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/*
* Copyright (C) 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "sky/engine/platform/transforms/PerspectiveTransformOperation.h"
#include "sky/engine/platform/animation/AnimationUtilities.h"
#include "sky/engine/wtf/MathExtras.h"
namespace blink {
PassRefPtr<TransformOperation> PerspectiveTransformOperation::blend(const TransformOperation* from, double progress, bool blendToIdentity)
{
if (from && !from->isSameType(*this))
return this;
if (blendToIdentity) {
double p = blink::blend(m_p, 1., progress); // FIXME: this seems wrong. https://bugs.webkit.org/show_bug.cgi?id=52700
return PerspectiveTransformOperation::create(clampToPositiveInteger(p));
}
const PerspectiveTransformOperation* fromOp = static_cast<const PerspectiveTransformOperation*>(from);
TransformationMatrix fromT;
TransformationMatrix toT;
fromT.applyPerspective(fromOp ? fromOp->m_p : 0);
toT.applyPerspective(m_p);
toT.blend(fromT, progress);
TransformationMatrix::DecomposedType decomp;
toT.decompose(decomp);
if (decomp.perspectiveZ) {
double val = -1.0 / decomp.perspectiveZ;
return PerspectiveTransformOperation::create(clampToPositiveInteger(val));
}
return PerspectiveTransformOperation::create(0);
}
} // namespace blink