get _indexedShortcuts {
return _indexedShortcutsCache ??= _indexShortcuts(_shortcuts);
}
Map<LogicalKeyboardKey?, List<_ActivatorIntentPair>>? _indexedShortcutsCache;
/// Returns the [Intent], if any, that matches the current set of pressed
/// keys.
///
/// Returns null if no intent matches the current set of pressed keys.
///
/// Defaults to a set derived from [RawKeyboard.keysPressed] if `keysPressed`
/// is not supplied.
Intent? _find(RawKeyEvent event, RawKeyboard state) {
final List<_ActivatorIntentPair>? candidatesByKey = _indexedShortcuts[event.logicalKey];
final List<_ActivatorIntentPair>? candidatesByNull = _indexedShortcuts[null];
final List<_ActivatorIntentPair> candidates = <_ActivatorIntentPair>[
if (candidatesByKey != null) ...candidatesByKey,
if (candidatesByNull != null) ...candidatesByNull,
];
for (final _ActivatorIntentPair activatorIntent in candidates) {
if (activatorIntent.activator.accepts(event, state)) {
return activatorIntent.intent;
}
}
return null;
}
/// Handles a key press `event` in the given `context`.
///
/// If a key mapping is found, then the associated action will be invoked using
/// the [Intent] activated by the [ShortcutActivator] in the [shortcuts] map,
/// and the currently focused widget's context (from
/// [FocusManager.primaryFocus]).
///
/// Returns a [KeyEventResult.handled] if an action was invoked, otherwise a
/// [KeyEventResult.skipRemainingHandlers] if [modal] is true, or if it maps
/// to a [DoNothingAction] with [DoNothingAction.consumesKey] set to false,
/// and in all other cases returns [KeyEventResult.ignored].
///
/// In order for an action to be invoked (and [KeyEventResult.handled]
/// returned), a pressed [KeySet] must be mapped to an [Intent], the [Intent]
/// must be mapped to an [Action], and the [Action] must be enabled.
@protected
KeyEventResult handleKeypress(BuildContext context, RawKeyEvent event) {
assert(context != null);
final Intent? matchedIntent = _find(event, RawKeyboard.instance);
if (matchedIntent != null) {
final BuildContext? primaryContext = primaryFocus?.context;
if (primaryContext != null) {
final Action<Intent>? action = Actions.maybeFind<Intent>(
primaryContext,
intent: matchedIntent,
);
if (action != null && action.isEnabled(matchedIntent)) {
Actions.of(primaryContext).invokeAction(action, matchedIntent, primaryContext);
return action.consumesKey(matchedIntent)
? KeyEventResult.handled
: KeyEventResult.skipRemainingHandlers;
}
}
}
return modal ? KeyEventResult.skipRemainingHandlers : KeyEventResult.ignored;
}
@override
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
super.debugFillProperties(properties);
properties.add(DiagnosticsProperty<Map<ShortcutActivator, Intent>>('shortcuts', _shortcuts));
properties.add(FlagProperty('modal', value: modal, ifTrue: 'modal', defaultValue: false));
}
}
/// A widget that creates key bindings to specific actions for its
/// descendants.
///
/// This widget establishes a [ShortcutManager] to be used by its descendants
/// when invoking an [Action] via a keyboard key combination that maps to an
/// [Intent].
///
/// {@tool dartpad}
/// Here, we will use the [Shortcuts] and [Actions] widgets to add and subtract
/// from a counter. When the child widget has keyboard focus, and a user presses
/// the keys that have been defined in [Shortcuts], the action that is bound
/// to the appropriate [Intent] for the key is invoked.
///
/// It also shows the use of a [CallbackAction] to avoid creating a new [Action]
/// subclass.
///
/// ** See code in examples/api/lib/widgets/shortcuts/shortcuts.0.dart **
/// {@end-tool}
///
/// {@tool dartpad}
/// This slightly more complicated, but more flexible, example creates a custom
/// [Action] subclass to increment and decrement within a widget (a [Column])
/// that has keyboard focus. When the user presses the up and down arrow keys,
/// the counter will increment and decrement a data model using the custom
/// actions.
///
/// One thing that this demonstrates is passing arguments to the [Intent] to be
/// carried to the [Action]. This shows how actions can get data either from
/// their own construction (like the `model` in this example), or from the
/// intent passed to them when invoked (like the increment `amount` in this
/// example).
///
/// ** See code in examples/api/lib/widgets/shortcuts/shortcuts.1.dart **
/// {@end-tool}
///
/// See also:
///
/// * [CallbackShortcuts], a less complicated (but less flexible) way of
/// defining key bindings that just invoke callbacks.
/// * [Intent], a class for containing a description of a user action to be
/// invoked.
/// * [Action], a class for defining an invocation of a user action.
/// * [CallbackAction], a class for creating an action from a callback.
class Shortcuts extends StatefulWidget {
/// Creates a const [Shortcuts] widget.
///
/// The [child] and [shortcuts] arguments are required.
const Shortcuts({
Key? key,
this.manager,
required this.shortcuts,
required this.child,
this.debugLabel,
}) : assert(shortcuts != null),
assert(child != null),
super(key: key);
/// The [ShortcutManager] that will manage the mapping between key
/// combinations and [Action]s.
///
/// If not specified, uses a default-constructed [ShortcutManager].
///
/// This manager will be given new [shortcuts] to manage whenever the
/// [shortcuts] change materially.
final ShortcutManager? manager;
/// {@template flutter.widgets.shortcuts.shortcuts}
/// The map of shortcuts that the [ShortcutManager] will be given to manage.
///
/// For performance reasons, it is recommended that a pre-built map is passed
/// in here (e.g. a final variable from your widget class) instead of defining
/// it inline in the build function.
/// {@endtemplate}
final Map<ShortcutActivator, Intent> shortcuts;
/// The child widget for this [Shortcuts] widget.
///
/// {@macro flutter.widgets.ProxyWidget.child}
final Widget child;
/// The debug label that is printed for this node when logged.
///
/// If this label is set, then it will be displayed instead of the shortcut
/// map when logged.
///
/// This allows simplifying the diagnostic output to avoid cluttering it
/// unnecessarily with large default shortcut maps.
final String? debugLabel;
/// Returns the [ShortcutManager] that most tightly encloses the given
/// [BuildContext].
///
/// If no [Shortcuts] widget encloses the context given, will assert in debug
/// mode and throw an exception in release mode.
///
/// See also:
///
/// * [maybeOf], which is similar to this function, but will return null if
/// it doesn't find a [Shortcuts] ancestor.
static ShortcutManager of(BuildContext context) {
assert(context != null);
final _ShortcutsMarker? inherited = context.dependOnInheritedWidgetOfExactType<_ShortcutsMarker>();
assert(() {
if (inherited == null) {
throw FlutterError(
'Unable to find a $Shortcuts widget in the context.\n'
'$Shortcuts.of() was called with a context that does not contain a '
'$Shortcuts widget.\n'
'No $Shortcuts ancestor could be found starting from the context that was '
'passed to $Shortcuts.of().\n'
'The context used was:\n'
' $context',
);
}
return true;
}());
return inherited!.manager;
}
/// Returns the [ShortcutManager] that most tightly encloses the given
/// [BuildContext].
///
/// If no [Shortcuts] widget encloses the context given, will return null.
///
/// See also:
///
/// * [of], which is similar to this function, but returns a non-nullable
/// result, and will throw an exception if it doesn't find a [Shortcuts]
/// ancestor.
static ShortcutManager? maybeOf(BuildContext context) {
assert(context != null);
final _ShortcutsMarker? inherited = context.dependOnInheritedWidgetOfExactType<_ShortcutsMarker>();
return inherited?.manager;
}
@override
State<Shortcuts> createState() => _ShortcutsState();
@override
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
super.debugFillProperties(properties);
properties.add(DiagnosticsProperty<ShortcutManager>('manager', manager, defaultValue: null));
properties.add(ShortcutMapProperty('shortcuts', shortcuts, description: debugLabel?.isNotEmpty ?? false ? debugLabel : null));
}
}
class _ShortcutsState extends State<Shortcuts> {
ShortcutManager? _internalManager;
ShortcutManager get manager => widget.manager ?? _internalManager!;
@override
void dispose() {
_internalManager?.dispose();
super.dispose();
}
@override
void initState() {
super.initState();
if (widget.manager == null) {
_internalManager = ShortcutManager();
}
manager.shortcuts = widget.shortcuts;
}
@override
void didUpdateWidget(Shortcuts oldWidget) {
super.didUpdateWidget(oldWidget);
if (widget.manager != oldWidget.manager) {
if (widget.manager != null) {
_internalManager?.dispose();
_internalManager = null;
} else {
_internalManager ??= ShortcutManager();
}
}
manager.shortcuts = widget.shortcuts;
}
KeyEventResult _handleOnKey(FocusNode node, RawKeyEvent event) {
if (node.context == null) {
return KeyEventResult.ignored;
}
return manager.handleKeypress(node.context!, event);
}
@override
Widget build(BuildContext context) {
return Focus(
debugLabel: '$Shortcuts',
canRequestFocus: false,
onKey: _handleOnKey,
child: _ShortcutsMarker(
manager: manager,
child: widget.child,
),
);
}
}
class _ShortcutsMarker extends InheritedNotifier<ShortcutManager> {
const _ShortcutsMarker({
required ShortcutManager manager,
required Widget child,
}) : assert(manager != null),
assert(child != null),
super(notifier: manager, child: child);
ShortcutManager get manager => super.notifier!;
}
/// A widget that provides an uncomplicated mechanism for binding a key
/// combination to a specific callback.
///
/// This is similar to the functionality provided by the [Shortcuts] widget, but
/// instead of requiring a mapping to an [Intent], and an [Actions] widget
/// somewhere in the widget tree to bind the [Intent] to, it just takes a set of
/// bindings that bind the key combination directly to a [VoidCallback].
///
/// Because it is a simpler mechanism, it doesn't provide the ability to disable
/// the callbacks, or to separate the definition of the shortcuts from the
/// definition of the code that is triggered by them (the role that actions play
/// in the [Shortcuts]/[Actions] system).
///
/// However, for some applications the complexity and flexibility of the
/// [Shortcuts] and [Actions] mechanism is overkill, and this widget is here for
/// those apps.
///
/// [Shortcuts] and [CallbackShortcuts] can both be used in the same app. As
/// with any key handling widget, if this widget handles a key event then
/// widgets above it in the focus chain will not receive the event. This means
/// that if this widget handles a key, then an ancestor [Shortcuts] widget (or
/// any other key handling widget) will not receive that key, and similarly, if
/// a descendant of this widget handles the key, then the key event will not
/// reach this widget for handling.
///
/// See also:
/// * [Focus], a widget that defines which widgets can receive keyboard focus.
class CallbackShortcuts extends StatelessWidget {
/// Creates a const [CallbackShortcuts] widget.
const CallbackShortcuts({
Key? key,
required this.bindings,
required this.child,
}) : super(key: key);
/// A map of key combinations to callbacks used to define the shortcut
/// bindings.
///
/// If a descendant of this widget has focus, and a key is pressed, the
/// activator keys of this map will be asked if they accept the key event. If
/// they do, then the corresponding callback is invoked, and the key event
/// propagation is halted. If none of the activators accept the key event,
/// then the key event continues to be propagated up the focus chain.
///
/// If more than one activator accepts the key event, then all of the
/// callbacks associated with activators that accept the key event are
/// invoked.
///
/// Some examples of [ShortcutActivator] subclasses that can be used to define
/// the key combinations here are [SingleActivator], [CharacterActivator], and
/// [LogicalKeySet].
final Map<ShortcutActivator, VoidCallback> bindings;
/// The widget below this widget in the tree.
///
/// {@macro flutter.widgets.ProxyWidget.child}
final Widget child;
// A helper function to make the stack trace more useful if the callback
// throws, by providing the activator and event as arguments that will appear
// in the stack trace.
bool _applyKeyBinding(ShortcutActivator activator, RawKeyEvent event) {
if (activator.triggers?.contains(event.logicalKey) ?? true) {
if (activator.accepts(event, RawKeyboard.instance)) {
bindings[activator]!.call();
return true;
}
}
return false;
}
@override
Widget build(BuildContext context) {
return Focus(
canRequestFocus: false,
skipTraversal: true,
onKey: (FocusNode node, RawKeyEvent event) {
KeyEventResult result = KeyEventResult.ignored;
// Activates all key bindings that match, returns "handled" if any handle it.
for (final ShortcutActivator activator in bindings.keys) {
result = _applyKeyBinding(activator, event) ? KeyEventResult.handled : result;
}
return result;
},
child: child,
);
}
}