| # Scenario App |
| |
| This folder contains e2e integration tests for the engine in conjunction with a |
| fake dart:ui framework running in JIT or AOT. |
| |
| It intentionally has no dependencies on the Flutter framework or tooling, such |
| that it should be buildable as a presubmit or postsubmit to the engine even in |
| the face of changes to Dart or dart:ui that require upstream changes in the |
| Flutter tooling. |
| |
| ## Adding a New Scenario |
| |
| Create a new subclass of [Scenario](https://github.com/flutter/engine/blob/5d9509ae056b04c30295df27f201f31af9777842/testing/scenario_app/lib/src/scenario.dart#L9) |
| and add it to the map in [scenarios.dart](https://github.com/flutter/engine/blob/db4d423ad9c6dad373618712690acd06b0a385fd/testing/scenario_app/lib/src/scenarios.dart#L22). |
| For an example, see [animated_color_square.dart](https://github.com/flutter/engine/blob/5d9509ae056b04c30295df27f201f31af9777842/testing/scenario_app/lib/src/animated_color_square.dart#L15), |
| which draws a continuously animating colored square that bounces off the sides |
| of the viewport. |
| |
| Then set the scenario from the Android or iOS app by calling "set_scenario" on |
| platform channel. |
| |
| ## Running for iOS |
| |
| Build the `ios_debug_sim_unopt` engine variant, and run |
| |
| ```sh |
| ./run_ios_tests.sh |
| ``` |
| |
| in your shell. |
| |
| To run or debug in Xcode, open the xcodeproj file located in |
| `<engine_out_dir>/ios_debug_sim_unopt/scenario_app/Scenarios/Scenarios.xcodeproj`. |
| |
| ### iOS Platform View Tests |
| |
| For PlatformView tests on iOS, you'll also have to edit the dictionaries in |
| [AppDelegate.m](https://github.com/flutter/engine/blob/5d9509ae056b04c30295df27f201f31af9777842/testing/scenario_app/ios/Scenarios/Scenarios/AppDelegate.m#L29) and [GoldenTestManager.m](https://github.com/flutter/engine/blob/db4d423ad9c6dad373618712690acd06b0a385fd/testing/scenario_app/ios/Scenarios/ScenariosUITests/GoldenTestManager.m#L25) so that the correct golden image can be found. Also, you'll have to add a [GoldenPlatformViewTests](https://github.com/flutter/engine/blob/5d9509ae056b04c30295df27f201f31af9777842/testing/scenario_app/ios/Scenarios/ScenariosUITests/GoldenPlatformViewTests.h#L18) in [PlatformViewUITests.m](https://github.com/flutter/engine/blob/af2ffc02b72af2a89242ca3c89e18269b1584ce5/testing/scenario_app/ios/Scenarios/ScenariosUITests/PlatformViewUITests.m). |
| |
| If `PlatformViewRotation` is failing, make sure Simulator app Device > Rotate Device Automatically |
| is selected, or run: |
| |
| ```bash |
| defaults write com.apple.iphonesimulator RotateWindowWhenSignaledByGuest -int 1 |
| ``` |
| |
| ### Generating Golden Images on iOS |
| |
| Screenshots are saved as |
| [XCTAttachment](https://developer.apple.com/documentation/xctest/activities_and_attachments/adding_attachments_to_tests_and_activities?language=objc)'s. |
| If you look at the output from running the tests you'll find a path in the form: |
| `/Users/$USER/Library/Developer/Xcode/DerivedData/Scenarios-$HASH`. |
| Inside that directory you'll find |
| `./Build/Products/Debug-iphonesimulator/ScenariosUITests-Runner.app/PlugIns/ScenariosUITests.xctest/` which is where all the images that were |
| compared against golden reside. |
| |
| ## Running for Android |
| |
| ### Integration tests |
| |
| For emulators running on a x64 host, build `android_debug_unopt_x64` using |
| `./tools/gn --android --unoptimized --goma --android-cpu=x64`. |
| |
| Then, launch the emulator, and run `./testing/scenario_app/run_android_tests.sh android_debug_unopt_x64`. |
| |
| If you wish to build a different engine variant, make sure to pass that variant to the script `run_android_tests.sh`. |
| |
| If you make a change to the source code, you would need to rebuild the same engine variant. |
| |
| ### Smoke test on FTL |
| |
| To run the smoke test on Firebase TestLab test, build `android_profile_arm64`, and run |
| `./flutter/ci/firebase_testlab.py`. If you wish to test a different variant, e.g. |
| debug arm64, pass `--variant android_debug_arm64`. |
| |
| ### Updating Gradle dependencies |
| |
| If a Gradle dependency is updated, lockfiles must be regenerated. |
| |
| To generate new lockfiles, run: |
| |
| ```bash |
| cd android/app |
| ../../../../../third_party/gradle/bin/gradle generateLockfiles |
| ``` |