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// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'box.dart';
import 'layer.dart';
import 'object.dart';
/// A rectangle upon which a backend texture is mapped.
///
/// Backend textures are images that can be applied (mapped) to an area of the
/// Flutter view. They are created, managed, and updated using a
/// platform-specific texture registry. This is typically done by a plugin
/// that integrates with host platform video player, camera, or OpenGL APIs,
/// or similar image sources.
///
/// A texture box refers to its backend texture using an integer ID. Texture
/// IDs are obtained from the texture registry and are scoped to the Flutter
/// view. Texture IDs may be reused after deregistration, at the discretion
/// of the registry. The use of texture IDs currently unknown to the registry
/// will silently result in a blank rectangle.
///
/// Texture boxes are repainted autonomously as dictated by the backend (e.g. on
/// arrival of a video frame). Such repainting generally does not involve
/// executing Dart code.
///
/// The size of the rectangle is determined by the parent, and the texture is
/// automatically scaled to fit.
///
/// See also:
///
/// * <https://api.flutter.dev/javadoc/io/flutter/view/TextureRegistry.html>
/// for how to create and manage backend textures on Android.
/// * <https://api.flutter.dev/objcdoc/Protocols/FlutterTextureRegistry.html>
/// for how to create and manage backend textures on iOS.
class TextureBox extends RenderBox {
/// Creates a box backed by the texture identified by [textureId], and use
/// [filterQuality] to set texture's [FilterQuality].
TextureBox({
required int textureId,
bool freeze = false,
FilterQuality filterQuality = FilterQuality.low,
}) : assert(textureId != null),
_textureId = textureId,
_freeze = freeze,
_filterQuality = filterQuality;
/// The identity of the backend texture.
int get textureId => _textureId;
int _textureId;
set textureId(int value) {
assert(value != null);
if (value != _textureId) {
_textureId = value;
markNeedsPaint();
}
}
/// When true the texture will not be updated with new frames.
bool get freeze => _freeze;
bool _freeze;
set freeze(bool value) {
assert(value != null);
if (value != _freeze) {
_freeze = value;
markNeedsPaint();
}
}
/// {@macro flutter.widgets.Texture.filterQuality}
FilterQuality get filterQuality => _filterQuality;
FilterQuality _filterQuality;
set filterQuality(FilterQuality value) {
assert(value != null);
if (value != _filterQuality) {
_filterQuality = value;
markNeedsPaint();
}
}
@override
bool get sizedByParent => true;
@override
bool get alwaysNeedsCompositing => true;
@override
bool get isRepaintBoundary => true;
@override
Size computeDryLayout(BoxConstraints constraints) {
return constraints.biggest;
}
@override
bool hitTestSelf(Offset position) => true;
@override
void paint(PaintingContext context, Offset offset) {
context.addLayer(TextureLayer(
rect: Rect.fromLTWH(offset.dx, offset.dy, size.width, size.height),
textureId: _textureId,
freeze: freeze,
filterQuality: _filterQuality,
));
}
}