| /* |
| * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved. |
| * Copyright (C) 2005 Nokia. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "sky/engine/platform/geometry/FloatPoint.h" |
| |
| #include <math.h> |
| #include <limits> |
| #include "sky/engine/platform/FloatConversion.h" |
| #include "sky/engine/platform/geometry/LayoutPoint.h" |
| #include "sky/engine/platform/geometry/LayoutSize.h" |
| #include "third_party/skia/include/core/SkPoint.h" |
| |
| namespace blink { |
| |
| // Skia has problems when passed infinite, etc floats, filter them to 0. |
| static inline SkScalar WebCoreFloatToSkScalar(float f) |
| { |
| return SkFloatToScalar(std::isfinite(f) ? f : 0); |
| } |
| |
| FloatPoint::FloatPoint(const IntPoint& p) : m_x(p.x()), m_y(p.y()) |
| { |
| } |
| |
| FloatPoint::FloatPoint(const LayoutPoint& p) |
| : m_x(p.x().toFloat()) |
| , m_y(p.y().toFloat()) |
| { |
| } |
| |
| void FloatPoint::normalize() |
| { |
| float tempLength = length(); |
| |
| if (tempLength) { |
| m_x /= tempLength; |
| m_y /= tempLength; |
| } |
| } |
| |
| float FloatPoint::slopeAngleRadians() const |
| { |
| return atan2f(m_y, m_x); |
| } |
| |
| float FloatPoint::length() const |
| { |
| return sqrtf(lengthSquared()); |
| } |
| |
| void FloatPoint::move(const LayoutSize& size) |
| { |
| m_x += size.width(); |
| m_y += size.height(); |
| } |
| |
| void FloatPoint::moveBy(const LayoutPoint& point) |
| { |
| m_x += point.x(); |
| m_y += point.y(); |
| } |
| |
| SkPoint FloatPoint::data() const |
| { |
| SkPoint p = { WebCoreFloatToSkScalar(m_x), WebCoreFloatToSkScalar(m_y) }; |
| return p; |
| } |
| |
| FloatPoint FloatPoint::narrowPrecision(double x, double y) |
| { |
| return FloatPoint(narrowPrecisionToFloat(x), narrowPrecisionToFloat(y)); |
| } |
| |
| float findSlope(const FloatPoint& p1, const FloatPoint& p2, float& c) |
| { |
| if (p2.x() == p1.x()) |
| return std::numeric_limits<float>::infinity(); |
| |
| // y = mx + c |
| float slope = (p2.y() - p1.y()) / (p2.x() - p1.x()); |
| c = p1.y() - slope * p1.x(); |
| return slope; |
| } |
| |
| bool findIntersection(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& d1, const FloatPoint& d2, FloatPoint& intersection) |
| { |
| float pxLength = p2.x() - p1.x(); |
| float pyLength = p2.y() - p1.y(); |
| |
| float dxLength = d2.x() - d1.x(); |
| float dyLength = d2.y() - d1.y(); |
| |
| float denom = pxLength * dyLength - pyLength * dxLength; |
| if (!denom) |
| return false; |
| |
| float param = ((d1.x() - p1.x()) * dyLength - (d1.y() - p1.y()) * dxLength) / denom; |
| |
| intersection.setX(p1.x() + param * pxLength); |
| intersection.setY(p1.y() + param * pyLength); |
| return true; |
| } |
| |
| } |