commit | dbcbf69a57b98ecc962224ae6958121e50462e35 | [log] [tgz] |
---|---|---|
author | Chris Bracken <chris@bracken.jp> | Mon Mar 29 16:46:26 2021 -0700 |
committer | GitHub <noreply@github.com> | Mon Mar 29 16:46:26 2021 -0700 |
tree | 5af79220ad0f37248bb84d5ed6fb3270e2205cda | |
parent | 1a6eda5c341ba45249b5ff5d459e00c63feb327a [diff] |
Revert "Fix Windows external texture interference (#25193)" (#25292) This will cause the previous texture binding used by Skia to be incorrectly unbound, such that should they need to re-used an existing binding, we'll end up rendering blank instead. Instead we should be using context->flushAndSubmit(); context->resetContext(kAll_GrBackendState); in `EmbedderExternalTextureGL::ResolveTexture` in order to notify Skia that we've updated handles within the current binding and invalidate any assumptions about previous modifications it has made to the context. This reverts commit d6e5946037be82ccfdc675e99d1dc515fd4718bf.
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