tree: c0526ce383e77a49dcff91f632e374a986ce9c66 [path history] [tgz]
  1. debug.dart
  2. hit_test.dart
  3. lerp.dart
  4. node.dart
  6. scheduler.dart

Sky Base


The node.dart file defines a class, AbstractNode, which can be used to build mutable trees.

  • When a subclass is changing the parent of a child, it should call either parent.adoptChild(child) or parent.dropChild(child) as appropriate. Subclasses should expose an API for manipulating the tree if you want to (e.g. a setter for a ‘child’ property, or an ‘add()’ method to manipulate a list).

  • You can see the current parent by querying ‘parent’.

  • You can see the current attachment state by querying ‘attached’. The root of any tree that is to be considered attached should be manually attached by calling ‘attach()’. Other than that, don't call ‘attach()’ or ‘detach()’. This is all managed automatically assuming you call the ‘adoptChild()’ and ‘dropChild()’ methods appropriately.

  • Subclasses that have children must override ‘attach()’ and ‘detach()’ as described below.

  • Nodes always have a ‘depth’ greater than their ancestors'. There‘s no guarantee regarding depth between siblings. The depth of a node is used to ensure that nodes are processed in depth order. The ‘depth’ of a child can be more than one greater than the ‘depth’ of the parent, because the ‘depth’ values are never decreased: all that matters is that it’s greater than the parent. Consider a tree with a root node A, a child B, and a grandchild C. Initially, A will have ‘depth’ 0, B ‘depth’ 1, and C ‘depth’ 2. If C is moved to be a child of A, sibling of B, then the numbers won‘t change. C’s ‘depth’ will still be 2. This is all managed automatically assuming you call ‘adoptChild()’ and ‘dropChild()’ appropriately.


No dependencies except for dart:sky and Dart's core libraries.