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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_FLOW_LAYERS_PHYSICAL_SHAPE_LAYER_H_
#define FLUTTER_FLOW_LAYERS_PHYSICAL_SHAPE_LAYER_H_
#include "flutter/flow/layers/container_layer.h"
namespace flutter {
class PhysicalShapeLayer : public ContainerLayer {
public:
PhysicalShapeLayer(SkColor color,
SkColor shadow_color,
float elevation,
const SkPath& path,
Clip clip_behavior);
static SkRect ComputeShadowBounds(const SkRect& bounds,
float elevation,
float pixel_ratio);
static void DrawShadow(SkCanvas* canvas,
const SkPath& path,
SkColor color,
float elevation,
bool transparentOccluder,
SkScalar dpr);
void Preroll(PrerollContext* context, const SkMatrix& matrix) override;
void Paint(PaintContext& context) const override;
bool UsesSaveLayer() const {
return clip_behavior_ == Clip::antiAliasWithSaveLayer;
}
float total_elevation() const { return total_elevation_; }
private:
SkColor color_;
SkColor shadow_color_;
float elevation_ = 0.0f;
float total_elevation_ = 0.0f;
SkPath path_;
bool isRect_;
SkRRect frameRRect_;
Clip clip_behavior_;
};
} // namespace flutter
#endif // FLUTTER_FLOW_LAYERS_PHYSICAL_SHAPE_LAYER_H_