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/*
* Copyright (C) 2006, 2009, 2011 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef SKY_ENGINE_WTF_FORWARD_H_
#define SKY_ENGINE_WTF_FORWARD_H_
#include <stddef.h>
namespace WTF {
template<typename T> class Function;
template<typename T> class OwnPtr;
template<typename T> class PassOwnPtr;
template<typename T> class PassRefPtr;
template<typename T> class RefPtr;
template<typename T, size_t inlineCapacity, typename Allocator> class Vector;
class ArrayBuffer;
class ArrayBufferView;
class ArrayPiece;
class AtomicString;
class CString;
class Float32Array;
class Float64Array;
class Int8Array;
class Int16Array;
class Int32Array;
template<size_t size>
class SizeSpecificPartitionAllocator;
class String;
template <typename T> class StringBuffer;
class StringBuilder;
class StringImpl;
class Uint8Array;
class Uint8ClampedArray;
class Uint16Array;
class Uint32Array;
}
using WTF::Function;
using WTF::OwnPtr;
using WTF::PassOwnPtr;
using WTF::PassRefPtr;
using WTF::RefPtr;
using WTF::Vector;
using WTF::ArrayBuffer;
using WTF::ArrayBufferView;
using WTF::ArrayPiece;
using WTF::AtomicString;
using WTF::CString;
using WTF::Float32Array;
using WTF::Float64Array;
using WTF::Int8Array;
using WTF::Int16Array;
using WTF::Int32Array;
using WTF::String;
using WTF::StringBuffer;
using WTF::StringBuilder;
using WTF::StringImpl;
using WTF::Uint8Array;
using WTF::Uint8ClampedArray;
using WTF::Uint16Array;
using WTF::Uint32Array;
#endif // SKY_ENGINE_WTF_FORWARD_H_