)]}'
{
  "commit": "d81c4f2c759d3ddeda8cdc68a4881d123cbbd789",
  "tree": "2f275bfe897506fbc307d2694b4044705a21997d",
  "parents": [
    "38e6d772f95da4a8ca3f7d137c6b7b663db646eb"
  ],
  "author": {
    "name": "Jonah Williams",
    "email": "jonahwilliams@google.com",
    "time": "Tue Mar 28 20:34:21 2023 -0700"
  },
  "committer": {
    "name": "GitHub",
    "email": "noreply@github.com",
    "time": "Wed Mar 29 03:34:21 2023 +0000"
  },
  "message": "[Impeller] migrate texture fill shaders to half precision. (#40735)\n\n[Impeller] migrate texture fill shaders to half precision.",
  "tree_diff": [
    {
      "type": "modify",
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      "new_mode": 33188,
      "new_path": "impeller/compiler/shader_lib/impeller/texture.glsl"
    },
    {
      "type": "modify",
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      "new_path": "impeller/entity/shaders/texture_fill.frag"
    },
    {
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    },
    {
      "type": "modify",
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    {
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      "new_mode": 33188,
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}
