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/*
* Copyright (C) 2006 Apple Computer, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "sky/engine/platform/fonts/FontFallbackList.h"
#include "gen/sky/platform/FontFamilyNames.h"
#include "sky/engine/platform/fonts/FontCache.h"
#include "sky/engine/platform/fonts/FontDescription.h"
#include "sky/engine/platform/fonts/FontFamily.h"
#include "sky/engine/platform/fonts/SegmentedFontData.h"
#include "sky/engine/wtf/unicode/CharacterNames.h"
namespace blink {
FontFallbackList::FontFallbackList()
: m_pageZero(0)
, m_cachedPrimarySimpleFontData(0)
, m_fontSelector(nullptr)
, m_fontSelectorVersion(0)
, m_familyIndex(0)
, m_generation(FontCache::fontCache()->generation())
, m_pitch(UnknownPitch)
, m_hasLoadingFallback(false)
{
}
void FontFallbackList::invalidate(PassRefPtr<FontSelector> fontSelector)
{
releaseFontData();
m_fontList.clear();
m_pageZero = 0;
m_pages.clear();
m_cachedPrimarySimpleFontData = 0;
m_familyIndex = 0;
m_pitch = UnknownPitch;
m_hasLoadingFallback = false;
m_fontSelector = fontSelector;
m_fontSelectorVersion = m_fontSelector ? m_fontSelector->version() : 0;
m_generation = FontCache::fontCache()->generation();
m_widthCache.clear();
}
void FontFallbackList::releaseFontData()
{
unsigned numFonts = m_fontList.size();
for (unsigned i = 0; i < numFonts; ++i) {
if (!m_fontList[i]->isCustomFont()) {
ASSERT(!m_fontList[i]->isSegmented());
FontCache::fontCache()->releaseFontData(toSimpleFontData(m_fontList[i]));
}
}
}
void FontFallbackList::determinePitch(const FontDescription& fontDescription) const
{
for (unsigned fontIndex = 0; ; ++fontIndex) {
const FontData* fontData = fontDataAt(fontDescription, fontIndex);
if (!fontData) {
// All fonts are custom fonts and are loading. Fallback should be variable pitch.
m_pitch = VariablePitch;
break;
}
const SimpleFontData* simpleFontData;
if (fontData->isSegmented()) {
const SegmentedFontData* segmentedFontData = toSegmentedFontData(fontData);
if (segmentedFontData->numRanges() != 1 || !segmentedFontData->rangeAt(0).isEntireRange()) {
m_pitch = VariablePitch;
break;
}
simpleFontData = segmentedFontData->rangeAt(0).fontData().get();
} else {
simpleFontData = toSimpleFontData(fontData);
}
if (!fontData->isLoadingFallback()) {
m_pitch = simpleFontData->pitch();
break;
}
}
}
bool FontFallbackList::loadingCustomFonts() const
{
if (!m_hasLoadingFallback)
return false;
unsigned numFonts = m_fontList.size();
for (unsigned i = 0; i < numFonts; ++i) {
if (m_fontList[i]->isLoading())
return true;
}
return false;
}
bool FontFallbackList::shouldSkipDrawing() const
{
if (!m_hasLoadingFallback)
return false;
unsigned numFonts = m_fontList.size();
for (unsigned i = 0; i < numFonts; ++i) {
if (m_fontList[i]->shouldSkipDrawing())
return true;
}
return false;
}
const SimpleFontData* FontFallbackList::determinePrimarySimpleFontData(const FontDescription& fontDescription) const
{
bool shouldLoadCustomFont = true;
for (unsigned fontIndex = 0; ; ++fontIndex) {
const FontData* fontData = fontDataAt(fontDescription, fontIndex);
if (!fontData) {
// All fonts are custom fonts and are loading. Return the first FontData.
fontData = fontDataAt(fontDescription, 0);
if (fontData)
return fontData->fontDataForCharacter(space);
SimpleFontData* lastResortFallback = FontCache::fontCache()->getLastResortFallbackFont(fontDescription).get();
ASSERT(lastResortFallback);
return lastResortFallback;
}
if (fontData->isSegmented() && !toSegmentedFontData(fontData)->containsCharacter(space))
continue;
const SimpleFontData* fontDataForSpace = fontData->fontDataForCharacter(space);
ASSERT(fontDataForSpace);
// When a custom font is loading, we should use the correct fallback font to layout the text.
// Here skip the temporary font for the loading custom font which may not act as the correct fallback font.
if (!fontDataForSpace->isLoadingFallback())
return fontDataForSpace;
if (fontData->isSegmented()) {
const SegmentedFontData* segmented = toSegmentedFontData(fontData);
for (unsigned i = 0; i < segmented->numRanges(); i++) {
const SimpleFontData* rangeFontData = segmented->rangeAt(i).fontData().get();
if (!rangeFontData->isLoadingFallback())
return rangeFontData;
}
if (fontData->isLoading())
shouldLoadCustomFont = false;
}
// Begin to load the first custom font if needed.
if (shouldLoadCustomFont) {
shouldLoadCustomFont = false;
fontDataForSpace->customFontData()->beginLoadIfNeeded();
}
}
}
PassRefPtr<FontData> FontFallbackList::getFontData(const FontDescription& fontDescription, int& familyIndex) const
{
RefPtr<FontData> result;
int startIndex = familyIndex;
const FontFamily* startFamily = &fontDescription.family();
for (int i = 0; startFamily && i < startIndex; i++)
startFamily = startFamily->next();
const FontFamily* currFamily = startFamily;
while (currFamily && !result) {
familyIndex++;
if (currFamily->family().length()) {
if (m_fontSelector)
result = m_fontSelector->getFontData(fontDescription, currFamily->family());
if (!result)
result = FontCache::fontCache()->getFontData(fontDescription, currFamily->family());
}
currFamily = currFamily->next();
}
if (!currFamily)
familyIndex = cAllFamiliesScanned;
if (result || startIndex)
return result.release();
// If it's the primary font that we couldn't find, we try the following. In all other cases, we will
// just use per-character system fallback.
if (m_fontSelector) {
// Try the user's preferred standard font.
if (RefPtr<FontData> data = m_fontSelector->getFontData(fontDescription, FontFamilyNames::webkit_standard))
return data.release();
}
// Still no result. Hand back our last resort fallback font.
return FontCache::fontCache()->getLastResortFallbackFont(fontDescription);
}
const FontData* FontFallbackList::fontDataAt(const FontDescription& fontDescription, unsigned realizedFontIndex) const
{
if (realizedFontIndex < m_fontList.size())
return m_fontList[realizedFontIndex].get(); // This fallback font is already in our list.
// Make sure we're not passing in some crazy value here.
ASSERT(realizedFontIndex == m_fontList.size());
if (m_familyIndex == cAllFamiliesScanned)
return 0;
// Ask the font cache for the font data.
// We are obtaining this font for the first time. We keep track of the families we've looked at before
// in |m_familyIndex|, so that we never scan the same spot in the list twice. getFontData will adjust our
// |m_familyIndex| as it scans for the right font to make.
ASSERT(FontCache::fontCache()->generation() == m_generation);
RefPtr<FontData> result = getFontData(fontDescription, m_familyIndex);
if (result) {
m_fontList.append(result);
if (result->isLoadingFallback())
m_hasLoadingFallback = true;
}
return result.get();
}
} // namespace blink