| /* |
| * Copyright (C) 2009 Apple Inc. All rights reserved. |
| * Copyright (C) 2009 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef SKY_ENGINE_WTF_FLOAT32ARRAY_H_ |
| #define SKY_ENGINE_WTF_FLOAT32ARRAY_H_ |
| |
| #include "sky/engine/wtf/MathExtras.h" |
| #include "sky/engine/wtf/TypedArrayBase.h" |
| |
| namespace WTF { |
| |
| class Float32Array final : public TypedArrayBase<float> { |
| public: |
| static inline PassRefPtr<Float32Array> create(unsigned length); |
| static inline PassRefPtr<Float32Array> create(const float* array, unsigned length); |
| static inline PassRefPtr<Float32Array> create(PassRefPtr<ArrayBuffer>, unsigned byteOffset, unsigned length); |
| |
| // Should only be used when it is known the entire array will be filled. Do |
| // not return these results directly to JavaScript without filling first. |
| static inline PassRefPtr<Float32Array> createUninitialized(unsigned length); |
| |
| using TypedArrayBase<float>::set; |
| |
| void set(unsigned index, double value) |
| { |
| if (index >= TypedArrayBase<float>::m_length) |
| return; |
| TypedArrayBase<float>::data()[index] = static_cast<float>(value); |
| } |
| |
| inline PassRefPtr<Float32Array> subarray(int start) const; |
| inline PassRefPtr<Float32Array> subarray(int start, int end) const; |
| |
| virtual ViewType type() const override |
| { |
| return TypeFloat32; |
| } |
| |
| private: |
| inline Float32Array(PassRefPtr<ArrayBuffer>, |
| unsigned byteOffset, |
| unsigned length); |
| // Make constructor visible to superclass. |
| friend class TypedArrayBase<float>; |
| }; |
| |
| PassRefPtr<Float32Array> Float32Array::create(unsigned length) |
| { |
| return TypedArrayBase<float>::create<Float32Array>(length); |
| } |
| |
| PassRefPtr<Float32Array> Float32Array::create(const float* array, unsigned length) |
| { |
| return TypedArrayBase<float>::create<Float32Array>(array, length); |
| } |
| |
| PassRefPtr<Float32Array> Float32Array::create(PassRefPtr<ArrayBuffer> buffer, unsigned byteOffset, unsigned length) |
| { |
| return TypedArrayBase<float>::create<Float32Array>(buffer, byteOffset, length); |
| } |
| |
| PassRefPtr<Float32Array> Float32Array::createUninitialized(unsigned length) |
| { |
| return TypedArrayBase<float>::createUninitialized<Float32Array>(length); |
| } |
| |
| Float32Array::Float32Array(PassRefPtr<ArrayBuffer> buffer, unsigned byteOffset, unsigned length) |
| : TypedArrayBase<float>(buffer, byteOffset, length) |
| { |
| } |
| |
| PassRefPtr<Float32Array> Float32Array::subarray(int start) const |
| { |
| return subarray(start, length()); |
| } |
| |
| PassRefPtr<Float32Array> Float32Array::subarray(int start, int end) const |
| { |
| return subarrayImpl<Float32Array>(start, end); |
| } |
| |
| } // namespace WTF |
| |
| using WTF::Float32Array; |
| |
| #endif // SKY_ENGINE_WTF_FLOAT32ARRAY_H_ |