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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// @dart = 2.6
part of dart.ui;
/// Base class for [Size] and [Offset], which are both ways to describe
/// a distance as a two-dimensional axis-aligned vector.
abstract class OffsetBase {
/// Abstract const constructor. This constructor enables subclasses to provide
/// const constructors so that they can be used in const expressions.
///
/// The first argument sets the horizontal component, and the second the
/// vertical component.
const OffsetBase(this._dx, this._dy)
: assert(_dx != null),
assert(_dy != null);
final double/*!*/ _dx;
final double/*!*/ _dy;
/// Returns true if either component is [double.infinity], and false if both
/// are finite (or negative infinity, or NaN).
///
/// This is different than comparing for equality with an instance that has
/// _both_ components set to [double.infinity].
///
/// See also:
///
/// * [isFinite], which is true if both components are finite (and not NaN).
bool/*!*/ get isInfinite => _dx >= double.infinity || _dy >= double.infinity;
/// Whether both components are finite (neither infinite nor NaN).
///
/// See also:
///
/// * [isInfinite], which returns true if either component is equal to
/// positive infinity.
bool/*!*/ get isFinite => _dx.isFinite && _dy.isFinite;
/// Less-than operator. Compares an [Offset] or [Size] to another [Offset] or
/// [Size], and returns true if both the horizontal and vertical values of the
/// left-hand-side operand are smaller than the horizontal and vertical values
/// of the right-hand-side operand respectively. Returns false otherwise.
///
/// This is a partial ordering. It is possible for two values to be neither
/// less, nor greater than, nor equal to, another.
bool/*!*/ operator <(OffsetBase/*!*/ other) => _dx < other._dx && _dy < other._dy;
/// Less-than-or-equal-to operator. Compares an [Offset] or [Size] to another
/// [Offset] or [Size], and returns true if both the horizontal and vertical
/// values of the left-hand-side operand are smaller than or equal to the
/// horizontal and vertical values of the right-hand-side operand
/// respectively. Returns false otherwise.
///
/// This is a partial ordering. It is possible for two values to be neither
/// less, nor greater than, nor equal to, another.
bool/*!*/ operator <=(OffsetBase/*!*/ other) => _dx <= other._dx && _dy <= other._dy;
/// Greater-than operator. Compares an [Offset] or [Size] to another [Offset]
/// or [Size], and returns true if both the horizontal and vertical values of
/// the left-hand-side operand are bigger than the horizontal and vertical
/// values of the right-hand-side operand respectively. Returns false
/// otherwise.
///
/// This is a partial ordering. It is possible for two values to be neither
/// less, nor greater than, nor equal to, another.
bool/*!*/ operator >(OffsetBase/*!*/ other) => _dx > other._dx && _dy > other._dy;
/// Greater-than-or-equal-to operator. Compares an [Offset] or [Size] to
/// another [Offset] or [Size], and returns true if both the horizontal and
/// vertical values of the left-hand-side operand are bigger than or equal to
/// the horizontal and vertical values of the right-hand-side operand
/// respectively. Returns false otherwise.
///
/// This is a partial ordering. It is possible for two values to be neither
/// less, nor greater than, nor equal to, another.
bool/*!*/ operator >=(OffsetBase/*!*/ other) => _dx >= other._dx && _dy >= other._dy;
/// Equality operator. Compares an [Offset] or [Size] to another [Offset] or
/// [Size], and returns true if the horizontal and vertical values of the
/// left-hand-side operand are equal to the horizontal and vertical values of
/// the right-hand-side operand respectively. Returns false otherwise.
@override
bool/*!*/ operator ==(dynamic other) {
return other is OffsetBase
&& other._dx == _dx
&& other._dy == _dy;
}
@override
int/*!*/ get hashCode => hashValues(_dx, _dy);
@override
String/*!*/ toString() => 'OffsetBase(${_dx.toStringAsFixed(1)}, ${_dy.toStringAsFixed(1)})';
}
/// An immutable 2D floating-point offset.
///
/// Generally speaking, Offsets can be interpreted in two ways:
///
/// 1. As representing a point in Cartesian space a specified distance from a
/// separately-maintained origin. For example, the top-left position of
/// children in the [RenderBox] protocol is typically represented as an
/// [Offset] from the top left of the parent box.
///
/// 2. As a vector that can be applied to coordinates. For example, when
/// painting a [RenderObject], the parent is passed an [Offset] from the
/// screen's origin which it can add to the offsets of its children to find
/// the [Offset] from the screen's origin to each of the children.
///
/// Because a particular [Offset] can be interpreted as one sense at one time
/// then as the other sense at a later time, the same class is used for both
/// senses.
///
/// See also:
///
/// * [Size], which represents a vector describing the size of a rectangle.
class Offset extends OffsetBase {
/// Creates an offset. The first argument sets [dx], the horizontal component,
/// and the second sets [dy], the vertical component.
const Offset(double/*!*/ dx, double/*!*/ dy) : super(dx, dy);
/// Creates an offset from its [direction] and [distance].
///
/// The direction is in radians clockwise from the positive x-axis.
///
/// The distance can be omitted, to create a unit vector (distance = 1.0).
factory Offset.fromDirection(double/*!*/ direction, [ double/*!*/ distance = 1.0 ]) {
return Offset(distance * math.cos(direction), distance * math.sin(direction));
}
/// The x component of the offset.
///
/// The y component is given by [dy].
double/*!*/ get dx => _dx;
/// The y component of the offset.
///
/// The x component is given by [dx].
double/*!*/ get dy => _dy;
/// The magnitude of the offset.
///
/// If you need this value to compare it to another [Offset]'s distance,
/// consider using [distanceSquared] instead, since it is cheaper to compute.
double/*!*/ get distance => math.sqrt(dx * dx + dy * dy);
/// The square of the magnitude of the offset.
///
/// This is cheaper than computing the [distance] itself.
double/*!*/ get distanceSquared => dx * dx + dy * dy;
/// The angle of this offset as radians clockwise from the positive x-axis, in
/// the range -[pi] to [pi], assuming positive values of the x-axis go to the
/// left and positive values of the y-axis go down.
///
/// Zero means that [dy] is zero and [dx] is zero or positive.
///
/// Values from zero to [pi]/2 indicate positive values of [dx] and [dy], the
/// bottom-right quadrant.
///
/// Values from [pi]/2 to [pi] indicate negative values of [dx] and positive
/// values of [dy], the bottom-left quadrant.
///
/// Values from zero to -[pi]/2 indicate positive values of [dx] and negative
/// values of [dy], the top-right quadrant.
///
/// Values from -[pi]/2 to -[pi] indicate negative values of [dx] and [dy],
/// the top-left quadrant.
///
/// When [dy] is zero and [dx] is negative, the [direction] is [pi].
///
/// When [dx] is zero, [direction] is [pi]/2 if [dy] is positive and -[pi]/2
/// if [dy] is negative.
///
/// See also:
///
/// * [distance], to compute the magnitude of the vector.
/// * [Canvas.rotate], which uses the same convention for its angle.
double/*!*/ get direction => math.atan2(dy, dx);
/// An offset with zero magnitude.
///
/// This can be used to represent the origin of a coordinate space.
static const Offset zero = Offset(0.0, 0.0);
/// An offset with infinite x and y components.
///
/// See also:
///
/// * [isInfinite], which checks whether either component is infinite.
/// * [isFinite], which checks whether both components are finite.
// This is included for completeness, because [Size.infinite] exists.
static const Offset infinite = Offset(double.infinity, double.infinity);
/// Returns a new offset with the x component scaled by `scaleX` and the y
/// component scaled by `scaleY`.
///
/// If the two scale arguments are the same, consider using the `*` operator
/// instead:
///
/// ```dart
/// Offset a = const Offset(10.0, 10.0);
/// Offset b = a * 2.0; // same as: a.scale(2.0, 2.0)
/// ```
///
/// If the two arguments are -1, consider using the unary `-` operator
/// instead:
///
/// ```dart
/// Offset a = const Offset(10.0, 10.0);
/// Offset b = -a; // same as: a.scale(-1.0, -1.0)
/// ```
Offset/*!*/ scale(double/*!*/ scaleX, double/*!*/ scaleY) => Offset(dx * scaleX, dy * scaleY);
/// Returns a new offset with translateX added to the x component and
/// translateY added to the y component.
///
/// If the arguments come from another [Offset], consider using the `+` or `-`
/// operators instead:
///
/// ```dart
/// Offset a = const Offset(10.0, 10.0);
/// Offset b = const Offset(10.0, 10.0);
/// Offset c = a + b; // same as: a.translate(b.dx, b.dy)
/// Offset d = a - b; // same as: a.translate(-b.dx, -b.dy)
/// ```
Offset/*!*/ translate(double/*!*/ translateX, double/*!*/ translateY) => Offset(dx + translateX, dy + translateY);
/// Unary negation operator.
///
/// Returns an offset with the coordinates negated.
///
/// If the [Offset] represents an arrow on a plane, this operator returns the
/// same arrow but pointing in the reverse direction.
Offset/*!*/ operator -() => Offset(-dx, -dy);
/// Binary subtraction operator.
///
/// Returns an offset whose [dx] value is the left-hand-side operand's [dx]
/// minus the right-hand-side operand's [dx] and whose [dy] value is the
/// left-hand-side operand's [dy] minus the right-hand-side operand's [dy].
///
/// See also [translate].
Offset/*!*/ operator -(Offset/*!*/ other) => Offset(dx - other.dx, dy - other.dy);
/// Binary addition operator.
///
/// Returns an offset whose [dx] value is the sum of the [dx] values of the
/// two operands, and whose [dy] value is the sum of the [dy] values of the
/// two operands.
///
/// See also [translate].
Offset/*!*/ operator +(Offset/*!*/ other) => Offset(dx + other.dx, dy + other.dy);
/// Multiplication operator.
///
/// Returns an offset whose coordinates are the coordinates of the
/// left-hand-side operand (an Offset) multiplied by the scalar
/// right-hand-side operand (a double).
///
/// See also [scale].
Offset/*!*/ operator *(double/*!*/ operand) => Offset(dx * operand, dy * operand);
/// Division operator.
///
/// Returns an offset whose coordinates are the coordinates of the
/// left-hand-side operand (an Offset) divided by the scalar right-hand-side
/// operand (a double).
///
/// See also [scale].
Offset/*!*/ operator /(double/*!*/ operand) => Offset(dx / operand, dy / operand);
/// Integer (truncating) division operator.
///
/// Returns an offset whose coordinates are the coordinates of the
/// left-hand-side operand (an Offset) divided by the scalar right-hand-side
/// operand (a double), rounded towards zero.
Offset/*!*/ operator ~/(double/*!*/ operand) => Offset((dx ~/ operand).toDouble(), (dy ~/ operand).toDouble());
/// Modulo (remainder) operator.
///
/// Returns an offset whose coordinates are the remainder of dividing the
/// coordinates of the left-hand-side operand (an Offset) by the scalar
/// right-hand-side operand (a double).
Offset/*!*/ operator %(double/*!*/ operand) => Offset(dx % operand, dy % operand);
/// Rectangle constructor operator.
///
/// Combines an [Offset] and a [Size] to form a [Rect] whose top-left
/// coordinate is the point given by adding this offset, the left-hand-side
/// operand, to the origin, and whose size is the right-hand-side operand.
///
/// ```dart
/// Rect myRect = Offset.zero & const Size(100.0, 100.0);
/// // same as: Rect.fromLTWH(0.0, 0.0, 100.0, 100.0)
/// ```
Rect/*!*/ operator &(Size/*!*/ other) => Rect.fromLTWH(dx, dy, other.width, other.height);
/// Linearly interpolate between two offsets.
///
/// If either offset is null, this function interpolates from [Offset.zero].
///
/// The `t` argument represents position on the timeline, with 0.0 meaning
/// that the interpolation has not started, returning `a` (or something
/// equivalent to `a`), 1.0 meaning that the interpolation has finished,
/// returning `b` (or something equivalent to `b`), and values in between
/// meaning that the interpolation is at the relevant point on the timeline
/// between `a` and `b`. The interpolation can be extrapolated beyond 0.0 and
/// 1.0, so negative values and values greater than 1.0 are valid (and can
/// easily be generated by curves such as [Curves.elasticInOut]).
///
/// Values for `t` are usually obtained from an [Animation<double>], such as
/// an [AnimationController].
static Offset/*!*/ lerp(Offset/*?*/ a, Offset/*?*/ b, double/*!*/ t) {
assert(t != null);
if (a == null && b == null)
return null;
if (a == null)
return b * t;
if (b == null)
return a * (1.0 - t);
return Offset(lerpDouble(a.dx, b.dx, t), lerpDouble(a.dy, b.dy, t));
}
/// Compares two Offsets for equality.
@override
bool/*!*/ operator ==(dynamic other) {
return other is Offset
&& other.dx == dx
&& other.dy == dy;
}
@override
int/*!*/ get hashCode => hashValues(dx, dy);
@override
String/*!*/ toString() => 'Offset(${dx.toStringAsFixed(1)}, ${dy.toStringAsFixed(1)})';
}
/// Holds a 2D floating-point size.
///
/// You can think of this as an [Offset] from the origin.
class Size extends OffsetBase {
/// Creates a [Size] with the given [width] and [height].
const Size(double/*!*/ width, double/*!*/ height) : super(width, height);
/// Creates an instance of [Size] that has the same values as another.
// Used by the rendering library's _DebugSize hack.
Size.copy(Size/*!*/ source) : super(source.width, source.height);
/// Creates a square [Size] whose [width] and [height] are the given dimension.
///
/// See also:
///
/// * [Size.fromRadius], which is more convenient when the available size
/// is the radius of a circle.
const Size.square(double/*!*/ dimension) : super(dimension, dimension);
/// Creates a [Size] with the given [width] and an infinite [height].
const Size.fromWidth(double/*!*/ width) : super(width, double.infinity);
/// Creates a [Size] with the given [height] and an infinite [width].
const Size.fromHeight(double/*!*/ height) : super(double.infinity, height);
/// Creates a square [Size] whose [width] and [height] are twice the given
/// dimension.
///
/// This is a square that contains a circle with the given radius.
///
/// See also:
///
/// * [Size.square], which creates a square with the given dimension.
const Size.fromRadius(double/*!*/ radius) : super(radius * 2.0, radius * 2.0);
/// The horizontal extent of this size.
double/*!*/ get width => _dx;
/// The vertical extent of this size.
double/*!*/ get height => _dy;
/// The aspect ratio of this size.
///
/// This returns the [width] divided by the [height].
///
/// If the [width] is zero, the result will be zero. If the [height] is zero
/// (and the [width] is not), the result will be [double.infinity] or
/// [double.negativeInfinity] as determined by the sign of [width].
///
/// See also:
///
/// * [AspectRatio], a widget for giving a child widget a specific aspect
/// ratio.
/// * [FittedBox], a widget that (in most modes) attempts to maintain a
/// child widget's aspect ratio while changing its size.
double/*!*/ get aspectRatio {
if (height != 0.0)
return width / height;
if (width > 0.0)
return double.infinity;
if (width < 0.0)
return double.negativeInfinity;
return 0.0;
}
/// An empty size, one with a zero width and a zero height.
static const Size zero = Size(0.0, 0.0);
/// A size whose [width] and [height] are infinite.
///
/// See also:
///
/// * [isInfinite], which checks whether either dimension is infinite.
/// * [isFinite], which checks whether both dimensions are finite.
static const Size infinite = Size(double.infinity, double.infinity);
/// Whether this size encloses a non-zero area.
///
/// Negative areas are considered empty.
bool/*!*/ get isEmpty => width <= 0.0 || height <= 0.0;
/// Binary subtraction operator for [Size].
///
/// Subtracting a [Size] from a [Size] returns the [Offset] that describes how
/// much bigger the left-hand-side operand is than the right-hand-side
/// operand. Adding that resulting [Offset] to the [Size] that was the
/// right-hand-side operand would return a [Size] equal to the [Size] that was
/// the left-hand-side operand. (i.e. if `sizeA - sizeB -> offsetA`, then
/// `offsetA + sizeB -> sizeA`)
///
/// Subtracting an [Offset] from a [Size] returns the [Size] that is smaller than
/// the [Size] operand by the difference given by the [Offset] operand. In other
/// words, the returned [Size] has a [width] consisting of the [width] of the
/// left-hand-side operand minus the [Offset.dx] dimension of the
/// right-hand-side operand, and a [height] consisting of the [height] of the
/// left-hand-side operand minus the [Offset.dy] dimension of the
/// right-hand-side operand.
OffsetBase/*!*/ operator -(OffsetBase/*!*/ other) {
if (other is Size)
return Offset(width - other.width, height - other.height);
if (other is Offset)
return Size(width - other.dx, height - other.dy);
throw ArgumentError(other);
}
/// Binary addition operator for adding an [Offset] to a [Size].
///
/// Returns a [Size] whose [width] is the sum of the [width] of the
/// left-hand-side operand, a [Size], and the [Offset.dx] dimension of the
/// right-hand-side operand, an [Offset], and whose [height] is the sum of the
/// [height] of the left-hand-side operand and the [Offset.dy] dimension of
/// the right-hand-side operand.
Size/*!*/ operator +(Offset/*!*/ other) => Size(width + other.dx, height + other.dy);
/// Multiplication operator.
///
/// Returns a [Size] whose dimensions are the dimensions of the left-hand-side
/// operand (a [Size]) multiplied by the scalar right-hand-side operand (a
/// [double]).
Size/*!*/ operator *(double/*!*/ operand) => Size(width * operand, height * operand);
/// Division operator.
///
/// Returns a [Size] whose dimensions are the dimensions of the left-hand-side
/// operand (a [Size]) divided by the scalar right-hand-side operand (a
/// [double]).
Size/*!*/ operator /(double/*!*/ operand) => Size(width / operand, height / operand);
/// Integer (truncating) division operator.
///
/// Returns a [Size] whose dimensions are the dimensions of the left-hand-side
/// operand (a [Size]) divided by the scalar right-hand-side operand (a
/// [double]), rounded towards zero.
Size/*!*/ operator ~/(double/*!*/ operand) => Size((width ~/ operand).toDouble(), (height ~/ operand).toDouble());
/// Modulo (remainder) operator.
///
/// Returns a [Size] whose dimensions are the remainder of dividing the
/// left-hand-side operand (a [Size]) by the scalar right-hand-side operand (a
/// [double]).
Size/*!*/ operator %(double/*!*/ operand) => Size(width % operand, height % operand);
/// The lesser of the magnitudes of the [width] and the [height].
double/*!*/ get shortestSide => math.min(width.abs(), height.abs());
/// The greater of the magnitudes of the [width] and the [height].
double/*!*/ get longestSide => math.max(width.abs(), height.abs());
// Convenience methods that do the equivalent of calling the similarly named
// methods on a Rect constructed from the given origin and this size.
/// The offset to the intersection of the top and left edges of the rectangle
/// described by the given [Offset] (which is interpreted as the top-left corner)
/// and this [Size].
///
/// See also [Rect.topLeft].
Offset/*!*/ topLeft(Offset/*!*/ origin) => origin;
/// The offset to the center of the top edge of the rectangle described by the
/// given offset (which is interpreted as the top-left corner) and this size.
///
/// See also [Rect.topCenter].
Offset/*!*/ topCenter(Offset origin) => Offset(origin.dx + width / 2.0, origin.dy);
/// The offset to the intersection of the top and right edges of the rectangle
/// described by the given offset (which is interpreted as the top-left corner)
/// and this size.
///
/// See also [Rect.topRight].
Offset/*!*/ topRight(Offset/*!*/ origin) => Offset(origin.dx + width, origin.dy);
/// The offset to the center of the left edge of the rectangle described by the
/// given offset (which is interpreted as the top-left corner) and this size.
///
/// See also [Rect.centerLeft].
Offset/*!*/ centerLeft(Offset/*!*/ origin) => Offset(origin.dx, origin.dy + height / 2.0);
/// The offset to the point halfway between the left and right and the top and
/// bottom edges of the rectangle described by the given offset (which is
/// interpreted as the top-left corner) and this size.
///
/// See also [Rect.center].
Offset/*!*/ center(Offset/*!*/ origin) => Offset(origin.dx + width / 2.0, origin.dy + height / 2.0);
/// The offset to the center of the right edge of the rectangle described by the
/// given offset (which is interpreted as the top-left corner) and this size.
///
/// See also [Rect.centerLeft].
Offset/*!*/ centerRight(Offset/*!*/ origin) => Offset(origin.dx + width, origin.dy + height / 2.0);
/// The offset to the intersection of the bottom and left edges of the
/// rectangle described by the given offset (which is interpreted as the
/// top-left corner) and this size.
///
/// See also [Rect.bottomLeft].
Offset/*!*/ bottomLeft(Offset/*!*/ origin) => Offset(origin.dx, origin.dy + height);
/// The offset to the center of the bottom edge of the rectangle described by
/// the given offset (which is interpreted as the top-left corner) and this
/// size.
///
/// See also [Rect.bottomLeft].
Offset/*!*/ bottomCenter(Offset/*!*/ origin) => Offset(origin.dx + width / 2.0, origin.dy + height);
/// The offset to the intersection of the bottom and right edges of the
/// rectangle described by the given offset (which is interpreted as the
/// top-left corner) and this size.
///
/// See also [Rect.bottomRight].
Offset/*!*/ bottomRight(Offset/*!*/ origin) => Offset(origin.dx + width, origin.dy + height);
/// Whether the point specified by the given offset (which is assumed to be
/// relative to the top left of the size) lies between the left and right and
/// the top and bottom edges of a rectangle of this size.
///
/// Rectangles include their top and left edges but exclude their bottom and
/// right edges.
bool/*!*/ contains(Offset/*!*/ offset) {
return offset.dx >= 0.0 && offset.dx < width && offset.dy >= 0.0 && offset.dy < height;
}
/// A [Size] with the [width] and [height] swapped.
Size/*!*/ get flipped => Size(height, width);
/// Linearly interpolate between two sizes
///
/// If either size is null, this function interpolates from [Size.zero].
///
/// The `t` argument represents position on the timeline, with 0.0 meaning
/// that the interpolation has not started, returning `a` (or something
/// equivalent to `a`), 1.0 meaning that the interpolation has finished,
/// returning `b` (or something equivalent to `b`), and values in between
/// meaning that the interpolation is at the relevant point on the timeline
/// between `a` and `b`. The interpolation can be extrapolated beyond 0.0 and
/// 1.0, so negative values and values greater than 1.0 are valid (and can
/// easily be generated by curves such as [Curves.elasticInOut]).
///
/// Values for `t` are usually obtained from an [Animation<double>], such as
/// an [AnimationController].
static Size/*!*/ lerp(Size/*?*/ a, Size/*?*/ b, double/*!*/ t) {
assert(t != null);
if (a == null && b == null)
return null;
if (a == null)
return b * t;
if (b == null)
return a * (1.0 - t);
return Size(lerpDouble(a.width, b.width, t), lerpDouble(a.height, b.height, t));
}
/// Compares two Sizes for equality.
// We don't compare the runtimeType because of _DebugSize in the framework.
@override
bool/*!*/ operator ==(dynamic other) {
return other is Size
&& other._dx == _dx
&& other._dy == _dy;
}
@override
int/*!*/ get hashCode => hashValues(_dx, _dy);
@override
String/*!*/ toString() => 'Size(${width.toStringAsFixed(1)}, ${height.toStringAsFixed(1)})';
}
/// An immutable, 2D, axis-aligned, floating-point rectangle whose coordinates
/// are relative to a given origin.
///
/// A Rect can be created with one its constructors or from an [Offset] and a
/// [Size] using the `&` operator:
///
/// ```dart
/// Rect myRect = const Offset(1.0, 2.0) & const Size(3.0, 4.0);
/// ```
class Rect {
/// Construct a rectangle from its left, top, right, and bottom edges.
@pragma('vm:entry-point')
const Rect.fromLTRB(this.left, this.top, this.right, this.bottom)
: assert(left != null),
assert(top != null),
assert(right != null),
assert(bottom != null);
/// Construct a rectangle from its left and top edges, its width, and its
/// height.
///
/// To construct a [Rect] from an [Offset] and a [Size], you can use the
/// rectangle constructor operator `&`. See [Offset.&].
const Rect.fromLTWH(double/*!*/ left, double/*!*/ top, double/*!*/ width, double/*!*/ height) : this.fromLTRB(left, top, left + width, top + height);
/// Construct a rectangle that bounds the given circle.
///
/// The `center` argument is assumed to be an offset from the origin.
Rect.fromCircle({ Offset/*!*/ center, double/*!*/ radius }) : this.fromCenter(
center: center,
width: radius * 2,
height: radius * 2,
);
/// Constructs a rectangle from its center point, width, and height.
///
/// The `center` argument is assumed to be an offset from the origin.
Rect.fromCenter({ Offset center/*!*/, double/*!*/ width, double/*!*/ height }) : this.fromLTRB(
center.dx - width / 2,
center.dy - height / 2,
center.dx + width / 2,
center.dy + height / 2,
);
/// Construct the smallest rectangle that encloses the given offsets, treating
/// them as vectors from the origin.
Rect.fromPoints(Offset/*!*/ a, Offset/*!*/ b) : this.fromLTRB(
math.min(a.dx, b.dx),
math.min(a.dy, b.dy),
math.max(a.dx, b.dx),
math.max(a.dy, b.dy),
);
Float32List/*!*/ get _value32 => Float32List.fromList(<double>[left, top, right, bottom]);
/// The offset of the left edge of this rectangle from the x axis.
final double/*!*/ left;
/// The offset of the top edge of this rectangle from the y axis.
final double/*!*/ top;
/// The offset of the right edge of this rectangle from the x axis.
final double/*!*/ right;
/// The offset of the bottom edge of this rectangle from the y axis.
final double/*!*/ bottom;
/// The distance between the left and right edges of this rectangle.
double/*!*/ get width => right - left;
/// The distance between the top and bottom edges of this rectangle.
double/*!*/ get height => bottom - top;
/// The distance between the upper-left corner and the lower-right corner of
/// this rectangle.
Size/*!*/ get size => Size(width, height);
/// Whether any of the dimensions are `NaN`.
bool/*!*/ get hasNaN => left.isNaN || top.isNaN || right.isNaN || bottom.isNaN;
/// A rectangle with left, top, right, and bottom edges all at zero.
static const Rect zero = Rect.fromLTRB(0.0, 0.0, 0.0, 0.0);
static const double _giantScalar = 1.0E+9; // matches kGiantRect from layer.h
/// A rectangle that covers the entire coordinate space.
///
/// This covers the space from -1e9,-1e9 to 1e9,1e9.
/// This is the space over which graphics operations are valid.
static const Rect largest = Rect.fromLTRB(-_giantScalar, -_giantScalar, _giantScalar, _giantScalar);
/// Whether any of the coordinates of this rectangle are equal to positive infinity.
// included for consistency with Offset and Size
bool/*!*/ get isInfinite {
return left >= double.infinity
|| top >= double.infinity
|| right >= double.infinity
|| bottom >= double.infinity;
}
/// Whether all coordinates of this rectangle are finite.
bool/*!*/ get isFinite => left.isFinite && top.isFinite && right.isFinite && bottom.isFinite;
/// Whether this rectangle encloses a non-zero area. Negative areas are
/// considered empty.
bool/*!*/ get isEmpty => left >= right || top >= bottom;
/// Returns a new rectangle translated by the given offset.
///
/// To translate a rectangle by separate x and y components rather than by an
/// [Offset], consider [translate].
Rect/*!*/ shift(Offset/*!*/ offset) {
return Rect.fromLTRB(left + offset.dx, top + offset.dy, right + offset.dx, bottom + offset.dy);
}
/// Returns a new rectangle with translateX added to the x components and
/// translateY added to the y components.
///
/// To translate a rectangle by an [Offset] rather than by separate x and y
/// components, consider [shift].
Rect/*!*/ translate(double/*!*/ translateX, double/*!*/ translateY) {
return Rect.fromLTRB(left + translateX, top + translateY, right + translateX, bottom + translateY);
}
/// Returns a new rectangle with edges moved outwards by the given delta.
Rect/*!*/ inflate(double/*!*/ delta) {
return Rect.fromLTRB(left - delta, top - delta, right + delta, bottom + delta);
}
/// Returns a new rectangle with edges moved inwards by the given delta.
Rect/*!*/ deflate(double/*!*/ delta) => inflate(-delta);
/// Returns a new rectangle that is the intersection of the given
/// rectangle and this rectangle. The two rectangles must overlap
/// for this to be meaningful. If the two rectangles do not overlap,
/// then the resulting Rect will have a negative width or height.
Rect/*!*/ intersect(Rect/*!*/ other) {
return Rect.fromLTRB(
math.max(left, other.left),
math.max(top, other.top),
math.min(right, other.right),
math.min(bottom, other.bottom)
);
}
/// Returns a new rectangle which is the bounding box containing this
/// rectangle and the given rectangle.
Rect/*!*/ expandToInclude(Rect/*!*/ other) {
return Rect.fromLTRB(
math.min(left, other.left),
math.min(top, other.top),
math.max(right, other.right),
math.max(bottom, other.bottom),
);
}
/// Whether `other` has a nonzero area of overlap with this rectangle.
bool/*!*/ overlaps(Rect/*!*/ other) {
if (right <= other.left || other.right <= left)
return false;
if (bottom <= other.top || other.bottom <= top)
return false;
return true;
}
/// The lesser of the magnitudes of the [width] and the [height] of this
/// rectangle.
double/*!*/ get shortestSide => math.min(width.abs(), height.abs());
/// The greater of the magnitudes of the [width] and the [height] of this
/// rectangle.
double/*!*/ get longestSide => math.max(width.abs(), height.abs());
/// The offset to the intersection of the top and left edges of this rectangle.
///
/// See also [Size.topLeft].
Offset/*!*/ get topLeft => Offset(left, top);
/// The offset to the center of the top edge of this rectangle.
///
/// See also [Size.topCenter].
Offset/*!*/ get topCenter => Offset(left + width / 2.0, top);
/// The offset to the intersection of the top and right edges of this rectangle.
///
/// See also [Size.topRight].
Offset/*!*/ get topRight => Offset(right, top);
/// The offset to the center of the left edge of this rectangle.
///
/// See also [Size.centerLeft].
Offset/*!*/ get centerLeft => Offset(left, top + height / 2.0);
/// The offset to the point halfway between the left and right and the top and
/// bottom edges of this rectangle.
///
/// See also [Size.center].
Offset/*!*/ get center => Offset(left + width / 2.0, top + height / 2.0);
/// The offset to the center of the right edge of this rectangle.
///
/// See also [Size.centerLeft].
Offset/*!*/ get centerRight => Offset(right, top + height / 2.0);
/// The offset to the intersection of the bottom and left edges of this rectangle.
///
/// See also [Size.bottomLeft].
Offset/*!*/ get bottomLeft => Offset(left, bottom);
/// The offset to the center of the bottom edge of this rectangle.
///
/// See also [Size.bottomLeft].
Offset/*!*/ get bottomCenter => Offset(left + width / 2.0, bottom);
/// The offset to the intersection of the bottom and right edges of this rectangle.
///
/// See also [Size.bottomRight].
Offset/*!*/ get bottomRight => Offset(right, bottom);
/// Whether the point specified by the given offset (which is assumed to be
/// relative to the origin) lies between the left and right and the top and
/// bottom edges of this rectangle.
///
/// Rectangles include their top and left edges but exclude their bottom and
/// right edges.
bool/*!*/ contains(Offset/*!*/ offset) {
return offset.dx >= left && offset.dx < right && offset.dy >= top && offset.dy < bottom;
}
/// Linearly interpolate between two rectangles.
///
/// If either rect is null, [Rect.zero] is used as a substitute.
///
/// The `t` argument represents position on the timeline, with 0.0 meaning
/// that the interpolation has not started, returning `a` (or something
/// equivalent to `a`), 1.0 meaning that the interpolation has finished,
/// returning `b` (or something equivalent to `b`), and values in between
/// meaning that the interpolation is at the relevant point on the timeline
/// between `a` and `b`. The interpolation can be extrapolated beyond 0.0 and
/// 1.0, so negative values and values greater than 1.0 are valid (and can
/// easily be generated by curves such as [Curves.elasticInOut]).
///
/// Values for `t` are usually obtained from an [Animation<double>], such as
/// an [AnimationController].
static Rect/*!*/ lerp(Rect/*?*/ a, Rect/*?*/ b, double/*!*/ t) {
assert(t != null);
if (a == null && b == null)
return null;
if (a == null)
return Rect.fromLTRB(b.left * t, b.top * t, b.right * t, b.bottom * t);
if (b == null) {
final double k = 1.0 - t;
return Rect.fromLTRB(a.left * k, a.top * k, a.right * k, a.bottom * k);
}
return Rect.fromLTRB(
lerpDouble(a.left, b.left, t),
lerpDouble(a.top, b.top, t),
lerpDouble(a.right, b.right, t),
lerpDouble(a.bottom, b.bottom, t),
);
}
@override
bool/*!*/ operator ==(dynamic other) {
if (identical(this, other))
return true;
if (runtimeType != other.runtimeType)
return false;
return other is Rect
&& other.left == left
&& other.top == top
&& other.right == right
&& other.bottom == bottom;
}
@override
int/*!*/ get hashCode => hashValues(left, top, right, bottom);
@override
String/*!*/ toString() => 'Rect.fromLTRB(${left.toStringAsFixed(1)}, ${top.toStringAsFixed(1)}, ${right.toStringAsFixed(1)}, ${bottom.toStringAsFixed(1)})';
}
/// A radius for either circular or elliptical shapes.
class Radius {
/// Constructs a circular radius. [x] and [y] will have the same radius value.
const Radius.circular(double/*!*/ radius) : this.elliptical(radius, radius);
/// Constructs an elliptical radius with the given radii.
const Radius.elliptical(this.x, this.y);
/// The radius value on the horizontal axis.
final double/*!*/ x;
/// The radius value on the vertical axis.
final double/*!*/ y;
/// A radius with [x] and [y] values set to zero.
///
/// You can use [Radius.zero] with [RRect] to have right-angle corners.
static const Radius zero = Radius.circular(0.0);
/// Unary negation operator.
///
/// Returns a Radius with the distances negated.
///
/// Radiuses with negative values aren't geometrically meaningful, but could
/// occur as part of expressions. For example, negating a radius of one pixel
/// and then adding the result to another radius is equivalent to subtracting
/// a radius of one pixel from the other.
Radius/*!*/ operator -() => Radius.elliptical(-x, -y);
/// Binary subtraction operator.
///
/// Returns a radius whose [x] value is the left-hand-side operand's [x]
/// minus the right-hand-side operand's [x] and whose [y] value is the
/// left-hand-side operand's [y] minus the right-hand-side operand's [y].
Radius/*!*/ operator -(Radius/*!*/ other) => Radius.elliptical(x - other.x, y - other.y);
/// Binary addition operator.
///
/// Returns a radius whose [x] value is the sum of the [x] values of the
/// two operands, and whose [y] value is the sum of the [y] values of the
/// two operands.
Radius/*!*/ operator +(Radius/*!*/ other) => Radius.elliptical(x + other.x, y + other.y);
/// Multiplication operator.
///
/// Returns a radius whose coordinates are the coordinates of the
/// left-hand-side operand (a radius) multiplied by the scalar
/// right-hand-side operand (a double).
Radius/*!*/ operator *(double/*!*/ operand) => Radius.elliptical(x * operand, y * operand);
/// Division operator.
///
/// Returns a radius whose coordinates are the coordinates of the
/// left-hand-side operand (a radius) divided by the scalar right-hand-side
/// operand (a double).
Radius/*!*/ operator /(double/*!*/ operand) => Radius.elliptical(x / operand, y / operand);
/// Integer (truncating) division operator.
///
/// Returns a radius whose coordinates are the coordinates of the
/// left-hand-side operand (a radius) divided by the scalar right-hand-side
/// operand (a double), rounded towards zero.
Radius/*!*/ operator ~/(double/*!*/ operand) => Radius.elliptical((x ~/ operand).toDouble(), (y ~/ operand).toDouble());
/// Modulo (remainder) operator.
///
/// Returns a radius whose coordinates are the remainder of dividing the
/// coordinates of the left-hand-side operand (a radius) by the scalar
/// right-hand-side operand (a double).
Radius/*!*/ operator %(double/*!*/ operand) => Radius.elliptical(x % operand, y % operand);
/// Linearly interpolate between two radii.
///
/// If either is null, this function substitutes [Radius.zero] instead.
///
/// The `t` argument represents position on the timeline, with 0.0 meaning
/// that the interpolation has not started, returning `a` (or something
/// equivalent to `a`), 1.0 meaning that the interpolation has finished,
/// returning `b` (or something equivalent to `b`), and values in between
/// meaning that the interpolation is at the relevant point on the timeline
/// between `a` and `b`. The interpolation can be extrapolated beyond 0.0 and
/// 1.0, so negative values and values greater than 1.0 are valid (and can
/// easily be generated by curves such as [Curves.elasticInOut]).
///
/// Values for `t` are usually obtained from an [Animation<double>], such as
/// an [AnimationController].
static Radius/*!*/ lerp(Radius/*?*/ a, Radius/*?*/ b, double/*!*/ t) {
assert(t != null);
if (a == null && b == null)
return null;
if (a == null)
return Radius.elliptical(b.x * t, b.y * t);
if (b == null) {
final double k = 1.0 - t;
return Radius.elliptical(a.x * k, a.y * k);
}
return Radius.elliptical(
lerpDouble(a.x, b.x, t),
lerpDouble(a.y, b.y, t),
);
}
@override
bool/*!*/ operator ==(dynamic other) {
if (identical(this, other))
return true;
if (runtimeType != other.runtimeType)
return false;
return other is Radius
&& other.x == x
&& other.y == y;
}
@override
int/*!*/ get hashCode => hashValues(x, y);
@override
String/*!*/ toString() {
return x == y ? 'Radius.circular(${x.toStringAsFixed(1)})' :
'Radius.elliptical(${x.toStringAsFixed(1)}, '
'${y.toStringAsFixed(1)})';
}
}
/// An immutable rounded rectangle with the custom radii for all four corners.
class RRect {
/// Construct a rounded rectangle from its left, top, right, and bottom edges,
/// and the same radii along its horizontal axis and its vertical axis.
const RRect.fromLTRBXY(double/*!*/ left, double/*!*/ top, double/*!*/ right, double/*!*/ bottom,
double/*!*/ radiusX, double/*!*/ radiusY) : this._raw(
top: top,
left: left,
right: right,
bottom: bottom,
tlRadiusX: radiusX,
tlRadiusY: radiusY,
trRadiusX: radiusX,
trRadiusY: radiusY,
blRadiusX: radiusX,
blRadiusY: radiusY,
brRadiusX: radiusX,
brRadiusY: radiusY,
);
/// Construct a rounded rectangle from its left, top, right, and bottom edges,
/// and the same radius in each corner.
RRect.fromLTRBR(double/*!*/ left, double/*!*/ top, double/*!*/ right, double/*!*/ bottom,
Radius/*!*/ radius)
: this._raw(
top: top,
left: left,
right: right,
bottom: bottom,
tlRadiusX: radius.x,
tlRadiusY: radius.y,
trRadiusX: radius.x,
trRadiusY: radius.y,
blRadiusX: radius.x,
blRadiusY: radius.y,
brRadiusX: radius.x,
brRadiusY: radius.y,
);
/// Construct a rounded rectangle from its bounding box and the same radii
/// along its horizontal axis and its vertical axis.
RRect.fromRectXY(Rect/*!*/ rect, double/*!*/ radiusX, double/*!*/ radiusY)
: this._raw(
top: rect.top,
left: rect.left,
right: rect.right,
bottom: rect.bottom,
tlRadiusX: radiusX,
tlRadiusY: radiusY,
trRadiusX: radiusX,
trRadiusY: radiusY,
blRadiusX: radiusX,
blRadiusY: radiusY,
brRadiusX: radiusX,
brRadiusY: radiusY,
);
/// Construct a rounded rectangle from its bounding box and a radius that is
/// the same in each corner.
RRect.fromRectAndRadius(Rect/*!*/ rect, Radius/*!*/ radius)
: this._raw(
top: rect.top,
left: rect.left,
right: rect.right,
bottom: rect.bottom,
tlRadiusX: radius.x,
tlRadiusY: radius.y,
trRadiusX: radius.x,
trRadiusY: radius.y,
blRadiusX: radius.x,
blRadiusY: radius.y,
brRadiusX: radius.x,
brRadiusY: radius.y,
);
/// Construct a rounded rectangle from its left, top, right, and bottom edges,
/// and topLeft, topRight, bottomRight, and bottomLeft radii.
///
/// The corner radii default to [Radius.zero], i.e. right-angled corners.
RRect.fromLTRBAndCorners(
double/*!*/ left,
double/*!*/ top,
double/*!*/ right,
double/*!*/ bottom, {
Radius/*!*/ topLeft = Radius.zero,
Radius/*!*/ topRight = Radius.zero,
Radius/*!*/ bottomRight = Radius.zero,
Radius/*!*/ bottomLeft = Radius.zero,
}) : this._raw(
top: top,
left: left,
right: right,
bottom: bottom,
tlRadiusX: topLeft.x,
tlRadiusY: topLeft.y,
trRadiusX: topRight.x,
trRadiusY: topRight.y,
blRadiusX: bottomLeft.x,
blRadiusY: bottomLeft.y,
brRadiusX: bottomRight.x,
brRadiusY: bottomRight.y,
);
/// Construct a rounded rectangle from its bounding box and and topLeft,
/// topRight, bottomRight, and bottomLeft radii.
///
/// The corner radii default to [Radius.zero], i.e. right-angled corners
RRect.fromRectAndCorners(
Rect/*!*/ rect,
{
Radius/*!*/ topLeft = Radius.zero,
Radius/*!*/ topRight = Radius.zero,
Radius/*!*/ bottomRight = Radius.zero,
Radius/*!*/ bottomLeft = Radius.zero
}
) : this._raw(
top: rect.top,
left: rect.left,
right: rect.right,
bottom: rect.bottom,
tlRadiusX: topLeft.x,
tlRadiusY: topLeft.y,
trRadiusX: topRight.x,
trRadiusY: topRight.y,
blRadiusX: bottomLeft.x,
blRadiusY: bottomLeft.y,
brRadiusX: bottomRight.x,
brRadiusY: bottomRight.y,
);
const RRect._raw({
this.left = 0.0,
this.top = 0.0,
this.right = 0.0,
this.bottom = 0.0,
this.tlRadiusX = 0.0,
this.tlRadiusY = 0.0,
this.trRadiusX = 0.0,
this.trRadiusY = 0.0,
this.brRadiusX = 0.0,
this.brRadiusY = 0.0,
this.blRadiusX = 0.0,
this.blRadiusY = 0.0,
}) : assert(left != null),
assert(top != null),
assert(right != null),
assert(bottom != null),
assert(tlRadiusX != null),
assert(tlRadiusY != null),
assert(trRadiusX != null),
assert(trRadiusY != null),
assert(brRadiusX != null),
assert(brRadiusY != null),
assert(blRadiusX != null),
assert(blRadiusY != null);
Float32List get _value32 => Float32List.fromList(<double>[
left,
top,
right,
bottom,
tlRadiusX,
tlRadiusY,
trRadiusX,
trRadiusY,
brRadiusX,
brRadiusY,
blRadiusX,
blRadiusY,
]);
/// The offset of the left edge of this rectangle from the x axis.
final double/*!*/ left;
/// The offset of the top edge of this rectangle from the y axis.
final double/*!*/ top;
/// The offset of the right edge of this rectangle from the x axis.
final double/*!*/ right;
/// The offset of the bottom edge of this rectangle from the y axis.
final double/*!*/ bottom;
/// The top-left horizontal radius.
final double/*!*/ tlRadiusX;
/// The top-left vertical radius.
final double/*!*/ tlRadiusY;
/// The top-left [Radius].
Radius/*!*/ get tlRadius => Radius.elliptical(tlRadiusX, tlRadiusY);
/// The top-right horizontal radius.
final double/*!*/ trRadiusX;
/// The top-right vertical radius.
final double/*!*/ trRadiusY;
/// The top-right [Radius].
Radius/*!*/ get trRadius => Radius.elliptical(trRadiusX, trRadiusY);
/// The bottom-right horizontal radius.
final double/*!*/ brRadiusX;
/// The bottom-right vertical radius.
final double/*!*/ brRadiusY;
/// The bottom-right [Radius].
Radius/*!*/ get brRadius => Radius.elliptical(brRadiusX, brRadiusY);
/// The bottom-left horizontal radius.
final double/*!*/ blRadiusX;
/// The bottom-left vertical radius.
final double/*!*/ blRadiusY;
/// The bottom-left [Radius].
Radius/*!*/ get blRadius => Radius.elliptical(blRadiusX, blRadiusY);
/// A rounded rectangle with all the values set to zero.
static const RRect zero = RRect._raw();
/// Returns a new [RRect] translated by the given offset.
RRect/*!*/ shift(Offset/*!*/ offset) {
return RRect._raw(
left: left + offset.dx,
top: top + offset.dy,
right: right + offset.dx,
bottom: bottom + offset.dy,
tlRadiusX: tlRadiusX,
tlRadiusY: tlRadiusY,
trRadiusX: trRadiusX,
trRadiusY: trRadiusY,
blRadiusX: blRadiusX,
blRadiusY: blRadiusY,
brRadiusX: brRadiusX,
brRadiusY: brRadiusY,
);
}
/// Returns a new [RRect] with edges and radii moved outwards by the given
/// delta.
RRect/*!*/ inflate(double/*!*/ delta) {
return RRect._raw(
left: left - delta,
top: top - delta,
right: right + delta,
bottom: bottom + delta,
tlRadiusX: tlRadiusX + delta,
tlRadiusY: tlRadiusY + delta,
trRadiusX: trRadiusX + delta,
trRadiusY: trRadiusY + delta,
blRadiusX: blRadiusX + delta,
blRadiusY: blRadiusY + delta,
brRadiusX: brRadiusX + delta,
brRadiusY: brRadiusY + delta,
);
}
/// Returns a new [RRect] with edges and radii moved inwards by the given delta.
RRect/*!*/ deflate(double/*!*/ delta) => inflate(-delta);
/// The distance between the left and right edges of this rectangle.
double/*!*/ get width => right - left;
/// The distance between the top and bottom edges of this rectangle.
double/*!*/ get height => bottom - top;
/// The bounding box of this rounded rectangle (the rectangle with no rounded corners).
Rect/*!*/ get outerRect => Rect.fromLTRB(left, top, right, bottom);
/// The non-rounded rectangle that is constrained by the smaller of the two
/// diagonals, with each diagonal traveling through the middle of the curve
/// corners. The middle of a corner is the intersection of the curve with its
/// respective quadrant bisector.
Rect/*!*/ get safeInnerRect {
const double kInsetFactor = 0.29289321881; // 1-cos(pi/4)
final double leftRadius = math.max(blRadiusX, tlRadiusX);
final double topRadius = math.max(tlRadiusY, trRadiusY);
final double rightRadius = math.max(trRadiusX, brRadiusX);
final double bottomRadius = math.max(brRadiusY, blRadiusY);
return Rect.fromLTRB(
left + leftRadius * kInsetFactor,
top + topRadius * kInsetFactor,
right - rightRadius * kInsetFactor,
bottom - bottomRadius * kInsetFactor
);
}
/// The rectangle that would be formed using the axis-aligned intersection of
/// the sides of the rectangle, i.e., the rectangle formed from the
/// inner-most centers of the ellipses that form the corners. This is the
/// intersection of the [wideMiddleRect] and the [tallMiddleRect]. If any of
/// the intersections are void, the resulting [Rect] will have negative width
/// or height.
Rect/*!*/ get middleRect {
final double leftRadius = math.max(blRadiusX, tlRadiusX);
final double topRadius = math.max(tlRadiusY, trRadiusY);
final double rightRadius = math.max(trRadiusX, brRadiusX);
final double bottomRadius = math.max(brRadiusY, blRadiusY);
return Rect.fromLTRB(
left + leftRadius,
top + topRadius,
right - rightRadius,
bottom - bottomRadius
);
}
/// The biggest rectangle that is entirely inside the rounded rectangle and
/// has the full width of the rounded rectangle. If the rounded rectangle does
/// not have an axis-aligned intersection of its left and right side, the
/// resulting [Rect] will have negative width or height.
Rect/*!*/ get wideMiddleRect {
final double topRadius = math.max(tlRadiusY, trRadiusY);
final double bottomRadius = math.max(brRadiusY, blRadiusY);
return Rect.fromLTRB(
left,
top + topRadius,
right,
bottom - bottomRadius
);
}
/// The biggest rectangle that is entirely inside the rounded rectangle and
/// has the full height of the rounded rectangle. If the rounded rectangle
/// does not have an axis-aligned intersection of its top and bottom side, the
/// resulting [Rect] will have negative width or height.
Rect/*!*/ get tallMiddleRect {
final double leftRadius = math.max(blRadiusX, tlRadiusX);
final double rightRadius = math.max(trRadiusX, brRadiusX);
return Rect.fromLTRB(
left + leftRadius,
top,
right - rightRadius,
bottom
);
}
/// Whether this rounded rectangle encloses a non-zero area.
/// Negative areas are considered empty.
bool/*!*/ get isEmpty => left >= right || top >= bottom;
/// Whether all coordinates of this rounded rectangle are finite.
bool/*!*/ get isFinite => left.isFinite && top.isFinite && right.isFinite && bottom.isFinite;
/// Whether this rounded rectangle is a simple rectangle with zero
/// corner radii.
bool/*!*/ get isRect {
return (tlRadiusX == 0.0 || tlRadiusY == 0.0) &&
(trRadiusX == 0.0 || trRadiusY == 0.0) &&
(blRadiusX == 0.0 || blRadiusY == 0.0) &&
(brRadiusX == 0.0 || brRadiusY == 0.0);
}
/// Whether this rounded rectangle has a side with no straight section.
bool/*!*/ get isStadium {
return tlRadius == trRadius
&& trRadius == brRadius
&& brRadius == blRadius
&& (width <= 2.0 * tlRadiusX || height <= 2.0 * tlRadiusY);
}
/// Whether this rounded rectangle has no side with a straight section.
bool/*!*/ get isEllipse {
return tlRadius == trRadius
&& trRadius == brRadius
&& brRadius == blRadius
&& width <= 2.0 * tlRadiusX
&& height <= 2.0 * tlRadiusY;
}
/// Whether this rounded rectangle would draw as a circle.
bool/*!*/ get isCircle => width == height && isEllipse;
/// The lesser of the magnitudes of the [width] and the [height] of this
/// rounded rectangle.
double/*!*/ get shortestSide => math.min(width.abs(), height.abs());
/// The greater of the magnitudes of the [width] and the [height] of this
/// rounded rectangle.
double/*!*/ get longestSide => math.max(width.abs(), height.abs());
/// Whether any of the dimensions are `NaN`.
bool/*!*/ get hasNaN => left.isNaN || top.isNaN || right.isNaN || bottom.isNaN ||
trRadiusX.isNaN || trRadiusY.isNaN || tlRadiusX.isNaN || tlRadiusY.isNaN ||
brRadiusX.isNaN || brRadiusY.isNaN || blRadiusX.isNaN || blRadiusY.isNaN;
/// The offset to the point halfway between the left and right and the top and
/// bottom edges of this rectangle.
Offset/*!*/ get center => Offset(left + width / 2.0, top + height / 2.0);
// Returns the minimum between min and scale to which radius1 and radius2
// should be scaled with in order not to exceed the limit.
double _getMin(double min, double radius1, double radius2, double limit) {
final double sum = radius1 + radius2;
if (sum > limit && sum != 0.0)
return math.min(min, limit / sum);
return min;
}
/// Scales all radii so that on each side their sum will not exceed the size
/// of the width/height.
///
/// Skia already handles RRects with radii that are too large in this way.
/// Therefore, this method is only needed for RRect use cases that require
/// the appropriately scaled radii values.
///
/// See the [Skia scaling implementation](https://github.com/google/skia/blob/master/src/core/SkRRect.cpp)
/// for more details.
RRect/*!*/ scaleRadii() {
double scale = 1.0;
scale = _getMin(scale, blRadiusY, tlRadiusY, height);
scale = _getMin(scale, tlRadiusX, trRadiusX, width);
scale = _getMin(scale, trRadiusY, brRadiusY, height);
scale = _getMin(scale, brRadiusX, blRadiusX, width);
if (scale < 1.0) {
return RRect._raw(
top: top,
left: left,
right: right,
bottom: bottom,
tlRadiusX: tlRadiusX * scale,
tlRadiusY: tlRadiusY * scale,
trRadiusX: trRadiusX * scale,
trRadiusY: trRadiusY * scale,
blRadiusX: blRadiusX * scale,
blRadiusY: blRadiusY * scale,
brRadiusX: brRadiusX * scale,
brRadiusY: brRadiusY * scale,
);
}
return RRect._raw(
top: top,
left: left,
right: right,
bottom: bottom,
tlRadiusX: tlRadiusX,
tlRadiusY: tlRadiusY,
trRadiusX: trRadiusX,
trRadiusY: trRadiusY,
blRadiusX: blRadiusX,
blRadiusY: blRadiusY,
brRadiusX: brRadiusX,
brRadiusY: brRadiusY,
);
}
/// Whether the point specified by the given offset (which is assumed to be
/// relative to the origin) lies inside the rounded rectangle.
///
/// This method may allocate (and cache) a copy of the object with normalized
/// radii the first time it is called on a particular [RRect] instance. When
/// using this method, prefer to reuse existing [RRect]s rather than
/// recreating the object each time.
bool/*!*/ contains(Offset/*!*/ point) {
if (point.dx < left || point.dx >= right || point.dy < top || point.dy >= bottom)
return false; // outside bounding box
final RRect scaled = scaleRadii();
double x;
double y;
double radiusX;
double radiusY;
// check whether point is in one of the rounded corner areas
// x, y -> translate to ellipse center
if (point.dx < left + scaled.tlRadiusX &&
point.dy < top + scaled.tlRadiusY) {
x = point.dx - left - scaled.tlRadiusX;
y = point.dy - top - scaled.tlRadiusY;
radiusX = scaled.tlRadiusX;
radiusY = scaled.tlRadiusY;
} else if (point.dx > right - scaled.trRadiusX &&
point.dy < top + scaled.trRadiusY) {
x = point.dx - right + scaled.trRadiusX;
y = point.dy - top - scaled.trRadiusY;
radiusX = scaled.trRadiusX;
radiusY = scaled.trRadiusY;
} else if (point.dx > right - scaled.brRadiusX &&
point.dy > bottom - scaled.brRadiusY) {
x = point.dx - right + scaled.brRadiusX;
y = point.dy - bottom + scaled.brRadiusY;
radiusX = scaled.brRadiusX;
radiusY = scaled.brRadiusY;
} else if (point.dx < left + scaled.blRadiusX &&
point.dy > bottom - scaled.blRadiusY) {
x = point.dx - left - scaled.blRadiusX;
y = point.dy - bottom + scaled.blRadiusY;
radiusX = scaled.blRadiusX;
radiusY = scaled.blRadiusY;
} else {
return true; // inside and not within the rounded corner area
}
x = x / radiusX;
y = y / radiusY;
// check if the point is outside the unit circle
if (x * x + y * y > 1.0)
return false;
return true;
}
/// Linearly interpolate between two rounded rectangles.
///
/// If either is null, this function substitutes [RRect.zero] instead.
///
/// The `t` argument represents position on the timeline, with 0.0 meaning
/// that the interpolation has not started, returning `a` (or something
/// equivalent to `a`), 1.0 meaning that the interpolation has finished,
/// returning `b` (or something equivalent to `b`), and values in between
/// meaning that the interpolation is at the relevant point on the timeline
/// between `a` and `b`. The interpolation can be extrapolated beyond 0.0 and
/// 1.0, so negative values and values greater than 1.0 are valid (and can
/// easily be generated by curves such as [Curves.elasticInOut]).
///
/// Values for `t` are usually obtained from an [Animation<double>], such as
/// an [AnimationController].
static RRect/*!*/ lerp(RRect/*?*/ a, RRect/*?*/ b, double/*!*/ t) {
assert(t != null);
if (a == null && b == null)
return null;
if (a == null) {
return RRect._raw(
left: b.left * t,
top: b.top * t,
right: b.right * t,
bottom: b.bottom * t,
tlRadiusX: b.tlRadiusX * t,
tlRadiusY: b.tlRadiusY * t,
trRadiusX: b.trRadiusX * t,
trRadiusY: b.trRadiusY * t,
brRadiusX: b.brRadiusX * t,
brRadiusY: b.brRadiusY * t,
blRadiusX: b.blRadiusX * t,
blRadiusY: b.blRadiusY * t,
);
}
if (b == null) {
final double k = 1.0 - t;
return RRect._raw(
left: a.left * k,
top: a.top * k,
right: a.right * k,
bottom: a.bottom * k,
tlRadiusX: a.tlRadiusX * k,
tlRadiusY: a.tlRadiusY * k,
trRadiusX: a.trRadiusX * k,
trRadiusY: a.trRadiusY * k,
brRadiusX: a.brRadiusX * k,
brRadiusY: a.brRadiusY * k,
blRadiusX: a.blRadiusX * k,
blRadiusY: a.blRadiusY * k,
);
}
return RRect._raw(
left: lerpDouble(a.left, b.left, t),
top: lerpDouble(a.top, b.top, t),
right: lerpDouble(a.right, b.right, t),
bottom: lerpDouble(a.bottom, b.bottom, t),
tlRadiusX: lerpDouble(a.tlRadiusX, b.tlRadiusX, t),
tlRadiusY: lerpDouble(a.tlRadiusY, b.tlRadiusY, t),
trRadiusX: lerpDouble(a.trRadiusX, b.trRadiusX, t),
trRadiusY: lerpDouble(a.trRadiusY, b.trRadiusY, t),
brRadiusX: lerpDouble(a.brRadiusX, b.brRadiusX, t),
brRadiusY: lerpDouble(a.brRadiusY, b.brRadiusY, t),
blRadiusX: lerpDouble(a.blRadiusX, b.blRadiusX, t),
blRadiusY: lerpDouble(a.blRadiusY, b.blRadiusY, t),
);
}
@override
bool/*!*/ operator ==(dynamic other) {
if (identical(this, other))
return true;
if (runtimeType != other.runtimeType)
return false;
return other is RRect
&& other.left == left
&& other.top == top
&& other.right == right
&& other.bottom == bottom
&& other.tlRadiusX == tlRadiusX
&& other.tlRadiusY == tlRadiusY
&& other.trRadiusX == trRadiusX
&& other.trRadiusY == trRadiusY
&& other.blRadiusX == blRadiusX
&& other.blRadiusY == blRadiusY
&& other.brRadiusX == brRadiusX
&& other.brRadiusY == brRadiusY;
}
@override
int/*!*/ get hashCode => hashValues(left, top, right, bottom,
tlRadiusX, tlRadiusY, trRadiusX, trRadiusY,
blRadiusX, blRadiusY, brRadiusX, brRadiusY);
@override
String/*!*/ toString() {
final String rect = '${left.toStringAsFixed(1)}, '
'${top.toStringAsFixed(1)}, '
'${right.toStringAsFixed(1)}, '
'${bottom.toStringAsFixed(1)}';
if (tlRadius == trRadius &&
trRadius == brRadius &&
brRadius == blRadius) {
if (tlRadius.x == tlRadius.y)
return 'RRect.fromLTRBR($rect, ${tlRadius.x.toStringAsFixed(1)})';
return 'RRect.fromLTRBXY($rect, ${tlRadius.x.toStringAsFixed(1)}, ${tlRadius.y.toStringAsFixed(1)})';
}
return 'RRect.fromLTRBAndCorners('
'$rect, '
'topLeft: $tlRadius, '
'topRight: $trRadius, '
'bottomRight: $brRadius, '
'bottomLeft: $blRadius'
')';
}
}
/// A transform consisting of a translation, a rotation, and a uniform scale.
///
/// Used by [Canvas.drawAtlas]. This is a more efficient way to represent these
/// simple transformations than a full matrix.
// Modeled after Skia's SkRSXform.
class RSTransform {
/// Creates an RSTransform.
///
/// An [RSTransform] expresses the combination of a translation, a rotation
/// around a particular point, and a scale factor.
///
/// The first argument, `scos`, is the cosine of the rotation, multiplied by
/// the scale factor.
///
/// The second argument, `ssin`, is the sine of the rotation, multiplied by
/// that same scale factor.
///
/// The third argument is the x coordinate of the translation, minus the
/// `scos` argument multiplied by the x-coordinate of the rotation point, plus
/// the `ssin` argument multiplied by the y-coordinate of the rotation point.
///
/// The fourth argument is the y coordinate of the translation, minus the `ssin`
/// argument multiplied by the x-coordinate of the rotation point, minus the
/// `scos` argument multiplied by the y-coordinate of the rotation point.
///
/// The [RSTransform.fromComponents] method may be a simpler way to
/// construct these values. However, if there is a way to factor out the
/// computations of the sine and cosine of the rotation so that they can be
/// reused over multiple calls to this constructor, it may be more efficient
/// to directly use this constructor instead.
RSTransform(double/*!*/ scos, double/*!*/ ssin, double/*!*/ tx, double/*!*/ ty) {
_value
..[0] = scos
..[1] = ssin
..[2] = tx
..[3] = ty;
}
/// Creates an RSTransform from its individual components.
///
/// The `rotation` parameter gives the rotation in radians.
///
/// The `scale` parameter describes the uniform scale factor.
///
/// The `anchorX` and `anchorY` parameters give the coordinate of the point
/// around which to rotate.
///
/// The `translateX` and `translateY` parameters give the coordinate of the
/// offset by which to translate.
///
/// This constructor computes the arguments of the [new RSTransform]
/// constructor and then defers to that constructor to actually create the
/// object. If many [RSTransform] objects are being created and there is a way
/// to factor out the computations of the sine and cosine of the rotation
/// (which are computed each time this constructor is called) and reuse them
/// over multiple [RSTransform] objects, it may be more efficient to directly
/// use the more direct [new RSTransform] constructor instead.
factory RSTransform.fromComponents({
double/*!*/ rotation,
double/*!*/ scale,
double/*!*/ anchorX,
double/*!*/ anchorY,
double/*!*/ translateX,
double/*!*/ translateY
}) {
final double scos = math.cos(rotation) * scale;
final double ssin = math.sin(rotation) * scale;
final double tx = translateX + -scos * anchorX + ssin * anchorY;
final double ty = translateY + -ssin * anchorX - scos * anchorY;
return RSTransform(scos, ssin, tx, ty);
}
final Float32List _value = Float32List(4);
/// The cosine of the rotation multiplied by the scale factor.
double/*!*/ get scos => _value[0];
/// The sine of the rotation multiplied by that same scale factor.
double/*!*/ get ssin => _value[1];
/// The x coordinate of the translation, minus [scos] multiplied by the
/// x-coordinate of the rotation point, plus [ssin] multiplied by the
/// y-coordinate of the rotation point.
double/*!*/ get tx => _value[2];
/// The y coordinate of the translation, minus [ssin] multiplied by the
/// x-coordinate of the rotation point, minus [scos] multiplied by the
/// y-coordinate of the rotation point.
double/*!*/ get ty => _value[3];
}