blob: 61ee31198173f8b6c611516c4615ca4be4b3db76 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "base/logging.h"
#include "base/memory/scoped_policy.h"
namespace base {
// ScopedTypeRef<> is patterned after scoped_ptr<>, but maintains a ownership
// of a reference to any type that is maintained by Retain and Release methods.
// The Traits structure must provide the Retain and Release methods for type T.
// A default ScopedTypeRefTraits is used but not defined, and should be defined
// for each type to use this interface. For example, an appropriate definition
// of ScopedTypeRefTraits for CGLContextObj would be:
// template<>
// struct ScopedTypeRefTraits<CGLContextObj> {
// void Retain(CGLContextObj object) { CGLContextRetain(object); }
// void Release(CGLContextObj object) { CGLContextRelease(object); }
// };
// For the many types that have pass-by-pointer create functions, the function
// InitializeInto() is provided to allow direct initialization and assumption
// of ownership of the object. For example, continuing to use the above
// CGLContextObj specialization:
// base::ScopedTypeRef<CGLContextObj> context;
// CGLCreateContext(pixel_format, share_group, context.InitializeInto());
// For initialization with an existing object, the caller may specify whether
// the ScopedTypeRef<> being initialized is assuming the caller's existing
// ownership of the object (and should not call Retain in initialization) or if
// it should not assume this ownership and must create its own (by calling
// Retain in initialization). This behavior is based on the |policy| parameter,
// with |ASSUME| for the former and |RETAIN| for the latter. The default policy
// is to |ASSUME|.
template<typename T>
struct ScopedTypeRefTraits;
template<typename T, typename Traits = ScopedTypeRefTraits<T>>
class ScopedTypeRef {
typedef T element_type;
T object = NULL,
base::scoped_policy::OwnershipPolicy policy = base::scoped_policy::ASSUME)
: object_(object) {
if (object_ && policy == base::scoped_policy::RETAIN)
ScopedTypeRef(const ScopedTypeRef<T, Traits>& that)
: object_(that.object_) {
if (object_)
~ScopedTypeRef() {
if (object_)
ScopedTypeRef& operator=(const ScopedTypeRef<T, Traits>& that) {
reset(that.get(), base::scoped_policy::RETAIN);
return *this;
// This is to be used only to take ownership of objects that are created
// by pass-by-pointer create functions. To enforce this, require that the
// object be reset to NULL before this may be used.
T* InitializeInto() WARN_UNUSED_RESULT {
return &object_;
void reset(T object = NULL,
base::scoped_policy::OwnershipPolicy policy =
base::scoped_policy::ASSUME) {
if (object && policy == base::scoped_policy::RETAIN)
if (object_)
object_ = object;
bool operator==(T that) const {
return object_ == that;
bool operator!=(T that) const {
return object_ != that;
operator T() const {
return object_;
T get() const {
return object_;
void swap(ScopedTypeRef& that) {
T temp = that.object_;
that.object_ = object_;
object_ = temp;
// ScopedTypeRef<>::release() is like scoped_ptr<>::release. It is NOT
// a wrapper for Release(). To force a ScopedTypeRef<> object to call
// Release(), use ScopedTypeRef<>::reset().
T temp = object_;
object_ = NULL;
return temp;
T object_;
} // namespace base