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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_ASSETS_ASSET_RESOLVER_H_
#define FLUTTER_ASSETS_ASSET_RESOLVER_H_
#include <string>
#include <vector>
#include "flutter/fml/macros.h"
#include "flutter/fml/mapping.h"
namespace flutter {
class AssetResolver {
public:
AssetResolver() = default;
virtual ~AssetResolver() = default;
virtual bool IsValid() const = 0;
[[nodiscard]] virtual std::unique_ptr<fml::Mapping> GetAsMapping(
const std::string& asset_name) const = 0;
private:
FML_DISALLOW_COPY_AND_ASSIGN(AssetResolver);
};
} // namespace flutter
#endif // FLUTTER_ASSETS_ASSET_RESOLVER_H_