blob: 650e4afac497a066e24f3c65475b82dd97c37e70 [file] [log] [blame]
// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:file/file.dart';
import 'package:meta/meta.dart';
import '../application_package.dart';
import '../base/analyze_size.dart';
import '../base/common.dart';
import '../base/utils.dart';
import '../build_info.dart';
import '../convert.dart';
import '../globals.dart' as globals;
import '../ios/mac.dart';
import '../runner/flutter_command.dart' show DevelopmentArtifact, FlutterCommandResult;
import 'build.dart';
/// Builds an .app for an iOS app to be used for local testing on an iOS device
/// or simulator. Can only be run on a macOS host. For producing deployment
/// .ipas, see https://flutter.dev/docs/deployment/ios.
class BuildIOSCommand extends _BuildIOSSubCommand {
BuildIOSCommand({ @required bool verboseHelp }) : super(verboseHelp: verboseHelp) {
argParser
..addFlag('config-only',
help: 'Update the project configuration without performing a build. '
'This can be used in CI/CD process that create an archive to avoid '
'performing duplicate work.'
)
..addFlag('simulator',
help: 'Build for the iOS simulator instead of the device. This changes '
'the default build mode to debug if otherwise unspecified.',
)
..addFlag('codesign',
defaultsTo: true,
help: 'Codesign the application bundle (only available on device builds).',
);
}
@override
final String name = 'ios';
@override
final String description = 'Build an iOS application bundle (Mac OS X host only).';
@override
final XcodeBuildAction xcodeBuildAction = XcodeBuildAction.build;
@override
bool get forSimulator => boolArg('simulator');
@override
bool get configOnly => boolArg('config-only');
@override
bool get shouldCodesign => boolArg('codesign');
}
/// Builds an .xcarchive for an iOS app to be generated for App Store submission.
/// Can only be run on a macOS host.
/// For producing deployment .ipas, see https://flutter.dev/docs/deployment/ios.
class BuildIOSArchiveCommand extends _BuildIOSSubCommand {
BuildIOSArchiveCommand({ @required bool verboseHelp }) : super(verboseHelp: verboseHelp);
@override
final String name = 'xcarchive';
@override
final String description = 'Build an iOS archive bundle (Mac OS X host only).';
@override
final XcodeBuildAction xcodeBuildAction = XcodeBuildAction.archive;
@override
final bool forSimulator = false;
@override
final bool configOnly = false;
@override
final bool shouldCodesign = true;
}
abstract class _BuildIOSSubCommand extends BuildSubCommand {
_BuildIOSSubCommand({ @required bool verboseHelp }) {
addTreeShakeIconsFlag();
addSplitDebugInfoOption();
addBuildModeFlags(defaultToRelease: true);
usesTargetOption();
usesFlavorOption();
usesPubOption();
usesBuildNumberOption();
usesBuildNameOption();
addDartObfuscationOption();
usesDartDefineOption();
usesExtraFrontendOptions();
addEnableExperimentation(hide: !verboseHelp);
addBuildPerformanceFile(hide: !verboseHelp);
addBundleSkSLPathOption(hide: !verboseHelp);
addNullSafetyModeOptions(hide: !verboseHelp);
usesAnalyzeSizeFlag();
}
@override
Future<Set<DevelopmentArtifact>> get requiredArtifacts async => const <DevelopmentArtifact>{
DevelopmentArtifact.iOS,
};
XcodeBuildAction get xcodeBuildAction;
bool get forSimulator;
bool get configOnly;
bool get shouldCodesign;
@override
Future<FlutterCommandResult> runCommand() async {
defaultBuildMode = forSimulator ? BuildMode.debug : BuildMode.release;
final BuildInfo buildInfo = getBuildInfo();
if (!globals.platform.isMacOS) {
throwToolExit('Building for iOS is only supported on macOS.');
}
if (forSimulator && !buildInfo.supportsSimulator) {
throwToolExit('${toTitleCase(buildInfo.friendlyModeName)} mode is not supported for simulators.');
}
if (configOnly && buildInfo.codeSizeDirectory != null) {
throwToolExit('Cannot analyze code size without performing a full build.');
}
if (!forSimulator && !shouldCodesign) {
globals.printStatus(
'Warning: Building for device with codesigning disabled. You will '
'have to manually codesign before deploying to device.',
);
}
final BuildableIOSApp app = await applicationPackages.getPackageForPlatform(
TargetPlatform.ios,
buildInfo: buildInfo,
) as BuildableIOSApp;
if (app == null) {
throwToolExit('Application not configured for iOS');
}
final String logTarget = forSimulator ? 'simulator' : 'device';
final String typeName = globals.artifacts.getEngineType(TargetPlatform.ios, buildInfo.mode);
if (xcodeBuildAction == XcodeBuildAction.build) {
globals.printStatus('Building $app for $logTarget ($typeName)...');
} else {
globals.printStatus('Archiving $app...');
}
final XcodeBuildResult result = await buildXcodeProject(
app: app,
buildInfo: buildInfo,
targetOverride: targetFile,
buildForDevice: !forSimulator,
codesign: shouldCodesign,
configOnly: configOnly,
buildAction: xcodeBuildAction,
);
if (!result.success) {
await diagnoseXcodeBuildFailure(result, globals.flutterUsage, globals.logger);
throwToolExit('Encountered error while ${xcodeBuildAction.name}ing for $logTarget.');
}
if (buildInfo.codeSizeDirectory != null) {
final SizeAnalyzer sizeAnalyzer = SizeAnalyzer(
fileSystem: globals.fs,
logger: globals.logger,
flutterUsage: globals.flutterUsage,
appFilenamePattern: 'App'
);
// Only support 64bit iOS code size analysis.
final String arch = getNameForDarwinArch(DarwinArch.arm64);
final File aotSnapshot = globals.fs.directory(buildInfo.codeSizeDirectory)
.childFile('snapshot.$arch.json');
final File precompilerTrace = globals.fs.directory(buildInfo.codeSizeDirectory)
.childFile('trace.$arch.json');
// This analysis is only supported for release builds, which also excludes the simulator.
// Attempt to guess the correct .app by picking the first one.
final Directory candidateDirectory = globals.fs.directory(
globals.fs.path.join(getIosBuildDirectory(), 'Release-iphoneos'),
);
final Directory appDirectory = candidateDirectory.listSync()
.whereType<Directory>()
.firstWhere((Directory directory) {
return globals.fs.path.extension(directory.path) == '.app';
});
final Map<String, Object> output = await sizeAnalyzer.analyzeAotSnapshot(
aotSnapshot: aotSnapshot,
precompilerTrace: precompilerTrace,
outputDirectory: appDirectory,
type: 'ios',
);
final File outputFile = globals.fsUtils.getUniqueFile(
globals.fs.directory(getBuildDirectory()),'ios-code-size-analysis', 'json',
)..writeAsStringSync(jsonEncode(output));
// This message is used as a sentinel in analyze_apk_size_test.dart
globals.printStatus(
'A summary of your iOS bundle analysis can be found at: ${outputFile.path}',
);
}
if (result.output != null) {
globals.printStatus('Built ${result.output}.');
}
return FlutterCommandResult.success();
}
}