| /* |
| * Copyright (C) 2013 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * * Neither the name of Google Inc. nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef SKY_ENGINE_WTF_TREENODE_H_ |
| #define SKY_ENGINE_WTF_TREENODE_H_ |
| |
| #include "sky/engine/wtf/Assertions.h" |
| |
| namespace WTF { |
| |
| // |
| // TreeNode is generic, ContainerNode-like linked tree data structure. |
| // There are a few notable difference between TreeNode and Node: |
| // |
| // * Each TreeNode node is NOT ref counted. The user have to retain its lifetime somehow. |
| // FIXME: lifetime management could be parameterized so that ref counted implementations can be used. |
| // * It ASSERT()s invalid input. The callers have to ensure that given parameter is sound. |
| // * There is no branch-leaf difference. Every node can be a parent of other node. |
| // |
| // FIXME: oilpan: Trace tree node edges to ensure we don't have dangling pointers. |
| // As it is used in HTMLImport it is safe since they all die together. |
| template <class T> |
| class TreeNode { |
| public: |
| typedef T NodeType; |
| |
| TreeNode() |
| : m_next(0) |
| , m_previous(0) |
| , m_parent(0) |
| , m_firstChild(0) |
| , m_lastChild(0) |
| { |
| } |
| |
| NodeType* next() const { return m_next; } |
| NodeType* previous() const { return m_previous; } |
| NodeType* parent() const { return m_parent; } |
| NodeType* firstChild() const { return m_firstChild; } |
| NodeType* lastChild() const { return m_lastChild; } |
| NodeType* here() const { return static_cast<NodeType*>(const_cast<TreeNode*>(this)); } |
| |
| bool orphan() const { return !m_parent && !m_next && !m_previous && !m_firstChild && !m_lastChild; } |
| bool hasChildren() const { return m_firstChild; } |
| |
| void insertBefore(NodeType* newChild, NodeType* refChild) |
| { |
| ASSERT(!newChild->parent()); |
| ASSERT(!newChild->next()); |
| ASSERT(!newChild->previous()); |
| |
| ASSERT(!refChild || this == refChild->parent()); |
| |
| if (!refChild) { |
| appendChild(newChild); |
| return; |
| } |
| |
| NodeType* newPrevious = refChild->previous(); |
| newChild->m_parent = here(); |
| newChild->m_next = refChild; |
| newChild->m_previous = newPrevious; |
| refChild->m_previous = newChild; |
| if (newPrevious) |
| newPrevious->m_next = newChild; |
| else |
| m_firstChild = newChild; |
| } |
| |
| void appendChild(NodeType* child) |
| { |
| ASSERT(!child->parent()); |
| ASSERT(!child->next()); |
| ASSERT(!child->previous()); |
| |
| child->m_parent = here(); |
| |
| if (!m_lastChild) { |
| ASSERT(!m_firstChild); |
| m_lastChild = m_firstChild = child; |
| return; |
| } |
| |
| ASSERT(!m_lastChild->m_next); |
| NodeType* oldLast = m_lastChild; |
| m_lastChild = child; |
| |
| child->m_previous = oldLast; |
| oldLast->m_next = child; |
| } |
| |
| NodeType* removeChild(NodeType* child) |
| { |
| ASSERT(child->parent() == this); |
| |
| if (m_firstChild == child) |
| m_firstChild = child->next(); |
| if (m_lastChild == child) |
| m_lastChild = child->previous(); |
| |
| NodeType* oldNext = child->next(); |
| NodeType* oldPrevious = child->previous(); |
| child->m_parent = child->m_next = child->m_previous = 0; |
| |
| if (oldNext) |
| oldNext->m_previous = oldPrevious; |
| if (oldPrevious) |
| oldPrevious->m_next = oldNext; |
| |
| return child; |
| } |
| |
| void takeChildrenFrom(NodeType* oldParent) |
| { |
| ASSERT(oldParent != this); |
| while (oldParent->hasChildren()) { |
| NodeType* child = oldParent->firstChild(); |
| oldParent->removeChild(child); |
| this->appendChild(child); |
| } |
| } |
| |
| private: |
| NodeType* m_next; |
| NodeType* m_previous; |
| NodeType* m_parent; |
| NodeType* m_firstChild; |
| NodeType* m_lastChild; |
| }; |
| |
| template<class T> |
| inline typename TreeNode<T>::NodeType* traverseNext(const TreeNode<T>* current, const TreeNode<T>* stayWithin = 0) |
| { |
| if (typename TreeNode<T>::NodeType* next = current->firstChild()) |
| return next; |
| if (current == stayWithin) |
| return 0; |
| if (typename TreeNode<T>::NodeType* next = current->next()) |
| return next; |
| for (typename TreeNode<T>::NodeType* parent = current->parent(); parent; parent = parent->parent()) { |
| if (parent == stayWithin) |
| return 0; |
| if (typename TreeNode<T>::NodeType* next = parent->next()) |
| return next; |
| } |
| |
| return 0; |
| } |
| |
| template<class T> |
| inline typename TreeNode<T>::NodeType* traverseFirstPostOrder(const TreeNode<T>* current) |
| { |
| typename TreeNode<T>::NodeType* first = current->here(); |
| while (first->firstChild()) |
| first = first->firstChild(); |
| return first; |
| } |
| |
| template<class T> |
| inline typename TreeNode<T>::NodeType* traverseNextPostOrder(const TreeNode<T>* current, const TreeNode<T>* stayWithin = 0) |
| { |
| if (current == stayWithin) |
| return 0; |
| |
| typename TreeNode<T>::NodeType* next = current->next(); |
| if (!next) |
| return current->parent(); |
| while (next->firstChild()) |
| next = next->firstChild(); |
| return next; |
| } |
| |
| } |
| |
| using WTF::TreeNode; |
| using WTF::traverseNext; |
| using WTF::traverseNextPostOrder; |
| |
| #endif // SKY_ENGINE_WTF_TREENODE_H_ |