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// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:flutter/foundation.dart';
import 'basic.dart';
import 'focus_manager.dart';
import 'framework.dart';
import 'inherited_notifier.dart';
/// A widget that manages a [FocusNode] to allow keyboard focus to be given
/// to this widget and its descendants.
///
/// When the focus is gained or lost, [onFocusChange] is called.
///
/// For keyboard events, [onKey] and [onKeyEvent] are called if
/// [FocusNode.hasFocus] is true for this widget's [focusNode], unless a focused
/// descendant's [onKey] or [onKeyEvent] callback returned
/// [KeyEventResult.handled] when called.
///
/// This widget does not provide any visual indication that the focus has
/// changed. Any desired visual changes should be made when [onFocusChange] is
/// called.
///
/// To access the [FocusNode] of the nearest ancestor [Focus] widget and
/// establish a relationship that will rebuild the widget when the focus
/// changes, use the [Focus.of] and [FocusScope.of] static methods.
///
/// To access the focused state of the nearest [Focus] widget, use
/// [FocusNode.hasFocus] from a build method, which also establishes a
/// relationship between the calling widget and the [Focus] widget that will
/// rebuild the calling widget when the focus changes.
///
/// Managing a [FocusNode] means managing its lifecycle, listening for changes
/// in focus, and re-parenting it when needed to keep the focus hierarchy in
/// sync with the widget hierarchy. This widget does all of those things for
/// you. See [FocusNode] for more information about the details of what node
/// management entails if you are not using a [Focus] widget and you need to do
/// it yourself.
///
/// If the [Focus] default constructor is used, then this widget will manage any
/// given [focusNode] by overwriting the appropriate values of the [focusNode]
/// with the values of [FocusNode.onKey], [FocusNode.onKeyEvent],
/// [FocusNode.skipTraversal], [FocusNode.canRequestFocus], and
/// [FocusNode.descendantsAreFocusable] whenever the [Focus] widget is updated.
///
/// If the [Focus.withExternalFocusNode] is used instead, then the values
/// returned by [onKey], [onKeyEvent], [skipTraversal], [canRequestFocus], and
/// [descendantsAreFocusable] will be the values in the external focus node, and
/// the external focus node's values will not be overwritten when the widget is
/// updated.
///
/// To collect a sub-tree of nodes into an exclusive group that restricts focus
/// traversal to the group, use a [FocusScope]. To collect a sub-tree of nodes
/// into a group that has a specific order to its traversal but allows the
/// traversal to escape the group, use a [FocusTraversalGroup].
///
/// To move the focus, use methods on [FocusNode] by getting the [FocusNode]
/// through the [of] method. For instance, to move the focus to the next node in
/// the focus traversal order, call `Focus.of(context).nextFocus()`. To unfocus
/// a widget, call `Focus.of(context).unfocus()`.
///
/// {@tool dartpad}
/// This example shows how to manage focus using the [Focus] and [FocusScope]
/// widgets. See [FocusNode] for a similar example that doesn't use [Focus] or
/// [FocusScope].
///
/// ** See code in examples/api/lib/widgets/focus_scope/focus.0.dart **
/// {@end-tool}
///
/// {@tool dartpad}
/// This example shows how to wrap another widget in a [Focus] widget to make it
/// focusable. It wraps a [Container], and changes the container's color when it
/// is set as the [FocusManager.primaryFocus].
///
/// If you also want to handle mouse hover and/or keyboard actions on a widget,
/// consider using a [FocusableActionDetector], which combines several different
/// widgets to provide those capabilities.
///
/// ** See code in examples/api/lib/widgets/focus_scope/focus.1.dart **
/// {@end-tool}
///
/// {@tool dartpad}
/// This example shows how to focus a newly-created widget immediately after it
/// is created.
///
/// The focus node will not actually be given the focus until after the frame in
/// which it has requested focus is drawn, so it is OK to call
/// [FocusNode.requestFocus] on a node which is not yet in the focus tree.
///
/// ** See code in examples/api/lib/widgets/focus_scope/focus.2.dart **
/// {@end-tool}
///
/// See also:
///
/// * [FocusNode], which represents a node in the focus hierarchy and
/// [FocusNode]'s API documentation includes a detailed explanation of its role
/// in the overall focus system.
/// * [FocusScope], a widget that manages a group of focusable widgets using a
/// [FocusScopeNode].
/// * [FocusScopeNode], a node that collects focus nodes into a group for
/// traversal.
/// * [FocusManager], a singleton that manages the primary focus and
/// distributes key events to focused nodes.
/// * [FocusTraversalPolicy], an object used to determine how to move the focus
/// to other nodes.
/// * [FocusTraversalGroup], a widget that groups together and imposes a
/// traversal policy on the [Focus] nodes below it in the widget hierarchy.
class Focus extends StatefulWidget {
/// Creates a widget that manages a [FocusNode].
///
/// The [child] argument is required and must not be null.
///
/// The [autofocus] argument must not be null.
const Focus({
Key? key,
required this.child,
this.focusNode,
this.autofocus = false,
this.onFocusChange,
FocusOnKeyEventCallback? onKeyEvent,
FocusOnKeyCallback? onKey,
bool? canRequestFocus,
bool? skipTraversal,
bool? descendantsAreFocusable,
this.includeSemantics = true,
String? debugLabel,
}) : _onKeyEvent = onKeyEvent,
_onKey = onKey,
_canRequestFocus = canRequestFocus,
_skipTraversal = skipTraversal,
_descendantsAreFocusable = descendantsAreFocusable,
_debugLabel = debugLabel,
assert(child != null),
assert(autofocus != null),
assert(includeSemantics != null),
super(key: key);
/// Creates a Focus widget that uses the given [focusNode] as the source of
/// truth for attributes on the node, rather than the attributes of this widget.
const factory Focus.withExternalFocusNode({
Key? key,
required Widget child,
required FocusNode focusNode,
bool autofocus,
ValueChanged<bool>? onFocusChange,
bool includeSemantics,
}) = _FocusWithExternalFocusNode;
// Indicates whether the widget's focusNode attributes should have priority
// when then widget is updated.
bool get _usingExternalFocus => false;
/// The child widget of this [Focus].
///
/// {@macro flutter.widgets.ProxyWidget.child}
final Widget child;
/// {@template flutter.widgets.Focus.focusNode}
/// An optional focus node to use as the focus node for this widget.
///
/// If one is not supplied, then one will be automatically allocated, owned,
/// and managed by this widget. The widget will be focusable even if a
/// [focusNode] is not supplied. If supplied, the given `focusNode` will be
/// _hosted_ by this widget, but not owned. See [FocusNode] for more
/// information on what being hosted and/or owned implies.
///
/// Supplying a focus node is sometimes useful if an ancestor to this widget
/// wants to control when this widget has the focus. The owner will be
/// responsible for calling [FocusNode.dispose] on the focus node when it is
/// done with it, but this widget will attach/detach and reparent the node
/// when needed.
/// {@endtemplate}
///
/// A non-null [focusNode] must be supplied if using the
/// [Focus.withExternalFocusNode] constructor is used.
final FocusNode? focusNode;
/// {@template flutter.widgets.Focus.autofocus}
/// True if this widget will be selected as the initial focus when no other
/// node in its scope is currently focused.
///
/// Ideally, there is only one widget with autofocus set in each [FocusScope].
/// If there is more than one widget with autofocus set, then the first one
/// added to the tree will get focus.
///
/// Must not be null. Defaults to false.
/// {@endtemplate}
final bool autofocus;
/// Handler called when the focus changes.
///
/// Called with true if this widget's node gains focus, and false if it loses
/// focus.
final ValueChanged<bool>? onFocusChange;
/// A handler for keys that are pressed when this object or one of its
/// children has focus.
///
/// Key events are first given to the [FocusNode] that has primary focus, and
/// if its [onKeyEvent] method returns [KeyEventResult.ignored], then they are
/// given to each ancestor node up the focus hierarchy in turn. If an event
/// reaches the root of the hierarchy, it is discarded.
///
/// This is not the way to get text input in the manner of a text field: it
/// leaves out support for input method editors, and doesn't support soft
/// keyboards in general. For text input, consider [TextField],
/// [EditableText], or [CupertinoTextField] instead, which do support these
/// things.
FocusOnKeyEventCallback? get onKeyEvent => _onKeyEvent ?? focusNode?.onKeyEvent;
final FocusOnKeyEventCallback? _onKeyEvent;
/// A handler for keys that are pressed when this object or one of its
/// children has focus.
///
/// This is a legacy API based on [RawKeyEvent] and will be deprecated in the
/// future. Prefer [onKeyEvent] instead.
///
/// Key events are first given to the [FocusNode] that has primary focus, and
/// if its [onKey] method return false, then they are given to each ancestor
/// node up the focus hierarchy in turn. If an event reaches the root of the
/// hierarchy, it is discarded.
///
/// This is not the way to get text input in the manner of a text field: it
/// leaves out support for input method editors, and doesn't support soft
/// keyboards in general. For text input, consider [TextField],
/// [EditableText], or [CupertinoTextField] instead, which do support these
/// things.
FocusOnKeyCallback? get onKey => _onKey ?? focusNode?.onKey;
final FocusOnKeyCallback? _onKey;
/// {@template flutter.widgets.Focus.canRequestFocus}
/// If true, this widget may request the primary focus.
///
/// Defaults to true. Set to false if you want the [FocusNode] this widget
/// manages to do nothing when [FocusNode.requestFocus] is called on it. Does
/// not affect the children of this node, and [FocusNode.hasFocus] can still
/// return true if this node is the ancestor of the primary focus.
///
/// This is different than [Focus.skipTraversal] because [Focus.skipTraversal]
/// still allows the widget to be focused, just not traversed to.
///
/// Setting [FocusNode.canRequestFocus] to false implies that the widget will
/// also be skipped for traversal purposes.
///
/// See also:
///
/// * [FocusTraversalGroup], a widget that sets the traversal policy for its
/// descendants.
/// * [FocusTraversalPolicy], a class that can be extended to describe a
/// traversal policy.
/// {@endtemplate}
bool get canRequestFocus => _canRequestFocus ?? focusNode?.canRequestFocus ?? true;
final bool? _canRequestFocus;
/// Sets the [FocusNode.skipTraversal] flag on the focus node so that it won't
/// be visited by the [FocusTraversalPolicy].
///
/// This is sometimes useful if a [Focus] widget should receive key events as
/// part of the focus chain, but shouldn't be accessible via focus traversal.
///
/// This is different from [FocusNode.canRequestFocus] because it only implies
/// that the widget can't be reached via traversal, not that it can't be
/// focused. It may still be focused explicitly.
bool get skipTraversal => _skipTraversal ?? focusNode?.skipTraversal ?? false;
final bool? _skipTraversal;
/// {@template flutter.widgets.Focus.descendantsAreFocusable}
/// If false, will make this widget's descendants unfocusable.
///
/// Defaults to true. Does not affect focusability of this node (just its
/// descendants): for that, use [FocusNode.canRequestFocus].
///
/// If any descendants are focused when this is set to false, they will be
/// unfocused. When `descendantsAreFocusable` is set to true again, they will
/// not be refocused, although they will be able to accept focus again.
///
/// Does not affect the value of [FocusNode.canRequestFocus] on the
/// descendants.
///
/// See also:
///
/// * [ExcludeFocus], a widget that uses this property to conditionally
/// exclude focus for a subtree.
/// * [FocusTraversalGroup], a widget used to group together and configure the
/// focus traversal policy for a widget subtree that has a
/// `descendantsAreFocusable` parameter to conditionally block focus for a
/// subtree.
/// {@endtemplate}
bool get descendantsAreFocusable => _descendantsAreFocusable ?? focusNode?.descendantsAreFocusable ?? true;
final bool? _descendantsAreFocusable;
/// {@template flutter.widgets.Focus.includeSemantics}
/// Include semantics information in this widget.
///
/// If true, this widget will include a [Semantics] node that indicates the
/// [SemanticsProperties.focusable] and [SemanticsProperties.focused]
/// properties.
///
/// It is not typical to set this to false, as that can affect the semantics
/// information available to accessibility systems.
///
/// Must not be null, defaults to true.
/// {@endtemplate}
final bool includeSemantics;
/// A debug label for this widget.
///
/// Not used for anything except to be printed in the diagnostic output from
/// [toString] or [toStringDeep].
///
/// To get a string with the entire tree, call [debugDescribeFocusTree]. To
/// print it to the console call [debugDumpFocusTree].
///
/// Defaults to null.
String? get debugLabel => _debugLabel ?? focusNode?.debugLabel;
final String? _debugLabel;
/// Returns the [focusNode] of the [Focus] that most tightly encloses the
/// given [BuildContext].
///
/// If no [Focus] node is found before reaching the nearest [FocusScope]
/// widget, or there is no [Focus] widget in scope, then this method will
/// throw an exception.
///
/// The `context` and `scopeOk` arguments must not be null.
///
/// Calling this function creates a dependency that will rebuild the given
/// context when the focus changes.
///
/// See also:
///
/// * [maybeOf], which is similar to this function, but will return null
/// instead of throwing if it doesn't find a [Focus] node.
static FocusNode of(BuildContext context, { bool scopeOk = false }) {
assert(context != null);
assert(scopeOk != null);
final _FocusMarker? marker = context.dependOnInheritedWidgetOfExactType<_FocusMarker>();
final FocusNode? node = marker?.notifier;
assert(() {
if (node == null) {
throw FlutterError(
'Focus.of() was called with a context that does not contain a Focus widget.\n'
'No Focus widget ancestor could be found starting from the context that was passed to '
'Focus.of(). This can happen because you are using a widget that looks for a Focus '
'ancestor, and do not have a Focus widget descendant in the nearest FocusScope.\n'
'The context used was:\n'
' $context',
);
}
return true;
}());
assert(() {
if (!scopeOk && node is FocusScopeNode) {
throw FlutterError(
'Focus.of() was called with a context that does not contain a Focus between the given '
'context and the nearest FocusScope widget.\n'
'No Focus ancestor could be found starting from the context that was passed to '
'Focus.of() to the point where it found the nearest FocusScope widget. This can happen '
'because you are using a widget that looks for a Focus ancestor, and do not have a '
'Focus widget ancestor in the current FocusScope.\n'
'The context used was:\n'
' $context',
);
}
return true;
}());
return node!;
}
/// Returns the [focusNode] of the [Focus] that most tightly encloses the
/// given [BuildContext].
///
/// If no [Focus] node is found before reaching the nearest [FocusScope]
/// widget, or there is no [Focus] widget in scope, then this method will
/// return null.
///
/// The `context` and `scopeOk` arguments must not be null.
///
/// Calling this function creates a dependency that will rebuild the given
/// context when the focus changes.
///
/// See also:
///
/// * [of], which is similar to this function, but will throw an exception if
/// it doesn't find a [Focus] node instead of returning null.
static FocusNode? maybeOf(BuildContext context, { bool scopeOk = false }) {
assert(context != null);
assert(scopeOk != null);
final _FocusMarker? marker = context.dependOnInheritedWidgetOfExactType<_FocusMarker>();
final FocusNode? node = marker?.notifier;
if (node == null) {
return null;
}
if (!scopeOk && node is FocusScopeNode) {
return null;
}
return node;
}
/// Returns true if the nearest enclosing [Focus] widget's node is focused.
///
/// A convenience method to allow build methods to write:
/// `Focus.isAt(context)` to get whether or not the nearest [Focus] above them
/// in the widget hierarchy currently has the input focus.
///
/// Returns false if no [Focus] widget is found before reaching the nearest
/// [FocusScope], or if the root of the focus tree is reached without finding
/// a [Focus] widget.
///
/// Calling this function creates a dependency that will rebuild the given
/// context when the focus changes.
static bool isAt(BuildContext context) => Focus.maybeOf(context)?.hasFocus ?? false;
@override
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
super.debugFillProperties(properties);
properties.add(StringProperty('debugLabel', debugLabel, defaultValue: null));
properties.add(FlagProperty('autofocus', value: autofocus, ifTrue: 'AUTOFOCUS', defaultValue: false));
properties.add(FlagProperty('canRequestFocus', value: canRequestFocus, ifFalse: 'NOT FOCUSABLE', defaultValue: false));
properties.add(FlagProperty('descendantsAreFocusable', value: descendantsAreFocusable, ifFalse: 'DESCENDANTS UNFOCUSABLE', defaultValue: true));
properties.add(DiagnosticsProperty<FocusNode>('focusNode', focusNode, defaultValue: null));
}
@override
State<Focus> createState() => _FocusState();
}
// Implements the behavior differences when the Focus.withExternalFocusNode
// constructor is used.
class _FocusWithExternalFocusNode extends Focus {
const _FocusWithExternalFocusNode({
Key? key,
required Widget child,
required FocusNode focusNode,
bool autofocus = false,
ValueChanged<bool>? onFocusChange,
bool includeSemantics = true,
}) : super(
key: key,
child: child,
focusNode: focusNode,
autofocus: autofocus,
onFocusChange: onFocusChange,
includeSemantics: includeSemantics,
);
@override
bool get _usingExternalFocus => true;
@override
FocusOnKeyEventCallback? get onKeyEvent => focusNode!.onKeyEvent;
@override
FocusOnKeyCallback? get onKey => focusNode!.onKey;
@override
bool get canRequestFocus => focusNode!.canRequestFocus;
@override
bool get skipTraversal => focusNode!.skipTraversal;
@override
bool get descendantsAreFocusable => focusNode!.descendantsAreFocusable;
@override
String? get debugLabel => focusNode!.debugLabel;
}
class _FocusState extends State<Focus> {
FocusNode? _internalNode;
FocusNode get focusNode => widget.focusNode ?? _internalNode!;
late bool _hadPrimaryFocus;
late bool _couldRequestFocus;
late bool _descendantsWereFocusable;
bool _didAutofocus = false;
FocusAttachment? _focusAttachment;
@override
void initState() {
super.initState();
_initNode();
}
void _initNode() {
if (widget.focusNode == null) {
// Only create a new node if the widget doesn't have one.
// This calls a function instead of just allocating in place because
// _createNode is overridden in _FocusScopeState.
_internalNode ??= _createNode();
}
focusNode.descendantsAreFocusable = widget.descendantsAreFocusable;
if (widget.skipTraversal != null) {
focusNode.skipTraversal = widget.skipTraversal;
}
if (widget._canRequestFocus != null) {
focusNode.canRequestFocus = widget._canRequestFocus!;
}
_couldRequestFocus = focusNode.canRequestFocus;
_descendantsWereFocusable = focusNode.descendantsAreFocusable;
_hadPrimaryFocus = focusNode.hasPrimaryFocus;
_focusAttachment = focusNode.attach(context, onKeyEvent: widget.onKeyEvent, onKey: widget.onKey);
// Add listener even if the _internalNode existed before, since it should
// not be listening now if we're re-using a previous one because it should
// have already removed its listener.
focusNode.addListener(_handleFocusChanged);
}
FocusNode _createNode() {
return FocusNode(
debugLabel: widget.debugLabel,
canRequestFocus: widget.canRequestFocus,
descendantsAreFocusable: widget.descendantsAreFocusable,
skipTraversal: widget.skipTraversal,
);
}
@override
void dispose() {
// Regardless of the node owner, we need to remove it from the tree and stop
// listening to it.
focusNode.removeListener(_handleFocusChanged);
_focusAttachment!.detach();
// Don't manage the lifetime of external nodes given to the widget, just the
// internal node.
_internalNode?.dispose();
super.dispose();
}
@override
void didChangeDependencies() {
super.didChangeDependencies();
_focusAttachment?.reparent();
_handleAutofocus();
}
void _handleAutofocus() {
if (!_didAutofocus && widget.autofocus) {
FocusScope.of(context).autofocus(focusNode);
_didAutofocus = true;
}
}
@override
void deactivate() {
super.deactivate();
// The focus node's location in the tree is no longer valid here. But
// we can't unfocus or remove the node from the tree because if the widget
// is moved to a different part of the tree (via global key) it should
// retain its focus state. That's why we temporarily park it on the root
// focus node (via reparent) until it either gets moved to a different part
// of the tree (via didChangeDependencies) or until it is disposed.
_focusAttachment?.reparent();
_didAutofocus = false;
}
@override
void didUpdateWidget(Focus oldWidget) {
super.didUpdateWidget(oldWidget);
assert(() {
// Only update the debug label in debug builds.
if (oldWidget.focusNode == widget.focusNode &&
!widget._usingExternalFocus &&
oldWidget.debugLabel != widget.debugLabel) {
focusNode.debugLabel = widget.debugLabel;
}
return true;
}());
if (oldWidget.focusNode == widget.focusNode) {
if (!widget._usingExternalFocus) {
if (widget.onKey != focusNode.onKey) {
focusNode.onKey = widget.onKey;
}
if (widget.onKeyEvent != focusNode.onKeyEvent) {
focusNode.onKeyEvent = widget.onKeyEvent;
}
if (widget.skipTraversal != null) {
focusNode.skipTraversal = widget.skipTraversal;
}
if (widget._canRequestFocus != null) {
focusNode.canRequestFocus = widget._canRequestFocus!;
}
focusNode.descendantsAreFocusable = widget.descendantsAreFocusable;
}
} else {
_focusAttachment!.detach();
oldWidget.focusNode?.removeListener(_handleFocusChanged);
_initNode();
}
if (oldWidget.autofocus != widget.autofocus) {
_handleAutofocus();
}
}
void _handleFocusChanged() {
final bool hasPrimaryFocus = focusNode.hasPrimaryFocus;
final bool canRequestFocus = focusNode.canRequestFocus;
final bool descendantsAreFocusable = focusNode.descendantsAreFocusable;
widget.onFocusChange?.call(focusNode.hasFocus);
// Check the cached states that matter here, and call setState if they have
// changed.
if (_hadPrimaryFocus != hasPrimaryFocus) {
setState(() {
_hadPrimaryFocus = hasPrimaryFocus;
});
}
if (_couldRequestFocus != canRequestFocus) {
setState(() {
_couldRequestFocus = canRequestFocus;
});
}
if (_descendantsWereFocusable != descendantsAreFocusable) {
setState(() {
_descendantsWereFocusable = descendantsAreFocusable;
});
}
}
@override
Widget build(BuildContext context) {
_focusAttachment!.reparent();
Widget child = widget.child;
if (widget.includeSemantics) {
child = Semantics(
focusable: _couldRequestFocus,
focused: _hadPrimaryFocus,
child: widget.child,
);
}
return _FocusMarker(
node: focusNode,
child: child,
);
}
}
/// A [FocusScope] is similar to a [Focus], but also serves as a scope for its
/// descendants, restricting focus traversal to the scoped controls.
///
/// For example a new [FocusScope] is created automatically when a route is
/// pushed, keeping the focus traversal from moving to a control in a previous
/// route.
///
/// If you just want to group widgets together in a group so that they are
/// traversed in a particular order, but the focus can still leave the group,
/// use a [FocusTraversalGroup].
///
/// Like [Focus], [FocusScope] provides an [onFocusChange] as a way to be
/// notified when the focus is given to or removed from this widget.
///
/// The [onKey] argument allows specification of a key event handler that is
/// invoked when this node or one of its children has focus. Keys are handed to
/// the primary focused widget first, and then they propagate through the
/// ancestors of that node, stopping if one of them returns
/// [KeyEventResult.handled] from [onKey], indicating that it has handled the
/// event.
///
/// Managing a [FocusScopeNode] means managing its lifecycle, listening for
/// changes in focus, and re-parenting it when needed to keep the focus
/// hierarchy in sync with the widget hierarchy. This widget does all of those
/// things for you. See [FocusScopeNode] for more information about the details
/// of what node management entails if you are not using a [FocusScope] widget
/// and you need to do it yourself.
///
/// [FocusScopeNode]s remember the last [FocusNode] that was focused within
/// their descendants, and can move that focus to the next/previous node, or a
/// node in a particular direction when the [FocusNode.nextFocus],
/// [FocusNode.previousFocus], or [FocusNode.focusInDirection] are called on a
/// [FocusNode] or [FocusScopeNode].
///
/// To move the focus, use methods on [FocusNode] by getting the [FocusNode]
/// through the [of] method. For instance, to move the focus to the next node in
/// the focus traversal order, call `Focus.of(context).nextFocus()`. To unfocus
/// a widget, call `Focus.of(context).unfocus()`.
///
/// {@tool dartpad}
/// This example demonstrates using a [FocusScope] to restrict focus to a particular
/// portion of the app. In this case, restricting focus to the visible part of a
/// Stack.
///
/// ** See code in examples/api/lib/widgets/focus_scope/focus_scope.0.dart **
/// {@end-tool}
///
/// See also:
///
/// * [FocusScopeNode], which represents a scope node in the focus hierarchy.
/// * [FocusNode], which represents a node in the focus hierarchy and has an
/// explanation of the focus system.
/// * [Focus], a widget that manages a [FocusNode] and allows easy access to
/// managing focus without having to manage the node.
/// * [FocusManager], a singleton that manages the focus and distributes key
/// events to focused nodes.
/// * [FocusTraversalPolicy], an object used to determine how to move the focus
/// to other nodes.
/// * [FocusTraversalGroup], a widget used to configure the focus traversal
/// policy for a widget subtree.
class FocusScope extends Focus {
/// Creates a widget that manages a [FocusScopeNode].
///
/// The [child] argument is required and must not be null.
///
/// The [autofocus] argument must not be null.
const FocusScope({
Key? key,
FocusScopeNode? node,
required Widget child,
bool autofocus = false,
ValueChanged<bool>? onFocusChange,
bool? canRequestFocus,
bool? skipTraversal,
FocusOnKeyEventCallback? onKeyEvent,
FocusOnKeyCallback? onKey,
String? debugLabel,
}) : assert(child != null),
assert(autofocus != null),
super(
key: key,
child: child,
focusNode: node,
autofocus: autofocus,
onFocusChange: onFocusChange,
canRequestFocus: canRequestFocus,
skipTraversal: skipTraversal,
onKeyEvent: onKeyEvent,
onKey: onKey,
debugLabel: debugLabel,
);
/// Creates a FocusScope widget that uses the given [focusScopeNode] as the
/// source of truth for attributes on the node, rather than the attributes of
/// this widget.
const factory FocusScope.withExternalFocusNode({
Key? key,
required Widget child,
required FocusScopeNode focusScopeNode,
bool autofocus,
ValueChanged<bool>? onFocusChange,
}) = _FocusScopeWithExternalFocusNode;
/// Returns the [FocusScopeNode] of the [FocusScope] that most tightly
/// encloses the given [context].
///
/// If this node doesn't have a [Focus] widget ancestor, then the
/// [FocusManager.rootScope] is returned.
///
/// The [context] argument must not be null.
static FocusScopeNode of(BuildContext context) {
assert(context != null);
final _FocusMarker? marker = context.dependOnInheritedWidgetOfExactType<_FocusMarker>();
return marker?.notifier?.nearestScope ?? context.owner!.focusManager.rootScope;
}
@override
State<Focus> createState() => _FocusScopeState();
}
// Implements the behavior differences when the FocusScope.withExternalFocusNode
// constructor is used.
class _FocusScopeWithExternalFocusNode extends FocusScope {
const _FocusScopeWithExternalFocusNode({
Key? key,
required Widget child,
required FocusScopeNode focusScopeNode,
bool autofocus = false,
ValueChanged<bool>? onFocusChange,
}) : super(
key: key,
child: child,
node: focusScopeNode,
autofocus: autofocus,
onFocusChange: onFocusChange,
);
@override
bool get _usingExternalFocus => true;
@override
FocusOnKeyEventCallback? get onKeyEvent => focusNode!.onKeyEvent;
@override
FocusOnKeyCallback? get onKey => focusNode!.onKey;
@override
bool get canRequestFocus => focusNode!.canRequestFocus;
@override
bool get skipTraversal => focusNode!.skipTraversal;
@override
bool get descendantsAreFocusable => focusNode!.descendantsAreFocusable;
@override
String? get debugLabel => focusNode!.debugLabel;
}
class _FocusScopeState extends _FocusState {
@override
FocusScopeNode _createNode() {
return FocusScopeNode(
debugLabel: widget.debugLabel,
canRequestFocus: widget.canRequestFocus,
skipTraversal: widget.skipTraversal,
);
}
@override
Widget build(BuildContext context) {
_focusAttachment!.reparent();
return Semantics(
explicitChildNodes: true,
child: _FocusMarker(
node: focusNode,
child: widget.child,
),
);
}
}
// The InheritedWidget marker for Focus and FocusScope.
class _FocusMarker extends InheritedNotifier<FocusNode> {
const _FocusMarker({
Key? key,
required FocusNode node,
required Widget child,
}) : assert(node != null),
assert(child != null),
super(key: key, notifier: node, child: child);
}
/// A widget that controls whether or not the descendants of this widget are
/// focusable.
///
/// Does not affect the value of [Focus.canRequestFocus] on the descendants.
///
/// See also:
///
/// * [Focus], a widget for adding and managing a [FocusNode] in the widget tree.
/// * [FocusTraversalGroup], a widget that groups widgets for focus traversal,
/// and can also be used in the same way as this widget by setting its
/// `descendantsAreFocusable` attribute.
class ExcludeFocus extends StatelessWidget {
/// Const constructor for [ExcludeFocus] widget.
///
/// The [excluding] argument must not be null.
///
/// The [child] argument is required, and must not be null.
const ExcludeFocus({
Key? key,
this.excluding = true,
required this.child,
}) : assert(excluding != null),
assert(child != null),
super(key: key);
/// If true, will make this widget's descendants unfocusable.
///
/// Defaults to true.
///
/// If any descendants are focused when this is set to true, they will be
/// unfocused. When `excluding` is set to false again, they will not be
/// refocused, although they will be able to accept focus again.
///
/// Does not affect the value of [FocusNode.canRequestFocus] on the
/// descendants.
///
/// See also:
///
/// * [Focus.descendantsAreFocusable], the attribute of a [Focus] widget that
/// controls this same property for focus widgets.
/// * [FocusTraversalGroup], a widget used to group together and configure the
/// focus traversal policy for a widget subtree that has a
/// `descendantsAreFocusable` parameter to conditionally block focus for a
/// subtree.
final bool excluding;
/// The child widget of this [ExcludeFocus].
///
/// {@macro flutter.widgets.ProxyWidget.child}
final Widget child;
@override
Widget build(BuildContext context) {
return Focus(
canRequestFocus: false,
skipTraversal: true,
includeSemantics: false,
descendantsAreFocusable: !excluding,
child: child,
);
}
}