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/*
* Copyright (C) 2006, 2007, 2008 Apple Computer, Inc. All rights reserved.
* Copyright (C) 2008 Eric Seidel <eric@webkit.org>
* Copyright (C) 2007-2008 Torch Mobile, Inc.
* Copyright (C) 2013 Google, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef SKY_ENGINE_PLATFORM_GRAPHICS_PATTERN_H_
#define SKY_ENGINE_PLATFORM_GRAPHICS_PATTERN_H_
#include "sky/engine/platform/graphics/Image.h"
#include "sky/engine/platform/PlatformExport.h"
#include "sky/engine/platform/transforms/AffineTransform.h"
#include "sky/engine/wtf/PassRefPtr.h"
#include "sky/engine/wtf/RefCounted.h"
#include "sky/engine/wtf/RefPtr.h"
#include "third_party/skia/include/core/SkShader.h"
namespace blink {
class PLATFORM_EXPORT Pattern : public RefCounted<Pattern> {
public:
enum RepeatMode {
RepeatModeX = 1 << 0,
RepeatModeY = 1 << 1,
RepeatModeNone = 0,
RepeatModeXY = RepeatModeX | RepeatModeY
};
static PassRefPtr<Pattern> createBitmapPattern(PassRefPtr<Image> tileImage,
RepeatMode = RepeatModeXY);
~Pattern();
SkShader* shader();
void setPatternSpaceTransform(const AffineTransform& patternSpaceTransformation);
private:
Pattern(PassRefPtr<Image>, RepeatMode);
RefPtr<NativeImageSkia> m_tileImage;
RepeatMode m_repeatMode;
AffineTransform m_patternSpaceTransformation;
RefPtr<SkShader> m_pattern;
int m_externalMemoryAllocated;
};
} // namespace blink
#endif // SKY_ENGINE_PLATFORM_GRAPHICS_PATTERN_H_