| /* |
| * Copyright (c) 2013, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * * Neither the name of Google Inc. nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| |
| #include "sky/engine/platform/graphics/ImageBufferSurface.h" |
| |
| #include "sky/engine/platform/graphics/ImageBuffer.h" |
| #include "third_party/skia/include/core/SkCanvas.h" |
| #include "third_party/skia/include/core/SkDevice.h" |
| #include "third_party/skia/include/core/SkPicture.h" |
| |
| namespace blink { |
| |
| ImageBufferSurface::ImageBufferSurface(const IntSize& size, OpacityMode opacityMode) |
| : m_opacityMode(opacityMode) |
| , m_size(size) |
| { |
| setIsHidden(false); |
| } |
| |
| PassRefPtr<SkPicture> ImageBufferSurface::getPicture() |
| { |
| return nullptr; |
| } |
| |
| void ImageBufferSurface::clear() |
| { |
| // Clear the background transparent or opaque, as required. It would be nice if this wasn't |
| // required, but the canvas is currently filled with the magic transparency |
| // color. Can we have another way to manage this? |
| if (isValid()) { |
| if (m_opacityMode == Opaque) |
| canvas()->drawARGB(255, 0, 0, 0, SkXfermode::kSrc_Mode); |
| else |
| canvas()->drawARGB(0, 0, 0, 0, SkXfermode::kClear_Mode); |
| didClearCanvas(); |
| } |
| } |
| |
| const SkBitmap& ImageBufferSurface::bitmap() |
| { |
| ASSERT(canvas()); |
| willAccessPixels(); |
| return canvas()->getTopDevice()->accessBitmap(false); |
| } |
| |
| const SkBitmap& ImageBufferSurface::cachedBitmap() const |
| { |
| DEFINE_STATIC_LOCAL(SkBitmap, nullBitmap, ()); |
| return nullBitmap; |
| } |
| |
| } // namespace blink |