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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MOJO_GLES2_GLES2_CONTEXT_H_
#define MOJO_GLES2_GLES2_CONTEXT_H_
#include "base/macros.h"
#include "base/memory/scoped_ptr.h"
#include "gpu/command_buffer/client/gles2_implementation.h"
#include "mojo/gles2/command_buffer_client_impl.h"
#include "mojo/public/c/gles2/gles2.h"
struct MojoGLES2ContextPrivate {};
namespace gpu {
class TransferBuffer;
namespace gles2 {
class GLES2CmdHelper;
class GLES2Implementation;
}
}
namespace gles2 {
class GLES2Context : public CommandBufferDelegate,
public MojoGLES2ContextPrivate {
public:
explicit GLES2Context(const MojoAsyncWaiter* async_waiter,
mojo::ScopedMessagePipeHandle command_buffer_handle,
MojoGLES2ContextLost lost_callback,
void* closure);
~GLES2Context() override;
bool Initialize();
gpu::gles2::GLES2Interface* interface() const {
return implementation_.get();
}
gpu::ContextSupport* context_support() const { return implementation_.get(); }
void SignalSyncPoint(uint32_t sync_point,
MojoGLES2SignalSyncPointCallback callback,
void* closure);
private:
void ContextLost() override;
CommandBufferClientImpl command_buffer_;
scoped_ptr<gpu::gles2::GLES2CmdHelper> gles2_helper_;
scoped_ptr<gpu::TransferBuffer> transfer_buffer_;
scoped_ptr<gpu::gles2::GLES2Implementation> implementation_;
MojoGLES2ContextLost lost_callback_;
void* closure_;
MOJO_DISALLOW_COPY_AND_ASSIGN(GLES2Context);
};
} // namespace gles2
#endif // MOJO_GLES2_GLES2_CONTEXT_H_