blob: 8dc4a1e2a30fa52a8a9d3944bef19efe34a96b69 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <memory>
#include "flutter/assets/directory_asset_bundle.h"
#include "flutter/flow/layers/container_layer.h"
#include "flutter/flow/layers/layer.h"
#include "flutter/flow/layers/physical_shape_layer.h"
#include "flutter/flow/layers/picture_layer.h"
#include "flutter/fml/command_line.h"
#include "flutter/fml/file.h"
#include "flutter/fml/log_settings.h"
#include "flutter/fml/unique_fd.h"
#include "flutter/shell/common/persistent_cache.h"
#include "flutter/shell/common/shell_test.h"
#include "flutter/shell/common/switches.h"
#include "flutter/shell/version/version.h"
#include "flutter/testing/testing.h"
#include "include/core/SkPicture.h"
namespace flutter {
namespace testing {
static void WaitForIO(Shell* shell) {
std::promise<bool> io_task_finished;
shell->GetTaskRunners().GetIOTaskRunner()->PostTask(
[&io_task_finished]() { io_task_finished.set_value(true); });
io_task_finished.get_future().wait();
}
TEST_F(ShellTest, CacheSkSLWorks) {
// Create a temp dir to store the persistent cache
fml::ScopedTemporaryDirectory dir;
PersistentCache::SetCacheDirectoryPath(dir.path());
PersistentCache::ResetCacheForProcess();
auto settings = CreateSettingsForFixture();
settings.cache_sksl = true;
settings.dump_skp_on_shader_compilation = true;
fml::AutoResetWaitableEvent firstFrameLatch;
settings.frame_rasterized_callback =
[&firstFrameLatch](const FrameTiming& t) { firstFrameLatch.Signal(); };
auto sksl_config = RunConfiguration::InferFromSettings(settings);
sksl_config.SetEntrypoint("emptyMain");
std::unique_ptr<Shell> shell = CreateShell(settings);
PlatformViewNotifyCreated(shell.get());
RunEngine(shell.get(), std::move(sksl_config));
// Initially, we should have no SkSL cache
auto cache = PersistentCache::GetCacheForProcess()->LoadSkSLs();
ASSERT_EQ(cache.size(), 0u);
// Draw something to trigger shader compilations.
LayerTreeBuilder builder = [](std::shared_ptr<ContainerLayer> root) {
SkPath path;
path.addCircle(50, 50, 20);
auto physical_shape_layer = std::make_shared<PhysicalShapeLayer>(
SK_ColorRED, SK_ColorBLUE, 1.0f, path, Clip::antiAlias);
root->Add(physical_shape_layer);
};
PumpOneFrame(shell.get(), 100, 100, builder);
firstFrameLatch.Wait();
WaitForIO(shell.get());
// Some skp should be dumped due to shader compilations.
int skp_count = 0;
fml::FileVisitor skp_visitor = [&skp_count](const fml::UniqueFD& directory,
const std::string& filename) {
if (filename.size() >= 4 &&
filename.substr(filename.size() - 4, 4) == ".skp") {
skp_count += 1;
}
return true;
};
fml::VisitFilesRecursively(dir.fd(), skp_visitor);
ASSERT_GT(skp_count, 0);
// SkSL cache should be generated by the last run.
cache = PersistentCache::GetCacheForProcess()->LoadSkSLs();
ASSERT_GT(cache.size(), 0u);
// Run the engine again with cache_sksl = false and check that the previously
// generated SkSL cache is used for precompile.
PersistentCache::ResetCacheForProcess();
settings.cache_sksl = false;
settings.dump_skp_on_shader_compilation = true;
auto normal_config = RunConfiguration::InferFromSettings(settings);
normal_config.SetEntrypoint("emptyMain");
DestroyShell(std::move(shell));
shell = CreateShell(settings);
PlatformViewNotifyCreated(shell.get());
RunEngine(shell.get(), std::move(normal_config));
firstFrameLatch.Reset();
PumpOneFrame(shell.get(), 100, 100, builder);
firstFrameLatch.Wait();
WaitForIO(shell.get());
// To check that all shaders are precompiled, verify that no new skp is dumped
// due to shader compilations.
int old_skp_count = skp_count;
skp_count = 0;
fml::VisitFilesRecursively(dir.fd(), skp_visitor);
ASSERT_EQ(skp_count, old_skp_count);
// Remove all files generated
fml::FileVisitor remove_visitor = [&remove_visitor](
const fml::UniqueFD& directory,
const std::string& filename) {
if (fml::IsDirectory(directory, filename.c_str())) {
{ // To trigger fml::~UniqueFD before fml::UnlinkDirectory
fml::UniqueFD sub_dir =
fml::OpenDirectoryReadOnly(directory, filename.c_str());
fml::VisitFiles(sub_dir, remove_visitor);
}
fml::UnlinkDirectory(directory, filename.c_str());
} else {
fml::UnlinkFile(directory, filename.c_str());
}
return true;
};
fml::VisitFiles(dir.fd(), remove_visitor);
DestroyShell(std::move(shell));
}
static void CheckTextSkData(sk_sp<SkData> data, const std::string& expected) {
std::string data_string(reinterpret_cast<const char*>(data->bytes()),
data->size());
ASSERT_EQ(data_string, expected);
}
static void ResetAssetManager() {
PersistentCache::SetAssetManager(nullptr);
ASSERT_EQ(PersistentCache::GetCacheForProcess()->LoadSkSLs().size(), 0u);
}
static void CheckTwoSkSLsAreLoaded() {
auto shaders = PersistentCache::GetCacheForProcess()->LoadSkSLs();
ASSERT_EQ(shaders.size(), 2u);
}
TEST_F(ShellTest, CanLoadSkSLsFromAsset) {
// Avoid polluting unit tests output by hiding INFO level logging.
fml::LogSettings warning_only = {fml::LOG_WARNING};
fml::ScopedSetLogSettings scoped_set_log_settings(warning_only);
// The SkSL key is Base32 encoded. "IE" is the encoding of "A" and "II" is the
// encoding of "B".
//
// The SkSL data is Base64 encoded. "eA==" is the encoding of "x" and "eQ=="
// is the encoding of "y".
const std::string kTestJson =
"{\n"
" \"data\": {\n"
" \"IE\": \"eA==\",\n"
" \"II\": \"eQ==\"\n"
" }\n"
"}\n";
// Temp dir for the asset.
fml::ScopedTemporaryDirectory asset_dir;
auto data = std::make_unique<fml::DataMapping>(
std::vector<uint8_t>{kTestJson.begin(), kTestJson.end()});
fml::WriteAtomically(asset_dir.fd(), PersistentCache::kAssetFileName, *data);
// 1st, test that RunConfiguration::InferFromSettings sets the asset manager.
ResetAssetManager();
auto settings = CreateSettingsForFixture();
settings.assets_path = asset_dir.path();
RunConfiguration::InferFromSettings(settings);
CheckTwoSkSLsAreLoaded();
// 2nd, test that the RunConfiguration constructor sets the asset manager.
// (Android is directly calling that constructor without InferFromSettings.)
ResetAssetManager();
auto asset_manager = std::make_shared<AssetManager>();
RunConfiguration config(nullptr, asset_manager);
asset_manager->PushBack(
std::make_unique<DirectoryAssetBundle>(fml::OpenDirectory(
asset_dir.path().c_str(), false, fml::FilePermission::kRead)));
CheckTwoSkSLsAreLoaded();
// 3rd, test the content of the SkSLs in the asset.
{
auto shaders = PersistentCache::GetCacheForProcess()->LoadSkSLs();
ASSERT_EQ(shaders.size(), 2u);
// Make sure that the 2 shaders are sorted by their keys. Their keys should
// be "A" and "B" (decoded from "II" and "IE").
if (shaders[0].first->bytes()[0] == 'B') {
std::swap(shaders[0], shaders[1]);
}
CheckTextSkData(shaders[0].first, "A");
CheckTextSkData(shaders[1].first, "B");
CheckTextSkData(shaders[0].second, "x");
CheckTextSkData(shaders[1].second, "y");
}
// Cleanup.
fml::UnlinkFile(asset_dir.fd(), PersistentCache::kAssetFileName);
}
TEST_F(ShellTest, CanRemoveOldPersistentCache) {
fml::ScopedTemporaryDirectory base_dir;
ASSERT_TRUE(base_dir.fd().is_valid());
fml::CreateDirectory(base_dir.fd(),
{"flutter_engine", GetFlutterEngineVersion(), "skia"},
fml::FilePermission::kReadWrite);
constexpr char kOldEngineVersion[] = "old";
auto old_created = fml::CreateDirectory(
base_dir.fd(), {"flutter_engine", kOldEngineVersion, "skia"},
fml::FilePermission::kReadWrite);
ASSERT_TRUE(old_created.is_valid());
PersistentCache::SetCacheDirectoryPath(base_dir.path());
PersistentCache::ResetCacheForProcess();
auto engine_dir = fml::OpenDirectoryReadOnly(base_dir.fd(), "flutter_engine");
auto current_dir =
fml::OpenDirectoryReadOnly(engine_dir, GetFlutterEngineVersion());
auto old_dir = fml::OpenDirectoryReadOnly(engine_dir, kOldEngineVersion);
ASSERT_TRUE(engine_dir.is_valid());
ASSERT_TRUE(current_dir.is_valid());
ASSERT_FALSE(old_dir.is_valid());
// Cleanup
fml::RemoveFilesInDirectory(base_dir.fd());
}
} // namespace testing
} // namespace flutter