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/*
* Copyright (C) 2008 Apple Inc. All rights reserved.
* Copyright (C) 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef SKY_ENGINE_WTF_MESSAGEQUEUE_H_
#define SKY_ENGINE_WTF_MESSAGEQUEUE_H_
#include <limits>
#include "sky/engine/wtf/Assertions.h"
#include "sky/engine/wtf/Deque.h"
#include "sky/engine/wtf/Noncopyable.h"
#include "sky/engine/wtf/OwnPtr.h"
#include "sky/engine/wtf/PassOwnPtr.h"
#include "sky/engine/wtf/ThreadingPrimitives.h"
namespace WTF {
enum MessageQueueWaitResult {
MessageQueueTerminated, // Queue was destroyed while waiting for message.
MessageQueueTimeout, // Timeout was specified and it expired.
MessageQueueMessageReceived // A message was successfully received and returned.
};
// The queue takes ownership of messages and transfer it to the new owner
// when messages are fetched from the queue.
// Essentially, MessageQueue acts as a queue of OwnPtr<DataType>.
template<typename DataType>
class MessageQueue {
WTF_MAKE_NONCOPYABLE(MessageQueue);
public:
MessageQueue() : m_killed(false) { }
// Returns true if the queue is still alive, false if the queue has been killed.
bool append(PassOwnPtr<DataType>);
void appendAndKill(PassOwnPtr<DataType>);
bool appendAndCheckEmpty(PassOwnPtr<DataType>);
void prepend(PassOwnPtr<DataType>);
PassOwnPtr<DataType> waitForMessage();
PassOwnPtr<DataType> tryGetMessage();
PassOwnPtr<DataType> tryGetMessageIgnoringKilled();
PassOwnPtr<DataType> waitForMessageWithTimeout(MessageQueueWaitResult&, double absoluteTime);
void kill();
bool killed() const;
// The result of isEmpty() is only valid if no other thread is manipulating the queue at the same time.
bool isEmpty();
static double infiniteTime() { return std::numeric_limits<double>::max(); }
private:
mutable Mutex m_mutex;
ThreadCondition m_condition;
Deque<OwnPtr<DataType> > m_queue;
bool m_killed;
};
template<typename DataType>
inline bool MessageQueue<DataType>::append(PassOwnPtr<DataType> message)
{
MutexLocker lock(m_mutex);
m_queue.append(message);
m_condition.signal();
return !m_killed;
}
template<typename DataType>
inline void MessageQueue<DataType>::appendAndKill(PassOwnPtr<DataType> message)
{
MutexLocker lock(m_mutex);
m_queue.append(message);
m_killed = true;
m_condition.broadcast();
}
// Returns true if the queue was empty before the item was added.
template<typename DataType>
inline bool MessageQueue<DataType>::appendAndCheckEmpty(PassOwnPtr<DataType> message)
{
MutexLocker lock(m_mutex);
bool wasEmpty = m_queue.isEmpty();
m_queue.append(message);
m_condition.signal();
return wasEmpty;
}
template<typename DataType>
inline void MessageQueue<DataType>::prepend(PassOwnPtr<DataType> message)
{
MutexLocker lock(m_mutex);
m_queue.prepend(message);
m_condition.signal();
}
template<typename DataType>
inline PassOwnPtr<DataType> MessageQueue<DataType>::waitForMessage()
{
MessageQueueWaitResult exitReason;
OwnPtr<DataType> result = waitForMessageWithTimeout(exitReason, infiniteTime());
ASSERT(exitReason == MessageQueueTerminated || exitReason == MessageQueueMessageReceived);
return result.release();
}
template<typename DataType>
inline PassOwnPtr<DataType> MessageQueue<DataType>::waitForMessageWithTimeout(MessageQueueWaitResult& result, double absoluteTime)
{
MutexLocker lock(m_mutex);
bool timedOut = false;
while (!m_killed && !timedOut && m_queue.isEmpty())
timedOut = !m_condition.timedWait(m_mutex, absoluteTime);
ASSERT(!timedOut || absoluteTime != infiniteTime());
if (m_killed) {
result = MessageQueueTerminated;
return nullptr;
}
if (timedOut) {
result = MessageQueueTimeout;
return nullptr;
}
ASSERT_WITH_SECURITY_IMPLICATION(!m_queue.isEmpty());
result = MessageQueueMessageReceived;
return m_queue.takeFirst();
}
template<typename DataType>
inline PassOwnPtr<DataType> MessageQueue<DataType>::tryGetMessage()
{
MutexLocker lock(m_mutex);
if (m_killed)
return nullptr;
if (m_queue.isEmpty())
return nullptr;
return m_queue.takeFirst();
}
template<typename DataType>
inline PassOwnPtr<DataType> MessageQueue<DataType>::tryGetMessageIgnoringKilled()
{
MutexLocker lock(m_mutex);
if (m_queue.isEmpty())
return nullptr;
return m_queue.takeFirst();
}
template<typename DataType>
inline bool MessageQueue<DataType>::isEmpty()
{
MutexLocker lock(m_mutex);
if (m_killed)
return true;
return m_queue.isEmpty();
}
template<typename DataType>
inline void MessageQueue<DataType>::kill()
{
MutexLocker lock(m_mutex);
m_killed = true;
m_condition.broadcast();
}
template<typename DataType>
inline bool MessageQueue<DataType>::killed() const
{
MutexLocker lock(m_mutex);
return m_killed;
}
} // namespace WTF
using WTF::MessageQueue;
// MessageQueueWaitResult enum and all its values.
using WTF::MessageQueueWaitResult;
using WTF::MessageQueueTerminated;
using WTF::MessageQueueTimeout;
using WTF::MessageQueueMessageReceived;
#endif // SKY_ENGINE_WTF_MESSAGEQUEUE_H_