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/*
* Copyright (C) 2003, 2006, 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "sky/engine/platform/geometry/IntRect.h"
#include "sky/engine/platform/geometry/FloatRect.h"
#include "sky/engine/platform/geometry/LayoutRect.h"
#include "third_party/skia/include/core/SkRect.h"
#include <algorithm>
namespace blink {
IntRect::IntRect(const FloatRect& r)
: m_location(clampToInteger(r.x()), clampToInteger(r.y()))
, m_size(clampToInteger(r.width()), clampToInteger(r.height()))
{
}
IntRect::IntRect(const LayoutRect& r)
: m_location(r.x(), r.y())
, m_size(r.width(), r.height())
{
}
bool IntRect::intersects(const IntRect& other) const
{
// Checking emptiness handles negative widths as well as zero.
return !isEmpty() && !other.isEmpty()
&& x() < other.maxX() && other.x() < maxX()
&& y() < other.maxY() && other.y() < maxY();
}
bool IntRect::contains(const IntRect& other) const
{
return x() <= other.x() && maxX() >= other.maxX()
&& y() <= other.y() && maxY() >= other.maxY();
}
void IntRect::intersect(const IntRect& other)
{
int left = std::max(x(), other.x());
int top = std::max(y(), other.y());
int right = std::min(maxX(), other.maxX());
int bottom = std::min(maxY(), other.maxY());
// Return a clean empty rectangle for non-intersecting cases.
if (left >= right || top >= bottom) {
left = 0;
top = 0;
right = 0;
bottom = 0;
}
m_location.setX(left);
m_location.setY(top);
m_size.setWidth(right - left);
m_size.setHeight(bottom - top);
}
void IntRect::unite(const IntRect& other)
{
// Handle empty special cases first.
if (other.isEmpty())
return;
if (isEmpty()) {
*this = other;
return;
}
int left = std::min(x(), other.x());
int top = std::min(y(), other.y());
int right = std::max(maxX(), other.maxX());
int bottom = std::max(maxY(), other.maxY());
m_location.setX(left);
m_location.setY(top);
m_size.setWidth(right - left);
m_size.setHeight(bottom - top);
}
void IntRect::uniteIfNonZero(const IntRect& other)
{
// Handle empty special cases first.
if (!other.width() && !other.height())
return;
if (!width() && !height()) {
*this = other;
return;
}
int left = std::min(x(), other.x());
int top = std::min(y(), other.y());
int right = std::max(maxX(), other.maxX());
int bottom = std::max(maxY(), other.maxY());
m_location.setX(left);
m_location.setY(top);
m_size.setWidth(right - left);
m_size.setHeight(bottom - top);
}
void IntRect::scale(float s)
{
m_location.setX((int)(x() * s));
m_location.setY((int)(y() * s));
m_size.setWidth((int)(width() * s));
m_size.setHeight((int)(height() * s));
}
static inline int distanceToInterval(int pos, int start, int end)
{
if (pos < start)
return start - pos;
if (pos > end)
return end - pos;
return 0;
}
IntSize IntRect::differenceToPoint(const IntPoint& point) const
{
int xdistance = distanceToInterval(point.x(), x(), maxX());
int ydistance = distanceToInterval(point.y(), y(), maxY());
return IntSize(xdistance, ydistance);
}
IntRect::operator SkIRect() const
{
SkIRect rect = { x(), y(), maxX(), maxY() };
return rect;
}
IntRect::operator SkRect() const
{
SkRect rect;
rect.set(SkIntToScalar(x()), SkIntToScalar(y()), SkIntToScalar(maxX()), SkIntToScalar(maxY()));
return rect;
}
IntRect unionRect(const Vector<IntRect>& rects)
{
IntRect result;
size_t count = rects.size();
for (size_t i = 0; i < count; ++i)
result.unite(rects[i]);
return result;
}
#ifndef NDEBUG
// Prints the rect to the screen.
void IntRect::show() const
{
LayoutRect(*this).show();
}
#endif
} // namespace blink