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// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:flutter/foundation.dart';
import 'package:flutter/rendering.dart';
import 'framework.dart';
/// A mixin for a [RenderObjectWidget] that configures a [RenderObject]
/// subclass, which organizes its children in different slots.
///
/// Implementers of this mixin have to provide the list of available slots by
/// overriding [slots]. The list of slots must never change for a given class
/// implementing this mixin. In the common case, [Enum] values are used as slots
/// and [slots] is typically implemented to return the value of the enum's
/// `values` getter.
///
/// Furthermore, [childForSlot] must be implemented to return the current
/// widget configuration for a given slot.
///
/// The [RenderObject] returned by [createRenderObject] and updated by
/// [updateRenderObject] must implement the [SlottedContainerRenderObjectMixin].
///
/// The type parameter `S` is the type for the slots to be used by this
/// [RenderObjectWidget] and the [RenderObject] it configures. In the typical
/// case, `S` is an [Enum] type.
///
/// {@tool dartpad}
/// This example uses the [SlottedMultiChildRenderObjectWidgetMixin] in
/// combination with the [SlottedContainerRenderObjectMixin] to implement a
/// widget that provides two slots: topLeft and bottomRight. The widget arranges
/// the children in those slots diagonally.
///
/// ** See code in examples/api/lib/widgets/slotted_render_object_widget/slotted_multi_child_render_object_widget_mixin.0.dart **
/// {@end-tool}
///
/// See also:
///
/// * [MultiChildRenderObjectWidget], which configures a [RenderObject]
/// with a single list of children.
/// * [ListTile], which uses [SlottedMultiChildRenderObjectWidgetMixin] in its
/// internal (private) implementation.
mixin SlottedMultiChildRenderObjectWidgetMixin<S> on RenderObjectWidget {
/// Returns a list of all available slots.
///
/// The list of slots must be static and must never change for a given class
/// implementing this mixin.
///
/// Typically, an [Enum] is used to identify the different slots. In that case
/// this getter can be implemented by returning what the `values` getter
/// of the enum used returns.
@protected
Iterable<S> get slots;
/// Returns the widget that is currently occupying the provided `slot`.
///
/// The [RenderObject] configured by this class will be configured to have
/// the [RenderObject] produced by the returned [Widget] in the provided
/// `slot`.
@protected
Widget? childForSlot(S slot);
@override
SlottedContainerRenderObjectMixin<S> createRenderObject(BuildContext context);
@override
void updateRenderObject(BuildContext context, SlottedContainerRenderObjectMixin<S> renderObject);
@override
SlottedRenderObjectElement<S> createElement() => SlottedRenderObjectElement<S>(this);
}
/// Mixin for a [RenderBox] configured by a [SlottedMultiChildRenderObjectWidgetMixin].
///
/// The [RenderBox] child currently occupying a given slot can be obtained by
/// calling [childForSlot].
///
/// Implementers may consider overriding [children] to return the children
/// of this render object in a consistent order (e.g. hit test order).
///
/// The type parameter `S` is the type for the slots to be used by this
/// [RenderObject] and the [SlottedMultiChildRenderObjectWidgetMixin] it was
/// configured by. In the typical case, `S` is an [Enum] type.
///
/// See [SlottedMultiChildRenderObjectWidgetMixin] for example code showcasing
/// how this mixin is used in combination with the
/// [SlottedMultiChildRenderObjectWidgetMixin].
///
/// See also:
///
/// * [ContainerRenderObjectMixin], which organizes its children in a single
/// list.
mixin SlottedContainerRenderObjectMixin<S> on RenderBox {
/// Returns the [RenderBox] child that is currently occupying the provided
/// `slot`.
///
/// Returns null if no [RenderBox] is configured for the given slot.
@protected
RenderBox? childForSlot(S slot) => _slotToChild[slot];
/// Returns an [Iterable] of all non-null children.
///
/// This getter is used by the default implementation of [attach], [detach],
/// [redepthChildren], [visitChildren], and [debugDescribeChildren] to iterate
/// over the children of this [RenderBox]. The base implementation makes no
/// guarantee about the order in which the children are returned. Subclasses,
/// for which the child order is important should override this getter and
/// return the children in the desired order.
@protected
Iterable<RenderBox> get children => _slotToChild.values;
/// Returns the debug name for a given `slot`.
///
/// This method is called by [debugDescribeChildren] for each slot that is
/// currently occupied by a child to obtain a name for that slot for debug
/// outputs.
///
/// The default implementation calls [EnumName.name] on `slot` it it is an
/// [Enum] value and `toString` if it is not.
@protected
String debugNameForSlot(S slot) {
if (slot is Enum) {
return slot.name;
}
return slot.toString();
}
@override
void attach(PipelineOwner owner) {
super.attach(owner);
for (final RenderBox child in children) {
child.attach(owner);
}
}
@override
void detach() {
super.detach();
for (final RenderBox child in children) {
child.detach();
}
}
@override
void redepthChildren() {
children.forEach(redepthChild);
}
@override
void visitChildren(RenderObjectVisitor visitor) {
children.forEach(visitor);
}
@override
List<DiagnosticsNode> debugDescribeChildren() {
final List<DiagnosticsNode> value = <DiagnosticsNode>[];
final Map<RenderBox, S> childToSlot = Map<RenderBox, S>.fromIterables(
_slotToChild.values,
_slotToChild.keys,
);
for (final RenderBox child in children) {
_addDiagnostics(child, value, debugNameForSlot(childToSlot[child] as S));
}
return value;
}
void _addDiagnostics(RenderBox child, List<DiagnosticsNode> value, String name) {
value.add(child.toDiagnosticsNode(name: name));
}
final Map<S, RenderBox> _slotToChild = <S, RenderBox>{};
void _setChild(RenderBox? child, S slot) {
final RenderBox? oldChild = _slotToChild[slot];
if (oldChild != null) {
dropChild(oldChild);
_slotToChild.remove(slot);
}
if (child != null) {
_slotToChild[slot] = child;
adoptChild(child);
}
}
}
/// Element used by the [SlottedMultiChildRenderObjectWidgetMixin].
class SlottedRenderObjectElement<S> extends RenderObjectElement {
/// Creates an element that uses the given widget as its configuration.
SlottedRenderObjectElement(SlottedMultiChildRenderObjectWidgetMixin<S> widget) : super(widget);
final Map<S, Element> _slotToChild = <S, Element>{};
@override
SlottedMultiChildRenderObjectWidgetMixin<S> get widget => super.widget as SlottedMultiChildRenderObjectWidgetMixin<S>;
@override
SlottedContainerRenderObjectMixin<S> get renderObject => super.renderObject as SlottedContainerRenderObjectMixin<S>;
@override
void visitChildren(ElementVisitor visitor) {
_slotToChild.values.forEach(visitor);
}
@override
void forgetChild(Element child) {
assert(_slotToChild.containsValue(child));
assert(child.slot is S);
assert(_slotToChild.containsKey(child.slot));
_slotToChild.remove(child.slot);
super.forgetChild(child);
}
@override
void mount(Element? parent, Object? newSlot) {
super.mount(parent, newSlot);
_updateChildren();
}
@override
void update(SlottedMultiChildRenderObjectWidgetMixin<S> newWidget) {
super.update(newWidget);
assert(widget == newWidget);
_updateChildren();
}
List<S>? _debugPreviousSlots;
void _updateChildren() {
assert(() {
_debugPreviousSlots ??= widget.slots.toList();
return listEquals(_debugPreviousSlots, widget.slots.toList());
}(), '${widget.runtimeType}.slots must not change.');
assert(widget.slots.toSet().length == widget.slots.length, 'slots must be unique');
for (final S slot in widget.slots) {
_updateChild(widget.childForSlot(slot), slot);
}
}
void _updateChild(Widget? widget, S slot) {
final Element? oldChild = _slotToChild[slot];
assert(oldChild == null || oldChild.slot == slot); // Reason why [moveRenderObjectChild] is not reachable.
final Element? newChild = updateChild(oldChild, widget, slot);
if (oldChild != null) {
_slotToChild.remove(slot);
}
if (newChild != null) {
_slotToChild[slot] = newChild;
}
}
@override
void insertRenderObjectChild(RenderBox child, S slot) {
renderObject._setChild(child, slot);
assert(renderObject._slotToChild[slot] == child);
}
@override
void removeRenderObjectChild(RenderBox child, S slot) {
assert(renderObject._slotToChild[slot] == child);
renderObject._setChild(null, slot);
assert(renderObject._slotToChild[slot] == null);
}
@override
void moveRenderObjectChild(RenderBox child, Object? oldSlot, Object? newSlot) {
// Existing elements are never moved to a new slot, see assert in [_updateChild].
assert(false, 'not reachable');
}
}