| // Copyright 2014 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| |
| import 'dart:math' as math; |
| |
| import 'package:flutter/foundation.dart'; |
| |
| import 'basic_types.dart'; |
| import 'border_radius.dart'; |
| import 'borders.dart'; |
| import 'edge_insets.dart'; |
| |
| /// A rectangular border with smooth continuous transitions between the straight |
| /// sides and the rounded corners. |
| /// |
| /// {@tool snippet} |
| /// ```dart |
| /// Widget build(BuildContext context) { |
| /// return Material( |
| /// shape: ContinuousRectangleBorder( |
| /// borderRadius: BorderRadius.circular(28.0), |
| /// ), |
| /// ); |
| /// } |
| /// ``` |
| /// {@end-tool} |
| /// |
| /// See also: |
| /// |
| /// * [RoundedRectangleBorder] Which creates rectangles with rounded corners, |
| /// however its straight sides change into a rounded corner with a circular |
| /// radius in a step function instead of gradually like the |
| /// [ContinuousRectangleBorder]. |
| class ContinuousRectangleBorder extends OutlinedBorder { |
| /// The arguments must not be null. |
| const ContinuousRectangleBorder({ |
| BorderSide side = BorderSide.none, |
| this.borderRadius = BorderRadius.zero, |
| }) : assert(side != null), |
| assert(borderRadius != null), |
| super(side: side); |
| |
| /// The radius for each corner. |
| /// |
| /// Negative radius values are clamped to 0.0 by [getInnerPath] and |
| /// [getOuterPath]. |
| final BorderRadiusGeometry borderRadius; |
| |
| @override |
| EdgeInsetsGeometry get dimensions => EdgeInsets.all(side.width); |
| |
| @override |
| ShapeBorder scale(double t) { |
| return ContinuousRectangleBorder( |
| side: side.scale(t), |
| borderRadius: borderRadius * t, |
| ); |
| } |
| |
| @override |
| ShapeBorder? lerpFrom(ShapeBorder? a, double t) { |
| assert(t != null); |
| if (a is ContinuousRectangleBorder) { |
| return ContinuousRectangleBorder( |
| side: BorderSide.lerp(a.side, side, t), |
| borderRadius: BorderRadiusGeometry.lerp(a.borderRadius, borderRadius, t)!, |
| ); |
| } |
| return super.lerpFrom(a, t); |
| } |
| |
| @override |
| ShapeBorder? lerpTo(ShapeBorder? b, double t) { |
| assert(t != null); |
| if (b is ContinuousRectangleBorder) { |
| return ContinuousRectangleBorder( |
| side: BorderSide.lerp(side, b.side, t), |
| borderRadius: BorderRadiusGeometry.lerp(borderRadius, b.borderRadius, t)!, |
| ); |
| } |
| return super.lerpTo(b, t); |
| } |
| |
| double _clampToShortest(RRect rrect, double value) { |
| return value > rrect.shortestSide ? rrect.shortestSide : value; |
| } |
| |
| Path _getPath(RRect rrect) { |
| final double left = rrect.left; |
| final double right = rrect.right; |
| final double top = rrect.top; |
| final double bottom = rrect.bottom; |
| // Radii will be clamped to the value of the shortest side |
| // of rrect to avoid strange tie-fighter shapes. |
| final double tlRadiusX = |
| math.max(0.0, _clampToShortest(rrect, rrect.tlRadiusX)); |
| final double tlRadiusY = |
| math.max(0.0, _clampToShortest(rrect, rrect.tlRadiusY)); |
| final double trRadiusX = |
| math.max(0.0, _clampToShortest(rrect, rrect.trRadiusX)); |
| final double trRadiusY = |
| math.max(0.0, _clampToShortest(rrect, rrect.trRadiusY)); |
| final double blRadiusX = |
| math.max(0.0, _clampToShortest(rrect, rrect.blRadiusX)); |
| final double blRadiusY = |
| math.max(0.0, _clampToShortest(rrect, rrect.blRadiusY)); |
| final double brRadiusX = |
| math.max(0.0, _clampToShortest(rrect, rrect.brRadiusX)); |
| final double brRadiusY = |
| math.max(0.0, _clampToShortest(rrect, rrect.brRadiusY)); |
| |
| return Path() |
| ..moveTo(left, top + tlRadiusX) |
| ..cubicTo(left, top, left, top, left + tlRadiusY, top) |
| ..lineTo(right - trRadiusX, top) |
| ..cubicTo(right, top, right, top, right, top + trRadiusY) |
| ..lineTo(right, bottom - brRadiusX) |
| ..cubicTo(right, bottom, right, bottom, right - brRadiusY, bottom) |
| ..lineTo(left + blRadiusX, bottom) |
| ..cubicTo(left, bottom, left, bottom, left, bottom - blRadiusY) |
| ..close(); |
| } |
| |
| @override |
| Path getInnerPath(Rect rect, { TextDirection? textDirection }) { |
| return _getPath(borderRadius.resolve(textDirection).toRRect(rect).deflate(side.width)); |
| } |
| |
| @override |
| Path getOuterPath(Rect rect, { TextDirection? textDirection }) { |
| return _getPath(borderRadius.resolve(textDirection).toRRect(rect)); |
| } |
| |
| @override |
| ContinuousRectangleBorder copyWith({ BorderSide? side, BorderRadiusGeometry? borderRadius }) { |
| return ContinuousRectangleBorder( |
| side: side ?? this.side, |
| borderRadius: borderRadius ?? this.borderRadius, |
| ); |
| } |
| |
| @override |
| void paint(Canvas canvas, Rect rect, { TextDirection? textDirection }) { |
| if (rect.isEmpty) |
| return; |
| switch (side.style) { |
| case BorderStyle.none: |
| break; |
| case BorderStyle.solid: |
| final Path path = getOuterPath(rect, textDirection: textDirection); |
| final Paint paint = side.toPaint(); |
| canvas.drawPath(path, paint); |
| break; |
| } |
| } |
| |
| @override |
| bool operator ==(Object other) { |
| if (other.runtimeType != runtimeType) |
| return false; |
| return other is ContinuousRectangleBorder |
| && other.side == side |
| && other.borderRadius == borderRadius; |
| } |
| |
| @override |
| int get hashCode => hashValues(side, borderRadius); |
| |
| @override |
| String toString() { |
| return '${objectRuntimeType(this, 'ContinuousRectangleBorder')}($side, $borderRadius)'; |
| } |
| } |