Don't freeze devicePixelRatio at startup

When we start, we might not have initialized the devicePixelRatio value. The
value will be initialized by the time we paint, so now we update the value
every time we paint.
2 files changed
tree: b3e4b432a10b937ad34063bf5fa319f7244620cc
  1. base/
  2. build/
  3. examples/
  4. gpu/
  5. mojo/
  6. services/
  7. skia/
  8. sky/
  9. testing/
  10. third_party/
  11. tools/
  12. travis/
  13. ui/
  14. url/
  15. .clang-format
  16. .gitattributes
  17. .gitignore
  18. .gn
  19. .travis.yml
  20. AUTHORS
  21. BUILD.gn
  22. CONTRIBUTING.md
  23. DEPS
  24. LICENSE
  25. README.md
README.md

Sky

Build Status

Sky is a new way to build high performance, cross platform mobile apps. More specifically, Sky is a rendering engine, a scripting engine, an (optional) framework, and an (optional) set of Material Design widgets. Sky is optimized for today‘s, and tomorrow’s, mobile devices. We are focused on low-latency input and high frame rates on Android and iOS.

Community

Join us on IRC at #sky on Freenode or join our mailing list, sky-dev@googlegroups.com.