Improve developer-facing READMEs

Also, stop pushing the SDK to sky_sdk now that this repo exists.
diff --git a/packages/flutter/README.md b/packages/flutter/README.md
index daae838..e92a57e 100644
--- a/packages/flutter/README.md
+++ b/packages/flutter/README.md
@@ -1,50 +1,14 @@
-Contributing
-============
+Getting Started with Sky
+========================
 
-This SDK is generated from the
-[Sky repository](https://github.com/domokit/sky_engine) using
-[deploy_sdk.py](https://github.com/domokit/sky_engine/blob/master/sky/tools/deploy_sdk.py).
-Static files (including this README.md) are located under
-[sky/sdk](https://github.com/domokit/sky_engine/tree/master/sky/sdk).
+Sky apps are written in Dart. To get started, we need to set up Dart SDK:
 
-Pull
-requests and issue reports are gladly accepted at the
-[Sky repository](https://github.com/domokit/sky_engine)!
+ - Install the [Dart SDK](https://www.dartlang.org/downloads/).
+ - Ensure that `$DART_SDK` is set to the path of your Dart SDK.
 
-Sky
-===
-
-Sky is an experimental, high-performance UI framework for mobile apps. Sky helps
-you create apps with beautiful user interfaces and high-quality interactive
-design that run smoothly at 120 Hz.
-
-Sky consists of two components:
-
-1. *The Sky engine.* The engine is the core of the system. Written in C++, the
-   engine provides the muscle of the Sky system. The engine provides
-   several primitives, including a soft real-time scheduler and a hierarchical,
-   retained-mode graphics system, that let you build high-quality apps.
-
-2. *The Sky framework.* The [framework](packages/sky/lib/framework) makes it
-   easy to build apps using Sky by providing familiar user interface widgets,
-   such as buttons, infinite lists, and animations, on top of the engine using
-   Dart. These extensible components follow a functional programming style
-   inspired by [React](http://facebook.github.io/react/).
-
-We're still iterating on Sky heavily, which means the framework and underlying
-engine are both likely to change in incompatible ways several times, but if
-you're interested in trying out the system, this document can help you get
-started.
-
-Examples
---------
-
-Sky uses Dart and Sky applications are
-[Dart Packages](https://www.dartlang.org/docs/tutorials/shared-pkgs/).
-Application creation starts by creating a new directory and
+Once we have the Dart SDK, we can creating a new directory and
 adding a [pubspec.yaml](https://www.dartlang.org/tools/pub/pubspec.html):
 
- pubspec.yaml for your app:
 ```yaml
 name: your_app_name
 dependencies:
@@ -52,20 +16,23 @@
 ```
 
 Once the pubspec is in place, create a `lib` directory (where your dart code
-will go), ensure that the 'dart' and 'pub' executables are on your $PATH and
+will go) ensure that the 'dart' and 'pub' executables are on your $PATH and
 run the following:
 
-`pub get && pub run sky:init`.
+ - `mkdir lib`
+ - `pub get && pub run sky:init`
 
 Currently the Sky Engine assumes the entry point for your application is a
-`main` function in a Dart file inside your package:
+`main` function in `lib/main.dart`:
 
 ```dart
 import 'package:sky/widgets/basic.dart';
 
 class HelloWorldApp extends App {
   Widget build() {
-    return new Text('Hello, world!');
+    return new Center(
+      child: new Text('Hello, world!')
+    );
   }
 }
 
@@ -78,63 +45,25 @@
 instance of the `HelloWorldApp`. The framework then calls the `build()`
 function on `HelloWorldApp` to create a tree of widgets, some of which might
 be other `Components`, which in turn have `build()` functions that generate
-more widgets iteratively to create the widget hierarchy.
+more widgets iteratively to create the widget hierarchy. To learn more about
+the widget system, please see the [widgets tutorial](lib/widgets/README.md).
 
-Later, if a `Component` changes state, the framework calls that component's
-`build()` function again to create a new widget tree. The framework diffs the
-new widget tree against the old widget tree and any differences are applyed
-to the underlying render tree.
-
- * To learn more about the widget system, please see the
-   [widgets tutorial](lib/widgets/README.md).
- * To learn how to run Sky on your device, please see the
-   [Running a Sky application](#running-a-sky-application) section in this
-   document.
- * To dive into examples, please see the [examples directory](example/).
-
-Services
---------
-
-Sky apps can access services from the host operating system using Mojo IPC. For
-example, you can access the network using the `network_service.mojom` interface.
-Although you can use these low-level interfaces directly, you might prefer to
-access these services via libraries in the framework. For example, the
-`fetch.dart` library wraps the underlying `network_service.mojom` in an
-ergonomic interface:
-
-```dart
-import 'package:sky/mojo/net/fetch.dart';
-
-main() async {
-  Response response = await fetchBody('example.txt');
-  print(response.bodyAsString());
-}
-```
-
-Set up your computer
---------------------
-
-1. Install the Dart SDK:
-  - https://www.dartlang.org/tools/download.html
-
-2. Install the `adb` tool from the Android SDK:
-  - https://developer.android.com/sdk/installing/index.html
-
-3. Ensure that `$DART_SDK` is set to the path of your Dart SDK and `adb`
-   (inside `platform-tools` in the android sdk) is in your `$PATH`.
-
-Set up your device
-------------------
+Setup your Android device
+-------------------------
 
 Currently Sky requires an Android device running the Lollipop (or newer) version
 of the Android operating system.
 
-1. Enable developer mode on your device by visiting `Settings > About phone`
+ - Install the `adb` tool from the [Android SDK](https://developer.android.com/sdk/installing/index.html)
+   and ensure that `adb (inside `platform-tools` in the Android SDK) is in your
+   `$PATH`.
+
+ - Enable developer mode on your device by visiting `Settings > About phone`
    and tapping the `Build number` field five times.
 
-2. Enable `USB debugging` in `Settings > Developer options`.
+ - Enable `USB debugging` in `Settings > Developer options`.
 
-3. Using a USB cable, plug your phone into your computer. If prompted on your
+ - Using a USB cable, plug your phone into your computer. If prompted on your
    device, authorize your computer to access your device.
 
 Running a Sky application
@@ -142,73 +71,32 @@
 
 The `sky` pub package includes a `sky_tool` script to assist in running
 Sky applications inside the `SkyDemo.apk` harness.  The `sky_tool` script
-expects to be run from the root directory of your application pub package. To
-run one of the examples in this SDK, try:
+expects to be run from the root directory of your application's package (i.e.,
+the same directory that contains the `pubspec.yaml` file). To run your app,
+follow these instructions:
 
-1. `cd example/stocks`
-
-2. `pub get` to set up a copy of the sky package in the app directory.
-
-3. `./packages/sky/sky_tool start` to start the dev server and upload your
+ - `./packages/sky/sky_tool start` to start the dev server and upload your
    app to the device.
    (NOTE: add a `--install` flag to install `SkyDemo.apk` if it is not already
    installed on the device.)
 
-4. Use `adb logcat` to view any errors or Dart `print()` output from the app.
+ - Use `adb logcat` to view any errors or Dart `print()` output from the app.
    `adb logcat -s sky` can be used to filter only adb messages from
    `SkyDemo.apk`.
 
-Measuring Performance
----------------------
+ Building a standalone APK
+ -------------------------
 
-Sky has support for generating trace files compatible with
-[Chrome's about:tracing](https://www.chromium.org/developers/how-tos/trace-event-profiling-tool).
-
-`packages/sky/sky_tool start_tracing` and `packages/sky/sky_tool stop_tracing`
-are the commands to use.
-
-Due to https://github.com/domokit/mojo/issues/127 tracing currently
-requires root access on the device.
+ Although it is possible to build a standalone APK containing your application,
+ doing so right now is difficult. If you're feeling brave, you can see how we
+ build the `Stocks.apk` in [example/stocks](example/stocks). Eventually we plan
+ to make this much easier and support platforms other than Android, but that work
+ still in progress.
 
 Debugging
 ---------
 
 Sky uses [Observatory](https://www.dartlang.org/tools/observatory/) for
 debugging and profiling. While running your Sky app using `sky_tool`, you can
-access Observatory by navigating your web browser to http://localhost:8181/.
-
-Building a standalone MyApp
----------------------------
-
-Although it is possible to bundle the Sky Engine in your own app (instead of
-running your code inside SkyDemo.apk), right now doing so is difficult.
-
-There is one example of doing so if you're feeling brave:
-https://github.com/domokit/sky_engine/tree/master/sky/sdk/example/stocks
-
-Eventually we plan to make this much easier and support platforms other than
-Android, but that work is yet in progress.
-
-Adding Services to MyApp
-------------------------
-
-[Mojo IPC](https://github.com/domokit/mojo) is an inter-process-communication
-system designed to provide cross-thread, cross-process, and language-agnostic
-communication between applications.  Sky uses Mojo IPC to make it possible
-to write UI code in Dart and yet depend on networking code, etc. written in
-another language.  Services are replicable, meaning that Dart code
-written to use the `network_service` remains portable to any platform
-(iOS, Android, etc.) by simply providing a 'natively' written `network_service`.
-
-Embedders of the Sky Engine and consumers of the Sky Framework can use this
-same mechanism to expose not only existing services like the
-[Keyboard](https://github.com/domokit/mojo/blob/master/mojo/services/keyboard/public/interfaces/keyboard.mojom)
-service to allow Sky Framework Dart code to interface with the underlying
-platform's Keyboard, but also to expose any additional non-Dart business logic
-to Sky/Dart UI code.
-
-As an example, [SkyApplication](https://github.com/domokit/sky_engine/blob/master/sky/shell/org/domokit/sky/shell/SkyApplication.java)
-exposes a mojo `network_service` (required by Sky Engine C++ code)
-[SkyDemoApplication](https://github.com/domokit/sky_engine/blob/master/sky/apk/demo/org/domokit/sky/demo/SkyDemoApplication.java)
-additionally exposes `keyboard_service` and `sensor_service` for use by the Sky
-Framework from Dart.
+access Observatory by navigating your web browser to
+[http://localhost:8181/](http://localhost:8181/).