blob: 895c6a9360c20ccf41ec3cebda6f4bd1a0a54dbc [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/flow/layers/shader_mask_layer.h"
#include "flutter/flow/testing/layer_test.h"
#include "flutter/flow/testing/mock_layer.h"
#include "flutter/fml/macros.h"
#include "flutter/testing/mock_canvas.h"
#include "third_party/skia/include/core/SkShader.h"
#include "third_party/skia/include/effects/SkPerlinNoiseShader.h"
namespace flutter {
namespace testing {
using ShaderMaskLayerTest = LayerTest;
#ifndef NDEBUG
TEST_F(ShaderMaskLayerTest, PaintingEmptyLayerDies) {
auto layer =
std::make_shared<ShaderMaskLayer>(nullptr, kEmptyRect, SkBlendMode::kSrc);
layer->Preroll(preroll_context(), SkMatrix());
EXPECT_EQ(layer->paint_bounds(), kEmptyRect);
EXPECT_FALSE(layer->needs_painting());
EXPECT_DEATH_IF_SUPPORTED(layer->Paint(paint_context()),
"needs_painting\\(\\)");
}
TEST_F(ShaderMaskLayerTest, PaintBeforePreollDies) {
const SkRect child_bounds = SkRect::MakeLTRB(5.0f, 6.0f, 20.5f, 21.5f);
const SkPath child_path = SkPath().addRect(child_bounds);
auto mock_layer = std::make_shared<MockLayer>(child_path);
auto layer =
std::make_shared<ShaderMaskLayer>(nullptr, kEmptyRect, SkBlendMode::kSrc);
layer->Add(mock_layer);
EXPECT_EQ(layer->paint_bounds(), kEmptyRect);
EXPECT_DEATH_IF_SUPPORTED(layer->Paint(paint_context()),
"needs_painting\\(\\)");
}
#endif
TEST_F(ShaderMaskLayerTest, EmptyFilter) {
const SkMatrix initial_transform = SkMatrix::MakeTrans(0.5f, 1.0f);
const SkRect child_bounds = SkRect::MakeLTRB(5.0f, 6.0f, 20.5f, 21.5f);
const SkRect layer_bounds = SkRect::MakeLTRB(2.0f, 4.0f, 6.5f, 6.5f);
const SkPath child_path = SkPath().addRect(child_bounds);
const SkPaint child_paint = SkPaint(SkColors::kYellow);
auto mock_layer = std::make_shared<MockLayer>(child_path, child_paint);
auto layer = std::make_shared<ShaderMaskLayer>(nullptr, layer_bounds,
SkBlendMode::kSrc);
layer->Add(mock_layer);
layer->Preroll(preroll_context(), initial_transform);
EXPECT_EQ(mock_layer->paint_bounds(), child_bounds);
EXPECT_EQ(layer->paint_bounds(), child_bounds);
EXPECT_TRUE(mock_layer->needs_painting());
EXPECT_TRUE(layer->needs_painting());
EXPECT_EQ(mock_layer->parent_matrix(), initial_transform);
SkPaint filter_paint;
filter_paint.setBlendMode(SkBlendMode::kSrc);
filter_paint.setShader(nullptr);
layer->Paint(paint_context());
EXPECT_EQ(
mock_canvas().draw_calls(),
std::vector({MockCanvas::DrawCall{
0, MockCanvas::SaveLayerData{child_bounds, SkPaint(),
nullptr, 1}},
MockCanvas::DrawCall{
1, MockCanvas::DrawPathData{child_path, child_paint}},
MockCanvas::DrawCall{
1, MockCanvas::ConcatMatrixData{SkMatrix::MakeTrans(
layer_bounds.fLeft, layer_bounds.fTop)}},
MockCanvas::DrawCall{
1, MockCanvas::DrawRectData{SkRect::MakeWH(
layer_bounds.width(),
layer_bounds.height()),
filter_paint}},
MockCanvas::DrawCall{1, MockCanvas::RestoreData{0}}}));
}
TEST_F(ShaderMaskLayerTest, SimpleFilter) {
const SkMatrix initial_transform = SkMatrix::MakeTrans(0.5f, 1.0f);
const SkRect child_bounds = SkRect::MakeLTRB(5.0f, 6.0f, 20.5f, 21.5f);
const SkRect layer_bounds = SkRect::MakeLTRB(2.0f, 4.0f, 6.5f, 6.5f);
const SkPath child_path = SkPath().addRect(child_bounds);
const SkPaint child_paint = SkPaint(SkColors::kYellow);
auto layer_filter =
SkPerlinNoiseShader::MakeImprovedNoise(1.0f, 1.0f, 1, 1.0f);
auto mock_layer = std::make_shared<MockLayer>(child_path, child_paint);
auto layer = std::make_shared<ShaderMaskLayer>(layer_filter, layer_bounds,
SkBlendMode::kSrc);
layer->Add(mock_layer);
layer->Preroll(preroll_context(), initial_transform);
EXPECT_EQ(layer->paint_bounds(), child_bounds);
EXPECT_TRUE(layer->needs_painting());
EXPECT_EQ(mock_layer->parent_matrix(), initial_transform);
SkPaint filter_paint;
filter_paint.setBlendMode(SkBlendMode::kSrc);
filter_paint.setShader(layer_filter);
layer->Paint(paint_context());
EXPECT_EQ(
mock_canvas().draw_calls(),
std::vector({MockCanvas::DrawCall{
0, MockCanvas::SaveLayerData{child_bounds, SkPaint(),
nullptr, 1}},
MockCanvas::DrawCall{
1, MockCanvas::DrawPathData{child_path, child_paint}},
MockCanvas::DrawCall{
1, MockCanvas::ConcatMatrixData{SkMatrix::MakeTrans(
layer_bounds.fLeft, layer_bounds.fTop)}},
MockCanvas::DrawCall{
1, MockCanvas::DrawRectData{SkRect::MakeWH(
layer_bounds.width(),
layer_bounds.height()),
filter_paint}},
MockCanvas::DrawCall{1, MockCanvas::RestoreData{0}}}));
}
TEST_F(ShaderMaskLayerTest, MultipleChildren) {
const SkMatrix initial_transform = SkMatrix::MakeTrans(0.5f, 1.0f);
const SkRect child_bounds = SkRect::MakeLTRB(5.0f, 6.0f, 20.5f, 21.5f);
const SkRect layer_bounds = SkRect::MakeLTRB(2.0f, 4.0f, 6.5f, 6.5f);
const SkPath child_path1 = SkPath().addRect(child_bounds);
const SkPath child_path2 =
SkPath().addRect(child_bounds.makeOffset(3.0f, 0.0f));
const SkPaint child_paint1 = SkPaint(SkColors::kYellow);
const SkPaint child_paint2 = SkPaint(SkColors::kCyan);
auto layer_filter =
SkPerlinNoiseShader::MakeImprovedNoise(1.0f, 1.0f, 1, 1.0f);
auto mock_layer1 = std::make_shared<MockLayer>(child_path1, child_paint1);
auto mock_layer2 = std::make_shared<MockLayer>(child_path2, child_paint2);
auto layer = std::make_shared<ShaderMaskLayer>(layer_filter, layer_bounds,
SkBlendMode::kSrc);
layer->Add(mock_layer1);
layer->Add(mock_layer2);
SkRect children_bounds = child_path1.getBounds();
children_bounds.join(child_path2.getBounds());
layer->Preroll(preroll_context(), initial_transform);
EXPECT_EQ(mock_layer1->paint_bounds(), child_path1.getBounds());
EXPECT_EQ(mock_layer2->paint_bounds(), child_path2.getBounds());
EXPECT_EQ(layer->paint_bounds(), children_bounds);
EXPECT_TRUE(mock_layer1->needs_painting());
EXPECT_TRUE(mock_layer2->needs_painting());
EXPECT_TRUE(layer->needs_painting());
EXPECT_EQ(mock_layer1->parent_matrix(), initial_transform);
EXPECT_EQ(mock_layer2->parent_matrix(), initial_transform);
SkPaint filter_paint;
filter_paint.setBlendMode(SkBlendMode::kSrc);
filter_paint.setShader(layer_filter);
layer->Paint(paint_context());
EXPECT_EQ(
mock_canvas().draw_calls(),
std::vector({MockCanvas::DrawCall{
0, MockCanvas::SaveLayerData{children_bounds, SkPaint(),
nullptr, 1}},
MockCanvas::DrawCall{
1, MockCanvas::DrawPathData{child_path1, child_paint1}},
MockCanvas::DrawCall{
1, MockCanvas::DrawPathData{child_path2, child_paint2}},
MockCanvas::DrawCall{
1, MockCanvas::ConcatMatrixData{SkMatrix::MakeTrans(
layer_bounds.fLeft, layer_bounds.fTop)}},
MockCanvas::DrawCall{
1, MockCanvas::DrawRectData{SkRect::MakeWH(
layer_bounds.width(),
layer_bounds.height()),
filter_paint}},
MockCanvas::DrawCall{1, MockCanvas::RestoreData{0}}}));
}
TEST_F(ShaderMaskLayerTest, Nested) {
const SkMatrix initial_transform = SkMatrix::MakeTrans(0.5f, 1.0f);
const SkRect child_bounds = SkRect::MakeLTRB(5.0f, 6.0f, 7.5f, 8.5f);
const SkRect layer_bounds = SkRect::MakeLTRB(2.0f, 4.0f, 20.5f, 20.5f);
const SkPath child_path1 = SkPath().addRect(child_bounds);
const SkPath child_path2 =
SkPath().addRect(child_bounds.makeOffset(3.0f, 0.0f));
const SkPaint child_paint1 = SkPaint(SkColors::kYellow);
const SkPaint child_paint2 = SkPaint(SkColors::kCyan);
auto layer_filter1 =
SkPerlinNoiseShader::MakeImprovedNoise(1.0f, 1.0f, 1, 1.0f);
auto layer_filter2 =
SkPerlinNoiseShader::MakeImprovedNoise(2.0f, 2.0f, 2, 2.0f);
auto mock_layer1 = std::make_shared<MockLayer>(child_path1, child_paint1);
auto mock_layer2 = std::make_shared<MockLayer>(child_path2, child_paint2);
auto layer1 = std::make_shared<ShaderMaskLayer>(layer_filter1, layer_bounds,
SkBlendMode::kSrc);
auto layer2 = std::make_shared<ShaderMaskLayer>(layer_filter2, layer_bounds,
SkBlendMode::kSrc);
layer2->Add(mock_layer2);
layer1->Add(mock_layer1);
layer1->Add(layer2);
SkRect children_bounds = child_path1.getBounds();
children_bounds.join(child_path2.getBounds());
layer1->Preroll(preroll_context(), initial_transform);
EXPECT_EQ(mock_layer1->paint_bounds(), child_path1.getBounds());
EXPECT_EQ(mock_layer2->paint_bounds(), child_path2.getBounds());
EXPECT_EQ(layer1->paint_bounds(), children_bounds);
EXPECT_EQ(layer2->paint_bounds(), mock_layer2->paint_bounds());
EXPECT_TRUE(mock_layer1->needs_painting());
EXPECT_TRUE(mock_layer2->needs_painting());
EXPECT_TRUE(layer1->needs_painting());
EXPECT_TRUE(layer2->needs_painting());
EXPECT_EQ(mock_layer1->parent_matrix(), initial_transform);
EXPECT_EQ(mock_layer2->parent_matrix(), initial_transform);
SkPaint filter_paint1, filter_paint2;
filter_paint1.setBlendMode(SkBlendMode::kSrc);
filter_paint2.setBlendMode(SkBlendMode::kSrc);
filter_paint1.setShader(layer_filter1);
filter_paint2.setShader(layer_filter2);
layer1->Paint(paint_context());
EXPECT_EQ(
mock_canvas().draw_calls(),
std::vector(
{MockCanvas::DrawCall{
0, MockCanvas::SaveLayerData{children_bounds, SkPaint(), nullptr,
1}},
MockCanvas::DrawCall{
1, MockCanvas::DrawPathData{child_path1, child_paint1}},
MockCanvas::DrawCall{
1, MockCanvas::SaveLayerData{child_path2.getBounds(), SkPaint(),
nullptr, 2}},
MockCanvas::DrawCall{
2, MockCanvas::DrawPathData{child_path2, child_paint2}},
MockCanvas::DrawCall{
2, MockCanvas::ConcatMatrixData{SkMatrix::MakeTrans(
layer_bounds.fLeft, layer_bounds.fTop)}},
MockCanvas::DrawCall{
2,
MockCanvas::DrawRectData{
SkRect::MakeWH(layer_bounds.width(), layer_bounds.height()),
filter_paint2}},
MockCanvas::DrawCall{2, MockCanvas::RestoreData{1}},
MockCanvas::DrawCall{
1, MockCanvas::ConcatMatrixData{SkMatrix::MakeTrans(
layer_bounds.fLeft, layer_bounds.fTop)}},
MockCanvas::DrawCall{
1,
MockCanvas::DrawRectData{
SkRect::MakeWH(layer_bounds.width(), layer_bounds.height()),
filter_paint1}},
MockCanvas::DrawCall{1, MockCanvas::RestoreData{0}}}));
}
TEST_F(ShaderMaskLayerTest, Readback) {
auto initial_transform = SkMatrix();
const SkRect layer_bounds = SkRect::MakeLTRB(2.0f, 4.0f, 20.5f, 20.5f);
auto layer_filter =
SkPerlinNoiseShader::MakeImprovedNoise(1.0f, 1.0f, 1, 1.0f);
auto layer = std::make_shared<ShaderMaskLayer>(layer_filter, layer_bounds,
SkBlendMode::kSrc);
// ShaderMaskLayer does not read from surface
preroll_context()->surface_needs_readback = false;
layer->Preroll(preroll_context(), initial_transform);
EXPECT_FALSE(preroll_context()->surface_needs_readback);
// ShaderMaskLayer blocks child with readback
auto mock_layer =
std::make_shared<MockLayer>(SkPath(), SkPaint(), false, false, true);
layer->Add(mock_layer);
preroll_context()->surface_needs_readback = false;
layer->Preroll(preroll_context(), initial_transform);
EXPECT_FALSE(preroll_context()->surface_needs_readback);
}
} // namespace testing
} // namespace flutter